The way that I understand it, there must be 10 (or 11?) spatial dimensions for the Universe to work properly (you know what I mean). What I was talking about was a fourth spatial dimension. True, it woudl be technically impossiible to accurately depict a 4D object on a 2D surface, but the closest we can come with today's technology is a 2D surface, and adding a 3rd virtual dimensional with 3D glasses.

My argument is that the program is not just something the author pulled out of his ass, it is based upon what a 4D object MIGHT look like to us, in wireframe mode. Maybe if there were a program which took it a step further and used polygons, we'd see them intersect each other strangely. If you're just looking at the hypercube when it loads, you don't get the full effect. Try playing around with the W axis, especially Z-W rotation.

Stop the petty bickering and use your imagination, my friends! WAHEY!!!