The Dead Walk! (Minor Update - 2/20/04)

Started by Nine Toes, Mon 02/02/2004 07:14:41

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Nine Toes

Olleh!

I've been working hard this last while on a game that I haven't talked about much at all.  I figger it's time to tell y'all about what I'm doing.

My first official AGS game is called "The Dead Walk!"

The story:  "One day, the deceased decide to get up and eat the living.  You play as James.  James has left his home to go to the city in hopes that his family will still be alive there.  So James hops in his car, and heads towards the city.  His car runs out of gas on a lonely country backroad.  Now James has to find some gasoline, to refuel his car.  While searching for petrol in a nearby farmhouse, he must fend off the undead until he finds some gas or is rescued."

I know it's not much of a story, but it's good for a start.  I'm not planning this to be a big zombie epic, I figure it'll end up being about a medium length game.  It's just kind of an homage, to show off my love for zombies and gaming.

Here's some screenshots for you:




As you can see, the graphics are very amateur... I'll do a little tweaking here and there until I'm satisfied with them.  Also, the overall game design is pretty unoriginal... it is somewhat of a Resident Evil clone.  I guess I'm not too concerned about that, though.  What really matters to me, is that it will be fun to play when it's finished.

I originally wasn't going to tell anyone anything about this until it was finished, kinda surprise y'all with it.  But, I figure, why not?  I suppose I could use some support. ;)

I've had at least one person ask if they could help with this, (sorry Fizz) I'm anticipating that there might be others... aside from critique in the critic's lounge, and a little scripting help, I'm want to do this all on my own.  Just because.

I'm guessing that this game should only take me a few months to complete, as long as I don't hit any snags along the way.  Once I get all the scripting out of the way, the remaining artwork, sound, etc. won't be a problem. (as far as scripting, I'm kinda learning as I go)  The game is still in the early stages, though.  So, I guess anything I write here is subject to possible change.

Umm... let's see if I forgot anything... oh, even though the game is very unoriginal, I'm still drawing all my graphics from scratch.  Up in the screenshot you see my custom inventory menu...?  That health indicator is animated and actually works! (heh, sorry, I'm just kinda proud of that one...)

I currently have about five rooms done, and one or two that I'm experimenting with.  According to my plans, there should be about 20 rooms.  There is also at least one other character in the game, a female by the name of Kristin.  I haven't finished her artwork though.

I suppose I might try to squeeze in some time to fix up my site all nice and pretty for this.

Hmm... Am I forgetting anything...?  Do any of y'all have any questions that you'd like me to answer?  Any thoughts, comments, suggestions?

Other than that, I think I'm done here, for now.  Cheer me on, won't ya? :)
Watch, I just killed this topic...

ScottDoom

It looks awesome! I hope you finish it.

Can you give us anything on the actual storyline?

Nine Toes

#2
Cool, my first fan!

Well, the story line is really quite simple.  Jim has to find some gasoline somewhere on the premises.  Along the way, he'll run into little obstacles that he needs to over come.  There aren't any puzzles, but you'll need to perform simple puzzle-like tasks, like find a lost key using only little hints, or board up the windows so that you can move freely about the house.  Hiding out in the house is the female character, so you've also got to keep her alive throughout the game.  
Watch, I just killed this topic...

Gord10

It looks good. IMO it may be a funny game
Games are art!
My horror game, Self

Lauren

I'm excited about this one, being a zombie fan myself.  What kinds of things affect the health indicator?

:)

Pet Terry

Looks and sounds great, Sully. :)
<SSH> heavy pettering
Screen 7

Rincewind

Quote from: Dr. Jekyll?~MR. HYDE! on Mon 02/02/2004 07:14:41
His car runs out of gas on a lonely country backroad.  Now Jim has to find some gasoline, to refuel his car.  While searching for petrol in a nearby farmhouse, he must fend off the undead until he finds some gas or is rescued."

Quote from: Dr. Jekyll?~MR. HYDE! on Mon 02/02/2004 07:14:41
Hiding out in the house is the female character

D00d! Night of the Living Dead! ;)
Hehe, no, sorry - I think this looks and sounds really great!
Really looking forward to it! More Horror/Zombie games to the people!
Hell yeah.

LordHart

Why is the Kent farmhouse from the original Superman movie in the first shot? :-\

sergiocornaga

Looks cool. The interface looks great.

big brother

Can't say I'm too thrilled about how pixelated the character gets in the second and third screenshots. You should consider drawing him more detailed for the close-up scenes...
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

Snake

Gotta love those zombies! Can't wait, man!


My only thing is, like Big Brother pointed out, is how pixelated the main character is compared to the BG's.

Other than that it sounds like a winner to me!

Finish this,


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

DragonRose

For some reason, everytime I see this thread I think of walking deads.   ::)

About the actual game: seems like a nifty idea.  I actually like the way the character looks magnified.  I think the health meter is a really cool idea.  Can't wait for it to come out!


Sssshhhh!!! No sex please, we're British!!- Pumaman

Nine Toes

#12
Cool.  I'm glad to see this many people interested!

I figger I'll post in twice a month (maybe three if it's important enough) so that I'm not wasting a ton of bandwidth.  Just to let you know how things are rolling along with the project.

As of right now, things are running smooth a silk.  I was playing around with my script yesterday, and I (ooops!) messed up the health indicator and couldn't remember how I got it to work in the first place... but I got it working again (with a different method).

Now to answer some questions:
Gord 10-Ahmet:  Thank you.  I am going to make the game a little humorous.  It's not going to be all stone-faced and serious, there will be a tiny bit of Evil-Dead type humor in it.

Lauren:  The health indicator is mainly affected by how much damage you take from zombies.  I tried to think of a more original approach to the health issue, but I was drawing blanks, so I just went with the health meter.

Petteri:  Why, thank you, Pete!

Rincewind: Yea, you're right... it is very similar to NOTLD.  I didn't really realize exactly HOW similar it was until you had pointed that out...  maybe I'll have to make a few adjustments in the story... ;)

Os àšltimo Quão Queijo ^_^:  Whatchoo talkin' 'bout, foo?  Jk, but really, what do you mean?

Sergiocornaga: Thank you.  Speaking of the interface, I'm thinking about adding some other types of interface.  Like some pop-up mouse-over health indicators for the bottom corner of the screen, and an ammo indicator of some type... I had one indicator that I finished for the main character, so that you don't need to keep opening the inventory window to check your health, but then I realized I needed to make another one for the female character ('cuz as it says above, you will need to keep her alive to finish the game).  That kinda cluttered up the screen, so, even though I haven't finished scripting them yet, I know what I'm aiming for.

BigBrother:  I know what you mean.  I have been thinking about that lately... I really am not going to put a ton of effort into the graphics, but I would like them to look halfway decent.  So I took all of yesterday, and I blew up the sprites for close up shots, and I de-pixellated them.

Here's a new screenshot:

He looks a little pissed off... I tried to fix that, but I figger, eh, leave it... it adds character.

Snake: Snake~!  I'm happy to see that I have your support on this.  I always new you liked zombies too.

I promise, I will finish this. ;)  Scout's honor!  (he heh he!)  If I don't finish it... you can... uh... shoot me in the foot! ;D

Zuul/Dragonrose:  I know... that was a remark towards the fact that there are no zombies in any of the screenshots... right? ;) jk

I haven't included any zombies in the screenshots, because:
1.  I'm still making all of their sprites.
2.  I'm having trouble programming AI for them.

But it's cool to see that I have your support, too! ;D  
Watch, I just killed this topic...

remixor

It's got zombies, which makes it ok in my book.  Can't wait.
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

big brother

The de-pixelated version looks great!
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

DragonRose

Nope: it was actually a reference to walking deads in adventure games- when you can't go on because you missed something earlier.
Sssshhhh!!! No sex please, we're British!!- Pumaman

Tarantula

A zombie adventure game!!! Awesome  8) I've always wanted to make a zombie game...

Since you're planning to make this a medium-length game... I gotta ask if you'd have interest in teaming up with me somewhere in the distant future to make a real zombie epic? ;)

Here's some of my work:
http://sivut.koti.soon.fi/mharkonen/tsompi1.jpg
http://sivut.koti.soon.fi/mharkonen/tsompi2.jpg
http://sivut.koti.soon.fi/mharkonen/kesken.jpg

You've seen the last one earlier, as you probably remember :)

Currently my hands are full of work, so I can't really say when would I have the time to work on such a project... But I thought I'd ask just out of pure curiosity :)

LordHart

Quote from: Dr. Jekyll?~MR. HYDE! on Wed 04/02/2004 06:56:31Os àšltimo Quão Queijo ^_^:  Whatchoo talkin' 'bout, foo?  Jk, but really, what do you mean?

That farmhouse in the distance in the first pic reminds me of the Kent farmhouse from Superman: The Movie. You just expect to see a green glow coming from the barn, and then a guy in a blue suit flying off to Metropolis. :P

Ytterbium

I hope there won't be too many walking deads in it.








Sorry, I just had to say it. Well, anyway, looks good. Me want play.

Anticipation Meter:

Currently in production: Septigon

Erwin_Br

Very atmospheric graphics, especially the first image. I like it a lot!

--Erwin

Fizz

#20
yeeeehehehessss...


gotta tell me when this is done, right?


Nine Toes

#21
Olleh!

It's been a while.  I don't really have anything new to report... I've been tinkering with the scripting a lot lately.  I've just been trying to get the game mechanics working... I've done a little bit of artwork too, mostly ways that you can kill zombies...  

I've finally got the title screen put together.  This isn't the final draft of it, but this is generally what it should look like:


I'm looking for a few voice actors, as it were... I would like a couple of people to just record some random grunts, groans, moan, screams (zombie noises basically, male and female).  You don't need to apply or anything, just record a few noises and send them to me; if I like them, I'll use them in the game.  I might also want one man and one woman to record a few sounds for the two main characters (but I'll repost with details when I finally decide to do this).

Other than that, nothing new to report...

Thank you all for your support, I really appreciate it.

Tarantula:  Hell yeah, I'd love to do something like that!  (later on, of course... I'm busy with school, and finding a new job and everything right now)  Yeah, I remember the one pic you posted a while back... I was kinda wondering what it was for ;) ...  Your artwork is really amazing, I love it.  So, yeah, I'll help you.  Gimme a hollar when you want to talk about it/start working on it.

Fizz: Of course I'll let you know when it's finished, bud!   ;)
Watch, I just killed this topic...

Kal-El

WAHEY!!! I LOVE this idea - such a simple idea yet very entertaining at the same time. I also like the idea of setting the game during sunset, as this time of day always seems to have a special feeling to it if you know what I mean?

Your pal, Daz.

Rincewind

Heh, Jekyll, you rascal... I bought and watched "Day of the Dead" yesterday, (Along with some italian horror-film; "The Beyond" - Don't watch it, t'was total rubbish...) and I saw to my surprise in one of the first scenes how a newspaper flips up and reveals the headline "The Dead Walks!"... Ahem...

...You're planning on making constant George A. Romero-references throughout the whole game, aren't you? :)  

Azure

I'm up for doing some voice acting! how long did you want the clips and I shall do some random randomness
www.voiceacting.space - Casting Calls for voice actors

Nine Toes

#25
Rincewind: heh, yeah... I might make a few little Romero references throughout the game, whether I do it on purpose or accident.  Did you hear about the new Dawn of the Dead remake that's coming out?  It's coming out in theaters here in a few weeks.  I'm psyched!

I just bought a gamecube and I've been playing the remake of the original Resident Evil... they've got a lot of cool ideas in that game that I wish I had thought of earlier... Like burning the zombies after you kill them the first time, so that they don't come back a second time even stronger.

I guess what I've been unconsciously trying to do with this game is throw in little bits and pieces of all my favorite zombie flicks and games.  So like I said in the very first post in this thread, it's a Resident Evil clone of sorts, plus you've got the title screen that I swiped from Day of the Dead... but I can't give away all the little secrets... you'll just have to wait and find them for yourself! ;)

Azure: For the zombies, only about a second's worth... you know... just moans, grunts, groans, etc... just use your imagination.  

As for the two minor voice acting parts for James and Kristin... I haven't quite gotten their lines worked out yet.  It will probably be a few screams, grunts, and "NOOOOO!" (things like that)  But I'll post when I'm ready to do that.  I'd like to do a couple of cutscenes... but I'm a really bad animator... heh  ;)

I guess while I'm here, I'll give you all a little update on the game....

There's not much to tell.

I've been busting my ass at my new job, I work almost every day (usually at night, and that's normally when I do all of my work on my game...)

I'm not giving up on it though... it may just end up being post-poned a couple of months.  I'M GOING TO FINISH THIS GAME IF IT KILLS ME!  (...in which case, I'll just rise from the dead and finish it then... ;D)
Watch, I just killed this topic...

rtf

Tell us if you need beta testers  8)
I fail at art.

Rincewind

Ok, that's just what I want to hear... :) The more references, the better... Hehe...

Yeah, I saw some banner promoting for it, and I'm a bit doubtful... I haven't seen the new version of The Texas Chainsaw Massacre(I love the original...) either, but I'm generally against remakes as a phenomenon all together...

I did watch the new version of Night of The Living Dead on dvd, with some new music and new scenes. In my opinon it just destroyed a lot of the atmosphere in the original, though. Added a higher cheese factor as well... :)

And count me in as well when it comes to beta-testers...  

spud

yeah ill test it aswell ive only just seen this post and it looks ace i hope youve not abandoned the game

Nine Toes

Oh no, I haven't abandoned it.  In fact, I'm working on it as we speak.

I have to try and get as much of it done as I can in the next 2-3 weeks, because I'll be moving out on my own (out of my mom's house), and it'll probably be a while before I can get a computer of my own, or even have the internet hooked up in my apartment.

I've gotten a lot of the house finished, I drew up plans for the entire house and made little notes about what's going to happen when and where.  I haven't gotten much done on the garage, and absolutely nothing done on the barn.  I've got about 7 zombies made, and I had to do a little tinkering with their walkcycles and such (seeing as I had to separate their torsos, heads, arms and legs into separate characters, and they won't all animate at once...)

As for the story, I'm going to try and not give too much away here..., but there's going to be more than one way to finish the game.  But it's tough, because I'm trying to work with an almost non-existent storyline (typical zombie movies don't really have a story to them anyway).

Maybe I'll post some screenies later on tonight, if I'm feeling generous. ;)
Watch, I just killed this topic...

HillBilly

Quote from: Mr. Hyde on Fri 20/02/2004 19:42:17


[Picky Bastard] Wouldn't he hit the chest and not the head?[/Picky Bastard]

Oh, and I hope it gets done soon. I'm getting tired of "The House of the Living Dead!".

Barbarian

Looking really good so far Mr Hyde. You must have put in a lot of time on that.
I imagine it must have been a bit complicated to get your scripts to work like you mention for the health-meters and zombie-AI and such.
Ã,  Ã,  And I like your style of art too. It's fresh. Overal from what I seen so far, Great Job!

I'm a bit of a "zombie fan" myself, and I was actually thinking a long time ago I'd like to make a zombie-type game too, I still may in the future.
Ã,  Ã,  Ã, You've got some great ideas there.Ã, 
Keep up the good work. I look forwards to seeing the completed game.

Ã,  *Salutes*Ã,  Ã, --- Big Don, the Barbarian.
---------------

"Big Don's Adventure!"
http://www.agsforums.com/yabb/index.php?topic=14181.0
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tanjo

Very excited about this game.

I am actually working with a team who is making a zombie mmorpg , but i won;t publicise that in this topic , message me if you want details.

I would be glad to test out this game of yours , and am glad to see the inclusion of romero nods and winks.

Good job.

=The=Brat=

[scream]THAT TITLE SCREEN ROCKS![/scream]

jetxl

Brat, why the fuck are you digging up an year old topic?

=The=Brat=

D'OH

i pressed his signature and thought it was up to date.

>:( thats the second time i did that  >:(

CoffeeBob

Quote from: TheBrat499 on Tue 14/06/2005 12:37:23
D'OH

i pressed his signature and thought it was up to date.

>:( thats the second time i did thatÃ,  >:(

Sorry, I just had to. =P

Darth Mandarb

There's this word I like ...

It's, "Read".

Sometimes I actually read a thread before posting in it.

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