Bigger resolution

Started by imothep85, Sun 21/10/2007 10:35:07

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imothep85

Hi all, its possible to make backgrounds frames in 1024x768??

Khris


Ashen

#2
Well, you can MAKE the frames any size you want, they just won't fit on the screen...

The maximum resolution AGS supports is 800x600, so I guess the serious answer to your question, is 'No'. Images larger than your game resolution can be imported, but they'll be 'scrolling' rooms. The maximum height for a scrolling room is 1400 (at 320x2*0) or 2800 (at 640x4*0 or 800x600), and AFAIK there's no width limit (but really big rooms take a long time to compile, and to load, in my experience).

As Khris' post shows, the resolution limits are still true in the 3.0 betas - and I'd imagine the size limits are too.

The resolution limit has been mentioned on the forums many times before (as well as being pretty obvious, when there's no '1024x768' option in the editor...), scrolling rooms are covered in the manual, and the room size limit is in the BFAQ - did you not read those things (as it says to in the "READ BEFORE POSTING" thread), or are you asking something else?
I know what you're thinking ... Don't think that.

Buckethead

Why would you want a bigger resolution anyway?  800x600 is already enough for making good looking 3d adventures. I don't really see the point in having 1024x768

Snake

I don't see the need either.
Even if you're using real photographs for your game, 800x600 is sure enough. Why so big?


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Ashen

Trimmed a few posts.
OK, there's no real need for higher than 800x600. Do we really need to discuss that here? At least wait for imothep85 to reply
I know what you're thinking ... Don't think that.

ciborium

Excerpt from AGS 3.0 thread:

Quote from: Rayberg
Do you think we'll ever see 1024x768 support in AGS?

Quote from: Pumaman
It would be technically easy enough to add, but at the moment the engine isn't really performant enough to run games at that resolution. It's something I'll look at for a future version, though.


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