Moose Rage - part1

Started by Smeg Head, Thu 06/03/2003 09:35:12

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Smeg Head

Hey, i  have made a short game called Moose Rage, it now has sound and is about 926kb.

(you might have seen it in the games announcment forum).

Download it from this page:

http://www.msdl03919.pwp.blueyonder.co.uk/GAMES.html
The only warning you get in life is: 'Mind the bus', 'what bus?', SPLAT!!!!!

Gilbert

Heh this IS teh announcement forum, I think you meaned the AGS games in production forum. ;)


Hmmm is it the same thing as the one you posted about earlier, or it's an updated (and completed) product?

Smeg Head

Updated and completed, sort of thing type affair so to speek!!


i got mixed up!!!  sorry!
The only warning you get in life is: 'Mind the bus', 'what bus?', SPLAT!!!!!

Duzz

#3
I like your graphical style man, great game!

Edit: ok, some suggestions:  Include a lot more interactions with the backgrounds, for example, in the last room you could look at everything and nothing would happen, etc.  Also try and lead people to the puzzle a fraction more. eg...
Spoiler
...the last puzzle would have been better if at some point you were told "dog food gives me gas" so the player could connect this with the stinky space ship and logically solve the puzzle (where as I just did it by clicking everything randomly.)
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Powerhoof - My new indie games company! | Wintermute Studios - My older AGS games: The Historical League of Bouncy Boxing, Grr! Bearly Sane,  Duzz Quest...

Smeg Head

Thanx!  any suggestions on how i could improve my games?  i plan on doing a few sequels, and i was wondering what is missing from the game so that i can make the next one even better!

The only warning you get in life is: 'Mind the bus', 'what bus?', SPLAT!!!!!

Ozzie

I kinda doubt that the creator of this games will ever read this but nevertheless I just had to write this.

First, I love the graphic style, too. It's crazy, nothing stands in a line and proportions are out of the way.
Second, it has kinda the perfect length. You know from the beginning, when you beat this alien the game is over - and that doesn't last longer than 10 minutes, but 5 minutes for the final puzzles, so a great game for the break.
The dog was great, like he was running around and like the moose yelled at him, so was the humor overall.

But there were some nasty bugs, too:
For example you can take the opener for the can so often you want, when you click on the drawer the can reappears and you can take it again.
You can't go back. I mean, when you go in the next room you can't go back in the previous one. This is kinda strange, not necessarily bad, because this is a sign that there's nothing you need but on the other side it takes freedom away - something I don't like to miss.

Also, partly of that, a claustrophobic feeling was created, like there isn't enough space, maybe it would have been better when the rooms would have been bigger?

Oh, and to the sprites: They kinda looked bleached. And the edges didn't look nice. There was just a minimum of animations, not more than walking, it would have been nice for example too see how the dog chews the food and how he spits out the key. A front and back view was also missing.

There is more missing, this would be some words about the things in the final screen. I was unsure if I could even finish the game at first, because I couldn't do  anything except the one final action.

Of course I enjoyed the game, I wouldn't have wrote so much about a game or anything of what I think is completely crap. I liked it very much, but was also embarassed about the many bugs. Man, would it be great if they would be fixed.


All for now.
Robot Porno,   Uh   Uh!

Potch

The game was cute, but I had to turn off the music.  It was REALLY annoying!
The hardest thing in this world... is to live in it. (Sarah Michelle Gellar as Buffy Summers in "The Gift")

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