Cursor "jumping" problems with AGS (9 Verb Style) (SOLVED)

Started by BigHairyEyeball, Mon 31/07/2017 23:10:42

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BigHairyEyeball

Hey, I'm having some problems with the cursor whenever I run my game in AGS. It's been working fine until now, but for some reason, whenever I choose "USE" or "LOOK AT" from my menu (I'm building my game using the Monkey Island/SCUMM/9Verb build), my cursor suddenly jumps several pixels to the left and stays there. This wouldn't be an issue, except that now I have to hover several pixels to the left or right of whatever I'm using in order to select it - and even then, that's not entirely reliable. I haven't changed the cursor code at all, so I have no idea what's going on. Any suggestions?

--- Update --- Figured it out, thankfully.

BigHairyEyeball

Oh, and in case anyone was wondering, yes I have worked with the cursor hotspot on the inventory items; I've set the hotspot to both the middle of each inventory item, to the end of each inventory item, to 1,1 on each inventory item - even set the hotspot to 0,0. It moves the hotspot around, but not reliably.

Snarky

Have you set the cursor hotspot on the cursors?

BigHairyEyeball

Yup. Right smack dab in the middle of all the various cursor types. They're 14 x 14, and I put the cursor hotspot around 7 x 7. I've managed to get it working a bit by fiddling with the hotspots, but the cursor still hops around when I select Use. Is this because of something to do with the 9Verbs thing? Or something else?

Affenbauch



This error bugged me, as well, for some time, but the solution is quite simple:

In [General Settings] under [Inventory] set [Use selected inventory graphic for cursor] to False.


Best regards,
Affenbauch

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