Verb coin template - player.Say, Display and player.ChangeRoom problems

Started by SN1984jm, Sat 12/12/2009 18:37:34

Previous topic - Next topic

SN1984jm

I'm trying out the 'verb coin' template which comes with the installation of AGS. In the default template I experienced no problems with letting my character speak or change rooms. But I can't seem to make it work with the verb coin template.

First problem:
Suddenly, now that I have a different character than that in the template, the 'player.Say()' of the 'Display()' functions do not seem to work anymore. I do not see any text being displayed in either case, while it did work in the un-altered template.

Second problem:
The 'player.ChangeRoom()' function doesn't seem to work properly anymore either. It does change rooms, but it ignores the coordinates I placed in the functions.

Are these familiar problems, am I forgetting something, or does this work differently in this template? Can anyone help?

Just tell me if you need a little more specific information.

SN1984jm

Little update: Problem one is solved. I did indeed forget something. I just changed the script itself and forgot to change the 'events'.

The other problem still remains however. The character still won't go to the specified location in the new room.

SMF spam blocked by CleanTalk