Main character

Started by alex, Wed 11/03/2009 03:59:36

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alex

I'm designing a main character for my game.  This is my first attempt at drawing a person for a long time.  I traced over a sketch made with graphite pencils.  This would be the standing still, talking to the player pose.  Do you think it would be quite hard to animate this guy to walk, talk and so on?  Should I keep the basic shading or go for something more or less complex?  Any tips would be appreciated.

The style I am going for is cartoony but with more realism vs caricature.  The character should be casual but intelligent, easily approachable, like the average mid-to-late-20s guy you might work in an office with, someone you can relate to.  I hope I have achieved this.


Wayne Adams

These are just some observations and suggestions..


alex

Thanks I'll have a good think about this.  I see he does have a rather large torso now that you point it out.  I'm not sure how I would go about aligning the shoulder to perspective, especially considering the perspective will be different in each room the character visits...  Actually how do you deal with that?  Is there a special local perspective that generally works well for a range of room perspectives?  By this I mean, I will keep the same side on view of rooms, but some may have a skewed or squashed perspective for effect (i.e. not intending to be anatomically / physically correct in all circumstances)...  So what perspective works for a character?

Thankee :)

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