[COMPLETE] Big Blue World Domination [MAGS]

Started by WHAM, Mon 06/02/2012 10:14:56

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WHAM

LOOKING FOR BETA TESTERS!!!

Time is short so if you are willing to test, keep in mind that the MAGS deadline is NEXT WEDNESDAY!
If this does not deter you, CONTACT ME VIA E-MAIL at wham@whamgames.com! Message should containt AGS forum screen name.

In response you will receive a link to the game's first beta build as soon as it becomes available, as well as access to the bug reporting documents.


Big Blue World Domination
This game is being developed for MAGS - February - 2012

So YOU want to become an evil villain mastermind and take over the world? Well, you'd better be ready in case some of those pesky secret agents with their shaken-but-not-stirred martini's try to sneak in to steal your secrets and foil your private space program, which is completely not aimed to build a network of world-dominating space lasers despite the fact that the rockets are carrying space lasers capable of dominating the world. Perhaps you should hire some secret agents of your own, just to make sure nobody else launches their evil space program first, not that your space program is in any way evil, that is.

FEATURES:
* Build your own super secret base (of peace and love)
* 9 Different room types to build, all of which can be upgraded to improve their quality and function (the non-lethal lasers are for the rave party)
* Hire scientists, technicians, security guards and secret agents to do your completely (non-)evil bidding
* All of your staff gains experience and levels up (Cybernetic implants only given to Ninjas who signed a consent)
* over 50 different technologies to research
* 20 different gadgets to equip your agents with (including porn magazines and jetpacks!)
* Compete with other agencies worldwide (for world dominance)
* Bribe faction leaders to make yourself seem less threatening (although you were never threatening to begin with)
* Original music!

Screenshots:

The control center of your base. Here you will be able to watch over your agents as they spy, assassinate, kidnap and sabotage your enemies (for world peace)


Build your base, but keep in mind that the closer a room is to the entrance, the easier it is for enemy agents to infiltrate it. Do you want to hurry up and build the best stuff first, or do you wait with patience and leave the top secret stuff to be built in the back?



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ghost

#1
I am shivering with anticipation. Please remove the cause... but not the tension!  ;D

Bogdan

Looks really amazing!  :o
Good luck with the project Wham. :)

Turtiathan

sweet
a strategy game
This reminds me of X-Com: UFO Defense especially the way base building works.

Technocrat

I'm liking the look of this - less of the "A" in AGS!

kconan

  The idea reminds me of Evil Genius.  Good luck with this Wham, sounds like fun.

Ghost

WHAM certainly is an evil genius. Look how quick he made all the open positions disappear!

WHAM

Hi everyone, and thanks for the feedback!
Yes, as many have figured out, the game will try to combine the features from the old X-com games and Evil Genius to create a unique game about evil supervillains. So far I have a working Save/Load GUI, time/game speed controls, character generation and personnel management (can list, study, hire and fire henchmen).

Next up is work on the base building itself, and then there will be research to tackle. After that I will have over 50% of the game in full working order, and will be able to move on to the map screen and factions.

Quote from: Ghost on Sat 11/02/2012 15:47:52
WHAM certainly is an evil genius. Look how quick he made all the open positions disappear!
Well, the fact that I'm trying to lure YOU into helping me out with the visuals of the game might have something to do with that. :D
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Tabata

#8
This sounds like there is „someone“ with an evil good plan for to take over the world a game . . .

Good luck!
I want to play it  ;D

Perkele2012

oooh i like the look of that, world domination sounds nice... and the base building sure do look alot like X-Com.. ( thats a good thing, given age of the game, still one of the best ive played )

WHAM

#10
Here's a tiny little snippet to give you an idea of what sort of things there are in the tech tree of the game:

Code: ags

  Tech[8].name = "LVL 2 Distraction"; Tech[8].preq1 = 1; Tech[8].preqscilvl = 2; Tech[8].preqlablvl = 1; 
  Tech[8].desc = "This special grenade will allow the agent to first generate a distracting noise to lure the guards, and then detonate the non-lethal device in their faces to further distract them. 
[-Gives an agent an improved chance to survive a failed Stealth check during a mission.";  
  Tech[9].name = "LVL 2 Charisma booster"; Tech[9].preq1 = 2; Tech[9].preqscilvl = 2; Tech[9].preqlablvl = 1; 
  Tech[9].desc = "This aphrodisiac mister should allow our agents to seduce the opposite sex more easily. The lab boys seemed REALLY excited about this one. 
[-Gives an agent an improved chance to survive a failed Suave check during a mission."; 
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Tabata

brilliant  8)


btw.
May I order one dozen of those charisma booster?  - Only to be tested with voluntary, of course
... and express delivery service, please!
I am short on time ...

Atelier

This looks really good. Just shows the variety of cool stuff AGS can make.

WHAM

Quote from: Tabata on Sun 12/02/2012 16:09:14
May I order one dozen of those charisma booster?  - Only to be tested with voluntary, of course
... and express delivery service, please!
I am short on time ...

Sorry Tabby, you have to become a secret agent first, so you have to wait just like everyone else.  ;D

Status update: Got the tech tree done last night, along with some other small stuff, today I aim to fully implement research and all of its sub-features (managing your scientists, and upgrading your laboratory, primarily). After that it's onto actually having your technicians build your structures and gadgets and the Base Management -half of the game is mostly done (still need to add security and enemy attacks, but those come later).

Due to time constraints I think I won't be allowing the player to move the three initial buildings (entrance, power generator and sleeping quarters). I still have all of the World Map and factions and finances to script, before handing the game over to testers.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

WHAM

Added some progress counters in the first post (just a few) to help us all keep track of what's happening with the game.
Tonight I'm hoping to implement research, experience points and character levelling up.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

WHAM

LOOKING FOR BETA TESTERS!!!

Time is short so if you are willing to test, keep in mind that the MAGS deadline is NEXT WEDNESDAY!
If this does not deter you, CONTACT ME VIA E-MAIL at wham@whamgames.com! Message should containt AGS forum screen name.

In response you will receive a link to the game's first beta build as soon as it becomes available, as well as access to the bug reporting documents.

Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

WHAM

First beta draft has been sent out to testers. More testers are welcome in these coming couple of days, so if you have ANY time, LET ME KNOW! This thing is HUGE and testing is a bitch!
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ekeko

This looks awesome! Looking forward to play this!  :D

Construed

#18
OMG this game is so wonderful, Theres only 5 million identical games that i know of with better graphics.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Ghost

Quote from: GrimReapYou on Thu 01/03/2012 17:18:44
OMG this game is so wonderful, Theres only 5 million identical games that i know of with better graphics.

Come on, keep your hostility out of the thread. If we were to dismiss any game as "being done before", there would be an awful lack of games all around.

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