Project Argaar Main Char walkcycle

Started by Dorcan, Thu 29/01/2004 21:06:15

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Dorcan

Evil : The right hand now closes slighly when it goes back down. Is it better ? I don't know about the pants, I like the fact they are too short for him :P

Eggie :  :)

Darth Mandarb :  ;D Yes, details are what make an animation realistic I think.
I followed what you said, the pants look less "empty" now. Thanks !

Ytterbium : Yup, the "cartoonish" look is probably better for adventure games.



I think it's almost finished now :


I really appreciate your help, thank you !

Nacho

I must say that IMO the detailed hands and the motion on the hair makes it one of the best walkcycles seen here ever...

* Farlander thumbs up
Are you guys ready? Let' s roll!

Pau

It's really cool.
I't has a great sense of deep (like it were some kind of 2D-3D cartoon).

Maybe the only detail I can critisise is that the shadow of the right leg is static and doesn't addapt as the leg moves.
paused -- get the startup menu creator (version 1.1) for AGS games. (Use save target as..)

Eggie

#23
Very nice.
Looks almost like a cel-shaded 3D picture...

Edit: ooh! One thing. Maybe his wrist should flop a little bit when his arm goes back.

Darth Mandarb

I can't see anything else wrong with it!

Awesome job and I'd agree with Farlander, the details are just top-notch.  The moving collar is what works the most for me!

The Critics Lounge works again!!!

Can't wait to see this game!

Ytterbium

Many commercial developers would probably pay you to make characters like that.

Anticipation Meter:

Currently in production: Septigon

Evil

Much, much better! Though his pinky does seem to "break" at its high point. Not really noticable but still weird.

Kyle

Me with more detail nitpicks. Heed them as you wish. :P

Alright, first off - there seems to be some sort of odd green line that I think probably is not intentional on his right leg, knee and thigh area. Also, the shading beneath the collar, right as it bounces, is a bit messed up. I also noticed you got another weird pocket or line moving thing - this time on the shirt, not as noticeable as it was with the pants. It's the one closest to the belt. Also, I think the other side of the collar makes his shirt look like it's crooked a bit... might want to move it back a bit, if you understand what I'm saying.

Don't mind me, I'm OCD.

ratracer

that's very good!

anyway, some suggestions:
you may try lifting the rear feet a bit more when it's coming to the front and, also, try to stretch the front leg a bit more just before the foot toughes the ground. I don't know it will become better or not, it's just some feelings out the top of my head...

I'm curious how the animation will be in the game itself (ie after importing to AGS) - I always have trouble getting the timing and speed of the walkcycle right... I may get back to you on that for some help...
...

Dorcan

#29
Farlander : Ah c'mon, I don't think it's the case, but wow thanks for the praise !

Pau  : I agree with you, it's because it was a texture layer made in photoshop. But I've removed it, and I think it's a lot better now.

Eggie  : I've made the wrist turning a little bit when the arm goes back

Darth Mandarb  : Thanks again Darth ! That's true, the Critics Lounge is the perfect place to improve our creation

Ytterbium  : Hehe if only... Nice pic :)

Evil  : Right, it was a bit odd. Corrected

Kyle  : Details details ! I love details! And I don't mind at all. So let's see :
The odd green line appears because of the bitmap layer I used to simulate the shadow. Moho doesn't handle alpha blending very good, so it screw up the image. So, I remove this layer, and made the shadow in vectors, which is much better.
Same thing for the shirt, replaced by vector lines.
I'm not sure I've understood what you meant by "the other side of the collar makes his shirt look like it's crooked a bit"... I've move a bit the left collar, but I'm not sure it's what you proposed me to do.

Ratracer : Uh, right, legs weren't streched enough.
About how it looks in AGS... When the character movement speed is adjusted with scaling & the anti-glide is turned off, it works almost good :P


Ok I also changed some minor things with hands, and I'm not sure about the shadow on the right leg.

Here's the new animation, on the right :

   

strazer

#30
This is sooo great!

I don't know if you were planning to keep him walking a bit slow, but I thought I speed it up a bit. For a gif, I could only do so by an increment of 1/100s, so here goes:

(removed)

Absolutely gorgeous, if a bit fast. A middle thing between your gif and this one speedwise and we have a winner.  :)

EDIT

Scratch that. Seems my browser merely displays it a bit slow. It's awesome!

Dorcan

Lol thanks Strazer. It's the same problem with the internal microsoft viewer : All intervalles between frames are 10/100 sec long... :-\ I'm obliged to use Gif Movie Gear or Iview to play animation in the correct frame rate

Pet Terry

Looks awesome! So smooth and full of detail :)
<SSH> heavy pettering
Screen 7

Darth Mandarb

This just gets better and better!

Since we're 'perfecting' it here ...

The only thing I would (could) possibly nit-pick at this point would be that the left (front) leg line goes all the way up to the belt.  It takes away just a little of the depth there (if it weren't for the great shadowing on the back leg, it would probably be more noticable).

Aside from that, this rules!

~ d

Dorcan

TADAaa :



Petteri : Thanks !

Darth Mandarb : Yep, I was lazy to arrange that, but the fact you noticed it made me do it ! hehe  ::)

strazer

I'm at a loss of words to describe how cool this is. :o

Only thing that could use some improvement are the feet, less form-fitting I guess. More like this:



Otherwise, well, you know...  :)

ScottDoom

There's also one thing that bugs me, and that is the belt buckle. It appears to be resting on the left side of his waist. I don't know about you, but that's not where I rest my belt buckle at. Usually it's found on the mid-front of the waist.

I just realized that it could also be a belt loop, where the belt rest. If so, then I suggest adding another one toward the rear, to make it more obvious.

Kyle

Yes, much better! I see one more minor nitpick point, but it's not worth bothering about. I think a good thing to do soon is make a post with that animation, and the two animations from your first post so we can see all the improvements and changes that it's gone through.

Ytterbium

#38
Sorry I didn't post this before, I just noticed it. His legs don't look very muscular. Unless you're intending for him to be a skinny guy, I think you should bulk them up a little.

And my mom says his torso looks stiff and that his hips don't move a lot.

Currently in production: Septigon

TheYak

Ooo, ooo! He also ought to be a ninja.  I think you ought to call it a day, deal with the fact that it's only 97% perfect and do more chars/BG's so we can see this thing in action someday.  :P

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