WOLF COUNTRY (demo available)

Started by aussie, Tue 25/05/2004 09:22:56

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Chicky

Ohhhh! me, pick me!

soo, do i get a shot at beta testing ;)

Dart

I would love to beta-test your game.

Nine Toes

I'll do some beta-testing for you. :)
Watch, I just killed this topic...

Blackthorne

I would be happy to beta-test the game, and write up a review for you and a bug-list of any errors I find.  Just let me know.

Bt
-----------------------------------
"Enjoy Every Sandwich" - Warren Zevon

http://www.infamous-quests.com

Svetac

Hey, this game looks soo damn cool! Altough the graphics are simple, they are very atmorspheric, and the story couldn't be better for adventure game. Uh, it's like a Dylan Dog episode, and that's a compliment. Keep up the good work, I'll keep an eye on this one.

aussie

I'll PM al those who want to beta test very soon.

Thanks for the response.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

aussie

*bump*

I have PMed those interested in beta testing: Blackthorne519, Blackbird, Mr. Hyde, Dart and OSC.

Thanks all for you interest.

I'll be away til the end of this week, but I'll try and keep an eye on the forums from elsewhere.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Phemar


Can you please try and squeeze me in that beta-ing list somehow?

aussie

Quote from: Zor© Ver. 2.3 on Tue 01/06/2004 05:11:27

Can you please try and squeeze me in that beta-ing list somehow?


You're in.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

j-Hed

Has anyone played "Elvira - Mistress of the dark"?

The graphics on the wolf pic reminds me of that game and Elvira was the scariest game ever (in 1991) but I think it still is...heh.

Anyways Wolf country for me has a mixture of the first secret of monkey island version and Elvira.
I get SO nostalgic when I see this game somehow, it feels like I'm back in 1991 and a new brilliant adventure game has arrived.
Don't get me wrong, it's still brilliant even for 2004.:)

I would love to be a beta-tester but I can see theres a lot on the list.
Great man! ;)

InCreator

Looks very SCI-ish. And that's good.

Blackthorne

Well,

Here's a prelim, and quick review upon my first time playing.

First off, I love it.  I really do.  The mood is great, reminds me of good old time adventure gaming.  I'm glad you're making this!

The only complaint I have is that the intro moved too slowly for me, and you couldn't skip it.   But I'm sure that's something easily fixed, what have you.

The graphics are simple, colorful, effective and wonderful.  I look forward to playing more!

Bt
-----------------------------------
"Enjoy Every Sandwich" - Warren Zevon

http://www.infamous-quests.com

aussie

Beta testing is now complete.

As soon as work lets me off the hook I'll be releasing the bug-free version of Wolf Country's chapter 1.

Oz.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Svetac

Quote from: aussie on Thu 10/06/2004 13:02:01
Beta testing is now complete.

As soon as work lets me off the hook I'll be releasing the bug-free version of Wolf Country's chapter 1.

Oz.

Cheers to that!

aussie

#34
.


It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

aussie

It's been awhile since I ditched this project but I've decided to release Chapter 1 as a demo.

I feel this is ok as it's got one full chapter worth of gameplay, and I think people will still enjoy it.


GET WOLF COUNTRY CHAPTER 1 HERE



BEAR IN MIND

This is the beta version, meaning there are a few bugs and a lot of missing interactions.

Those who beta-ed it for me (Dart, Mr. Hyde, blackbird, OSC and Blackthorne) did an excellent job finding bugs.

However, I was a bit lazy to add their changes, since by the time I finished chapter 1 I was already tired of this project, and I was pretty busy at work.

Now, as I said I've lost some of the files, and implementing their suggestion would imply a significant re-make - just too much work.

I think I owe them beta testers a big apology, and I think they deserve to be credited for their work. Sorry.


WHY I DITCHED IT - IF YOU THINK AN EXPLANATION IS IN ORDER

Sincerely, I need to be working on an "original" concept to keep my motivation up. Otherwise the "been there done that" attitude kicks in very quickly.

When I made "Al Gurbish in Nick it and Run", I felt the graphics I was making were pretty good for AGS standards. If instead of making it in 2003, I had made it alongside the likes of Apprentice or No Action Jackson, I'm don't think I would have finished it.

When I made "Casablanca: The Day After", it was the first time I was entering the MAGS comp, so I had an pressing motivation.

When I made "Abducted: 10 minutes", I wanted to make something action-oriented in real time, something able to capture the "living on the edge" feeling of a extreme situation, where making the right choices would lead you either a bit closer to your goal or to complete failure.

In contrast,

When I set out to work on "Book of Destiny", I wanted to make something like "The trials of Odysseus Kent".

When I set out to work on "Wolf Country", I wanted to make something like "5 Days a Stranger", but correcting some of the logical issues for which that game was criticised.

At least I think I've found the reason why I sometimes tend to lose motivation.

I have a new project in mind now, and I think it's fairly original. But this time I will not announce it until it's finished.

I feel that's fairer on people.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Khris

Only thing so far: there's no way to skip the intro and it isn't possible to load a savegame beforehand.

Btw, where's the music in the beginning from?

jetxl

#37
Nice lookin game, Aussie.
Can't wait to play the rest.
[edit] Oh, you gave up the project. I think it's better to say"the project is on a (permanent) hold". It's not like you're going to delete the source code.

Abisso

I pray you to change your mind about the project. IT deserves a lot more respect than you think. You should continue, I assure you.

P.S. Am I right if I say that the occultist's name was inspired by the infamous Aleister Crowley (greatest of modern magicians)?
Welcome back to the age of the great guilds.

aussie

#39
Ok, Jet. Let's say it's on permanent hold.

I've added it as a demo on the main AGS page.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

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