Author Topic: walkable areas  (Read 881 times)

Cisco84

  • Guest
walkable areas
« on: 06 Apr 2004, 11:17 »
why my character keeps passing through thin unwalkable areas in walkable areas?

is there a minimum number of pixels to define a (un)walkable area?

is so, is there a way to know if a charater will pass through without testing it?
and....is there a way to make thins unwalkable areas?

(for "unwalkable area" i mean an area not marked as walkable)

thx

Cisco

Re:walkable areas
« Reply #1 on: 06 Apr 2004, 12:02 »
Walkable areas should BE at least 3 pixels wide, I guess that's true for "unwalkable areas" as well.

Gilbert

  • Local Moderator
  • * KILL* * KILL * * KILL *
    • Lifetime Achievement Award Winner
Re:walkable areas
« Reply #2 on: 06 Apr 2004, 12:03 »
Moreover, it depends on the walking "speed" of characters, if they move fast, better draw the areas thicker.

TerranRich

  • I'm Terran Riiiick!
    • I can help with characters
    • I can help with proof reading
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
    • TerranRich worked on one or more games that was nominated for an AGS Award!
Re:walkable areas
« Reply #3 on: 06 Apr 2004, 13:03 »
Right, added/altered to the BFAQ.

BTW, Cisco, you do realize that it's spelled "gigawatts", right? ;) (In your sig.)
Status: Trying to come up with some ideas...

Cisco84

  • Guest
Re:walkable areas
« Reply #4 on: 06 Apr 2004, 15:34 »
thx for your answers!

i'll draw the bg images better now that i know there's this problem!

terranRICH:
yeah i know! but i know that if i would try to modify that gif, i'll suerly ruin the artwork! 8)

Scummbuddy

  • Mittens Knight
  • Give Stylish Confetti to BoZo - Wheee!
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with voice acting
    • Scummbuddy worked on one or more games that won an AGS Award!
Re:walkable areas
« Reply #5 on: 06 Apr 2004, 16:14 »
it actually can be spelled either way. That gif is from bttf.com, and they've answered that question and decided on that variation.
but its all good
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT