walkable areas

Started by , Tue 06/04/2004 11:17:26

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Cisco84

why my character keeps passing through thin unwalkable areas in walkable areas?

is there a minimum number of pixels to define a (un)walkable area?

is so, is there a way to know if a charater will pass through without testing it?
and....is there a way to make thins unwalkable areas?

(for "unwalkable area" i mean an area not marked as walkable)

thx

Cisco

strazer

Walkable areas should BE at least 3 pixels wide, I guess that's true for "unwalkable areas" as well.

Gilbert

Moreover, it depends on the walking "speed" of characters, if they move fast, better draw the areas thicker.

TerranRich

Right, added/altered to the BFAQ.

BTW, Cisco, you do realize that it's spelled "gigawatts", right? ;) (In your sig.)
Status: Trying to come up with some ideas...

Cisco84

thx for your answers!

i'll draw the bg images better now that i know there's this problem!

terranRICH:
yeah i know! but i know that if i would try to modify that gif, i'll suerly ruin the artwork! 8)

Scummbuddy

it actually can be spelled either way. That gif is from bttf.com, and they've answered that question and decided on that variation.
but its all good
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

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