Captain Morgane And The Golden Turtle

Started by CaptainD, Thu 13/10/2011 23:01:22

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CaptainD

This game's got Steve Ince as the main creative force and is due for release on PC, Wii, DS and Playstation 3 on 24th October.  Seems pretty nice; I had a few issues with the preview build but they will hopefully have been fixed by the time the official release comes out.

http://www.indiegamenews.com/2011/09/preview-captain-morgane-and-golden.html

* Mods lower cased the title

qptain Nemo

#1
I'm quite curious to see it. So Blonde's scenario and design were a trainwreck, but the writing and characters were very cute and pleasing and Morgane was exactly the most sympathetic character.

Secret Fawful

More pirate adventure games? I'm up to here with them. Make something else!

Take me to the lands of Vikings, sword and sorcery, Heavy Metal, the Old West, 1930s cartoons, spies, Universal horror, monsters from outer space, ANYWHERE BUT PIRATES.

Eggie

That 1930s cartoons idea sounds awesome and terrible in equal measures.
How would you get good puzzles out of something so anti-logic?

CaptainD

Quote from: Eggie on Sat 15/10/2011 12:44:02
That 1930s cartoons idea sounds awesome and terrible in equal measures.
How would you get good puzzles out of something so anti-logic?

The puzzles seem pretty standard so far, so I can't give you much of an answer to that!  ;D

Secret Fawful

#5
Quote from: Eggie on Sat 15/10/2011 12:44:02
That 1930s cartoons idea sounds awesome and terrible in equal measures.
How would you get good puzzles out of something so anti-logic?

I don't know, but it never hurt anyone to try. If you watch old Mickey Mouse shorts by Ub Iwerks, like Plane Crazy, you'll see that a lot of solutions were like solutions to puzzles, only they worked in terms of altering the environment or npcs around Mickey in radical ways to achieve goals. Popeye used strength and would probably be a bit of a Ben from Full Throttle sort in finding solutions, but at the end of the game, he'd face something so impossible the only solution could be spinach.

If people had trouble figuring out the mechanics of a game that requires you to think like a cartoon (Sam and Max Hit the Road did it well), then of course you could have a easy beginning or "tutorial" segment that eases you into the right frame of mind. In Sam and Max, we know we'll have to find some radical solutions to puzzles as soon as we see Max rip some papers out of a cat's stomach. This gives us the information about what kind of game we're dealing with.

Eggie

#6
Or maybe something like puzzlebots only with cartoon animals you abuse in creative ways instead of robots...

So wait, CaptaidD, are you saying you're actually making this?
Or were you talking about the game this thread's supposed to be about...
...like a loser...

EDIT: Waitwaitwait, okay! So they're baby animals and they're also Bootleggers so it can be called SMUGGLETOTS. And then Smuggle Toots can be their alcoholic flapper girl leader.

EDIT2: Okay, it's not an adventure game, it's a browser-based puzzle game. You have to use the poor animals bodies AS A DISTILLERY!

CaptainD

Quote from: Eggie on Tue 18/10/2011 12:10:09
So wait, CaptaidD, are you saying you're actually making this?

No, I just got a press preview build of it.  I've got nothing to do with making the game!   :o

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