SOLVED: An Object's graphic colours go down when game run..

Started by barefoot, Mon 07/03/2011 09:36:50

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barefoot

Hi

UPDATE:
I Deleted the Room and created a new one and reset everything and it's now how it should be.. strange happenings indeed..

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An object changes view with animation in a scene but when the game runs its colours (object) reduce like 8 bit... It looks fine in View..

I'm stumped as to why.. I have re imported frames but still the same..

I have used this after fadein:

Code: ags

  ogypsy.SetView(50);
  ogypsy.Animate(0, 10,  eRepeat, eNoBlock);
  cEgo.SayAt(12, 152, 200, "Yes. I see a feint vision coming through.");
  cEgo.SayAt(12, 152, 200, "I see but I cannot tell!!.");
 ogypsy.Animate(0, 10,  eRepeat, eNoBlock);



I then added an identical object and gone that way.. still the same..

Code: ags

object[0].Visible = false;
 object[2].Visible = true;
 ogypsy2.SetView(50);
 ogypsy2.Animate(0, 10,  eRepeat, eNoBlock);
 cEgo.SayAt(12, 152, 200, "Yes. I see a feint vision coming through.");
 cEgo.SayAt(12, 152, 200, "I see but I cannot tell!!.");
 ogypsy2.SetView(50)


I've just discovered this happens to any view you change the object to!!

any ideas as to why this may happen?

cheers

barefoot
I May Not Be Perfect but I Have A Big Heart ..

Gilbert

What did you mean by... "colours reducing like 8 bit"? Can you post an image as an wxample?

barefoot

#2
Quote from: Iceboty V7000a on Mon 07/03/2011 09:58:17
What did you mean by... "colours reducing like 8 bit"? Can you post an image as an wxample?

Here it is as seen on screen:



Even with NO commands at all the object still looks like the picture..

I'm still stumped...



barefoot
I May Not Be Perfect but I Have A Big Heart ..

Gilbert

What version of AGS are you using? Did you import the sprites when the game was initially set to 8-bit?

barefoot

#4
Hi

UPDATE:
I Deleted the Room and created a new one and reset everything and it's now how it should be.. strange happenings..



Quote from: Iceboty V7000a on Mon 07/03/2011 10:16:43
What version of AGS are you using? Did you import the sprites when the game was initially set to 8-bit?

AGS 3.2.0

The game has always been 16 bit... I exported an object's sprites, did a change and re imported them as a new view... transparency is correct.

barefoot

I May Not Be Perfect but I Have A Big Heart ..

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