GUI with alpha sprites performance issues

Started by Grim, Sun 05/01/2014 22:10:15

Previous topic - Next topic

Grim

I have a simple question (I apologize if it doesn't qualify for a new topic, but I really need to know this):

Do alpha sprites in GUI cause more slowdown than if they were used as a room object?

I'm thinking of using GUI for a noise filter for the game, but not sure if this is a good idea, due to performance issues.

I've also upgraded TCL interface slightly, so now text labels are displayed on a alpha sprite with transparency. If GUI is not visible most of the time, does it affect performance too (as if it was constantly taking up  memory)?

 

SMF spam blocked by CleanTalk