Jibble

Author Topic: Curse of the Seas  (Read 7587 times)

Charlos

  • Guest
Re:Curse of the Seas
« Reply #20 on: 20 Apr 2004, 07:01 »
Thanks to all for your good crits.


I work this way if the scenes have depth (landscapes or so).
In this cases it's easier to make colour correction or effects (like haze,
glow, depth of field...) in Photoshop then in max. It's faster and you have
good control of the individual layers.

The pirate is made in max entirely.

The water is a simple model with a texture - I have to try out some things
to animate it in a nice way (maybe wave modifier and animated textures).

The rock gets a better specular mask, to pretend a wet surface.

Greetings
(Maybe my English is bad at some points. Sorry for that.)

Gonchi

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Re:Curse of the Seas
« Reply #21 on: 21 Apr 2004, 11:24 »
Wow... your graphics look... wow... and I don't even like 3D! :o

I'm going to be looking out for this one... Do you have a website?

PS> Your English is just fine.
I'm here to kick butt and eat rice crackers, and I've got a lot of rice crackers

Kristoffer_Andersson

  • Guest
Re:Curse of the Seas
« Reply #22 on: 21 Apr 2004, 14:19 »
If your English is not that good I'd recommend that you get another person in your team to help with dialogue and spelling. It would be a shame if your beautiful artwork would be spoiled with bad grammar and bad dialogue.

/Chris

Re:Curse of the Seas
« Reply #23 on: 23 Apr 2004, 07:20 »
A pirates life for me. I love pirate games! The thought of a point and click pirate game is just too much! Sword fighting, looting, ship battles, coin squandering, eye patches, the sea, and all that great stuff! Nice graphics by the way...just remember...graphics don't make a game, they just add to it...(esp in download size!) :)

Minimi

  • I'm looking blue, but I'm really happy!
    • I can help with play testing
    • I can help with proof reading
    • I can help with story design
    • I can help with web design
Re: Curse of the Seas
« Reply #24 on: 28 May 2004, 19:41 »
Charlos, is there any news/progress on this game? I'm still eager to see this game appear. Please get us informed :P

:P

  • Guest
Re: Curse of the Seas
« Reply #25 on: 02 Jun 2004, 14:14 »
Damn, that pirate is so good!

Mblackwell

  • Guest
Re: Curse of the Seas
« Reply #26 on: 03 Jun 2004, 08:51 »
Yes, definitely still waiting on this one.... any news at all?

Re: Curse of the Seas
« Reply #27 on: 05 Jun 2004, 14:12 »
This game looks cool :) But I think there is something wrong with the perspective in the first SS.



The pirate looks very "up", as if he is flying. IMO he should be behind the rock.

:D

  • Guest
Re: Curse of the Seas
« Reply #28 on: 06 Jun 2004, 18:58 »
what are u talking about, its fine..  :-\
Maby ur flying :P

Bluke4x4

  • restaurant
    • I can help with play testing
Re: Curse of the Seas
« Reply #29 on: 06 Jun 2004, 19:13 »
Maybe it's because the shading of the character and the background are different? I don't know. I don't think he looks as if he's flying, either.

Re: Curse of the Seas
« Reply #30 on: 06 Jun 2004, 19:55 »
what are you talking about, its fine..  :-\
Maby your flying :P
Yes, I admit I've exaggerated a bit with saying he was flying :). But I think he would look better if he was lower.

Moox

  • Losttraveler
Re: Curse of the Seas
« Reply #31 on: 06 Jun 2004, 20:13 »
Its a screenshot, you get to move him in the game probably  ;D

It would be nice if you had footsteps in the sand...

Snake

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    • Snake worked on one or more games that won an AGS Award!
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Re: Curse of the Seas
« Reply #32 on: 11 Jun 2004, 05:41 »
Quote
Maybe it's because the shading of the character and the background are different?
How about just having a shadow underneith him? :P

Charlos: Please edit your first post and include a description of the game's story :) Great animation, btw! It kicks the goat ass! I love your concept art of the beach as well.


--Snake

Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

danny

  • Guest
Re: Curse of the Seas
« Reply #33 on: 19 Jun 2004, 02:40 »
 :o YAY!! this looks sooooo cool!! is there a relese date yet? or more character pictures etc? :D

KingBagel

  • What? Oh.
Re: Curse of the Seas
« Reply #34 on: 19 Jun 2004, 06:39 »
Insanely cool. Do you intend on having any action portions? A pirate game, even a pirate adventure game, isn't the same without at least a sword fight or two, imo, even if they were just cutscenes. You could even do something like in Freddy Pharkas, or even a more 'serious' form of Monkey Island's insult sword fighting. Bad examples, I know, but I'm a sucker for epic pirate battles. ;D
"Does it involve wanton destruction?" "We can only hope."

Sam.

  • It's not easy stealing a chest
Re: Curse of the Seas
« Reply #35 on: 19 Jun 2004, 15:38 »
This game looks truly outstanding. lease don't do a runner on us. ood luck with it. Any possibilty of a demo?
Bye bye thankyou I love you.

Darth Mandarb

  • Evil Sith Lord
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    • Darth Mandarb worked on one or more games that won an AGS Award!
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Re: Curse of the Seas
« Reply #36 on: 19 Jun 2004, 17:19 »
I'm thinking Carlos has gone the way of the dodo!

He hasn't posted in over 2 months.

Alas poor 'Curse of the Seas', I shall forever wonder what might have been ...

Re: Curse of the Seas
« Reply #37 on: 19 Jun 2004, 17:32 »
rip the sprites and see for yourself ;)

Kinoko

  • Cartoonist/Illustrator/Great Lover
    • Kinoko worked on one or more games that was nominated for an AGS Award!
Re: Curse of the Seas
« Reply #38 on: 21 Jun 2004, 03:43 »
No Carlos! Come back!

Crap.

Danny

  • Guest
Re: Curse of the Seas
« Reply #39 on: 27 Jun 2004, 04:45 »
please come back!! more screens!