Need main plot

Started by Addnan, Tue 05/06/2012 21:04:23

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Addnan

For a couple of weeks Ive been thinking about:
-At least 5 puzzles I would love to implement in a game
-Lots of items never seen/used in a point and click game (at least I haven´t seen them)
-A cool "theme".

So why am I writing? I don´t have a story to work with, and its been blocking my progress completely. So now I'm asking for your help.

This is my wish:
-I want all the in-game places to be unfamiliar to the main character. Player and character should explore together. 
-Main character: Female (age 20-25) <----can be discussed if needed
-Time: Present
-Blood/violence: For a good reason, no problem.
-Both interior and exterior rooms.
-The story should stick to reality apart from small elements of fantasy, like putting very large items in your pants or things like that :smiley:.

My goal is to make this my first public game ever so I'm very excited.
You can write your ideas here.

Thank you in advance!

(No, english is not my first language  :tongue:)





 





Snarky

Don't you have any other opinion on what kind of game you'd like to make? Comedy? Horror? Drama? Adventure/quest? Romance? And for the setting, do you want it to be urban? Exotic? Interior or exterior?

Just to get your imagination going, what if you're a young woman working for a family-owned antiques store, and you get asked to go look at the estate of some rich industrialist who's recently died leaving a large house filled with eccentric objects, in order to provide a valuation. While you're there, you meet some of the family and potential heirs, who are there for the funeral and reading of the will. Then maybe someone gets murdered, or some valuable object is stolen...

You can keep the whole game inside the house, so that should keep the number of rooms/backgrounds to a reasonable number.

Technocrat

I recommend something sci-fi. In space. That way, you can excuse an awful lot of things as "that's just how they do it in the future", and backgrounds on spaceships can get away with looking fairly spartan. That's what I'd do, anyway!

Andail

Quote from: Addnan on Tue 05/06/2012 21:04:23

You can write your ideas here or PM me. (I guess PM is to prefer?) Of course I also answer any questions.

Thank you in advance!

(No, english is not my first language  :tongue:)


Hello! If you want people to PM you stuff, it's better that you start a recruitment thread on the designated board. If you want to use this open forum, let's have a public discussion, and maybe more people can take part of the creative process.

How about you envision one or two scenes that you think would fit nicely in your game, and then you develop them into a longer episode. And then you try to stitch these episodes together.
This may sound backwards, but some people prefer to go this way when they're having writer's block.

Addnan

I have updated my first post a little.

Andail - You are probably right about the PM's so I changed that in my first entry.

Im still thankful for any tips and suggestions.

Tabata

If you search for a story that takes place in the present and should stick to reality, it makes it harder to use those “never in adv to be seen before items”.

It depends on these items, how to go on.

Some examples that might be possible I can think of are:

You can create a hidden laboratory with experiments and use the character as scientist or experimental object.

You also can use the influence of drugs to get more “freedom” to use strange objects and make a game about crime or/and the addiction including those horror trips when taking them or going through withdrawal.

Anian

Mentioned times before, just one of the idea generators: http://www.seventhsanctum.com/index-writ.php
I don't want the world, I just want your half

Snarky

OK, for us to be able to offer useful ideas, you'll have to tell us a little bit more about your plans.

What is the cool theme you have in mind?
Could you give an example of the unique inventory items you're thinking of?
And is anything anyone has mentioned so far striking a chord at all?

You shouldn't be too afraid of anyone stealing your ideas. As someone said, "if it really is original, you'll have to jam it down their throats".

dappergames

okay, I can give you an idea for something that you could easily build a story around;
you play Linda Packett who are studying and working part time in a record store to support her during her studies, when one day her's and her friend's favourite indie band comes to town and they have to get tickets. But it turns out that it's a small invitation only gig, and the only people they know who could invite them are their "arch enemies", somehow Linda will have to find a way to get to the concert.

but think about it like this;
your character needs a goal, she needs something preventing her from reaching that goal and the game is all just trying to figure out how to overcome that obstacle :)
Morten Lennert Sørensen
Chief Executive Gentleman at Dapper Games.
www.dapper-games.dk

Baron

You are Casey Myles, an aspiring crime novelist working a day job at a crummy department store to pay the bills.  Then, one day, something sinister happens in Ladies Underwear.... You must now use your wits (and as many everyday objects as you could possibly conceive of) to beat out mall-security for the glory of solving the mystery!

Renodox

You're not bringing much in here but, if you want the place to be unfamiliar to the character and it's grounded in reality, you may want your character to have been kidnapped.  Your character goes to sleep as always and you may or may not have a scene where someone stabs her with a needle or covers her mouth and nose with a chloroform-laced pad.  When she wakes up she's in an unfamiliar building.  It could be a castle, it could be a mansion, or it could be some set of warehouses.

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