--> The Contribution Thread <--- (Templates, free GUI's, bg's, .chr's)

Started by Andail, Wed 23/06/2004 16:10:34

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Andail

Here's a thread where you can publish material you wish to share with the community.

Have you drawn a background, animated a character, designed a GUI or constructed a puzzle?
Do you want other people to be able to take part of your creations?
Reply here.

Just write a short description of what you are donating. Include a link, and a line that says who shall be credited and when it was created.

Ex.
Futuristic Background, 640x400, hi colour
http://www.thelinktothepicture.com
Made by Petter Ljungqvist 2004

Images shall be linked, not displayed.

Copyright disclaimer:
People donating material here may not add further restrictions, such as "oh, you can't use my background because I want it to only be featured in good games." or "You may only use my character if you have already released at least three games I can look at".
If you wish to remove your link, just say so. As long as it's here, anybody is free to use it.

Practically, you don't have traditional copyright, since you can't demand people that have used your character in a game to take it down.

Still, people are urged to include the originator in the credits. Failure to do this may result in  their name ending up on a black list.

Scummbuddy

Do you want to add fonts here, and plug ins? I know we dont have a very reliable site for downloads of everything, (no offense to anyone).

If so heres Synthetiques Fonts: http://www.agsforums.com/yabb/index.php?topic=6202.0

And you may add the ones that are linked to in my signature.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Renal Shutdown

This would probly go under the "Concept Pictures" section.  Basically, I'm in walk-cycle mode at the moment.
For the moment they can be found in this thread:
http://www.agsforums.com/yabb/index.php?topic=15073.0

When I move on to html mode, I'll knock up a page for them.
"Don't get defensive, since you have nothing with which to defend yourself." - DaveGilbert

Gfunkera

#3
Here is an old character that used to be around the forums as a resource it was edited by me about 3 years ago for Rock Bishop: Vampire Slayer, I revamped it a bit just recentley. I believe I have backups of all the old Resources I used to host on Demorgon.com I'll look and see what else I got. I have a midi pack also that MODS made for me way back I'll add it if he ok's it.



Rbishop 2.0 Rock revamp - ( contains .cha files ;) ) 40.8kb


MODS MIDI PACK BELOW


Mods Midi Pack - 8.28kb - Realy Cool!


BlackMan890

wow this is a good idea
i would like to share 6 things to the others around in here

Backgrounds

here is a good background, it is a path with grass around with a fance going through, 320x200 256 col
http://www.geocities.com/jnatann/Images/room2.png

Here is an Island, i was going to make it like mi1, i also did a character(see below), anyway its 320x200 256 col
http://www.geocities.com/jnatann/Images/nongame/Island_share.png

Characters, finished with animations

here is the character, it was suposed to be the starting caracter (the one you get by using default game(has a .cha))
http://www.geocities.com/jnatann/Images/nongame/Small_HERO.zip

Characters, single sprites or concept pictures

here is a closet closed, very good quality, 31x66 256 col
http://www.geocities.com/jnatann/Images/closetclosed.png
and the same exept open, 63x77 256 col
http://www.geocities.com/jnatann/Images/closetopen.png

It's an ark(chest) very "antique" like in archaeology, its 146x53(when cropped) 256 col
http://www.geocities.com/jnatann/Images/ark_chest.png

GUI:s

i created these Gui:s for my game, it is like FOA, this is a template (15 kb) 16 bit col
http://www.geocities.com/jnatann/Share.zip


EDIT fixed the error
EDIT2 added many things
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

Gfunkera

#5
Added new character files above check em out  :=

Updated Demorgon.8k.com New resources there and many more to come soon.

Best viewed w/ Mozilla FireFox @ 1024 x 768 res.

Demorgonâ,,¢ Games & Resources


Another Free Too Use Character Made By Me: freebeecha.zip



mousemat

http://www.2dadventure.com/ags/sprites.JPG

here is a burgler sprite a sleeping dragon and a boot which were going to be in a game but i never got round to it.
i would like it if you included me in your credits as mousemat under character art.
enjoy these sprites and feel free to edit them as much as you like.
Oh yer moon walkin'
www.freewebs.com/bkreview/


Neutron

Hi guys, Noob here.Ã,  This is an eight loop robot.Ã,  He is very realistic, and still in the form of 8 image sequences.Ã,  I made him from scratch using Blender.Ã,  I figure he is most useful in his raw form.Ã,  Do enjoy.
http://home.att.net/~yorik/robot.zip
--<<edit>>--here's a straight render of him.
<img>http://home.att.net/~yorik/announcebot.jpg</img>

Neutron

While at CGTalk, I noticed a picture ( plugged on the front page so you know it's good ) entitled 'arabian market' that had background written all over it, so I contacted the artist, and asked if he would be so generous as to allow his work to be utilized by AGSers,....He said no problem, and even sent me this link to some other works of his, that he thought might be of use.  >> http://www.3dlinks.com/GalleryDisplay.cfm?artistid=3255
There is one in particular that he thought would be useful, called 'nobody there' or something like that.  I checked it out.  It is uber coolio.
He did request that if his backgrounds made it into an AGS game, that he would like a copy.  He seemed like a nice guy, and very generous.  I wrote him a note thanking him.

Damien

Here are some Isometric Kitchen Objects I created while the forums were down. If someone wants to use them, be my guest.

Here's what can be created with them:
Example BG

Nacho

Here are some isometric objects I've done... I think Iso is a great oportunity because of the high possibilities of "standarize" it all... It could work as Instagame ("AGS ISOgames Objects database?)



If you want to help me with the database, input more objects (Sorry Damien, didn't notice your paintings in first term, our paintings are not standarized).

The basic rules I've followed are: Guybrush Threepwood's sprite in MI 1 as the human reference for the size of the objects. Lines in the outer angle brighter than the shape of the object, inner angles darker. Light comes from upper left...

And sorry if moderators think that this ISO objects database should go in other thread, webspace, whatever... I'm in his hands to link this project whatever they want.

EDIT: The first AID tent is from Eboy.com!
Are you guys ready? Let' s roll!

MrColossal

I have these backgrounds I made for an unrealized Insta-Game 2

you can have them though they are only 2

http://sylpher.com/kafka/junk/iceplanet.gif
http://sylpher.com/kafka/junk/iceplanet2.gif

Iceplanet Images
made by Eric Feurstein
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Rui 'Trovatore' Pires

Ah well, I guess I might as well post a link to my website. I guess just about everyone knows about it by now, but it makes it sort of "official" in this thread, I suppose.

http://www.freewebs.com/skimbleshanks

A repository of plugins, templates, fonts and other interesting stuff. Note that NO files are hosted in freewebs itself, they're hosted externally, so don't worry. ;)
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Einoo

Now let's find out if gasoline is flammable!

falconmusic

Music. Writing. cool. http://falconmusicrecordings.co.nr

strazer

Before it fades into oblivion, here's Eric's (MrColossal's) character template: http://kafkaskoffee.com/tutorials/walkcycletut.shtml

Anym

As everyone seems to ignore the...
Quote from: Andail on Wed 23/06/2004 16:10:34Images shall be linked, not displayed.
...rule, I think I'll do so as well, but don't worry, I'll keep them small.

Here are two characters of mine, that I have posted before, in threads long fallen off the board before this thread was introduced. So I'll just post them again.


The first one is the character formerly known as Luke Landrunner, which I originally made for benbigbrain for a game called "The Adventures of Luke Landrunner", which unfortunately never came to be, so I asked him if it was O.K. with him if I posted the graphics I'd done so far somewhere for everyone to use, so here he is (again). You can find him at http://www.geocities.com/anymunym/char/char.html


The other one is an even older, nameless, female character for my first, possibly viking-themed game, which also never came to be, due to lack of a plot. She's available at http://www.geocities.com/anymunym/char/char_2.html

I doubt I'll make use of them or work on them anytime soon (if ever), so feel free to use or adapt them to your needs. Enjoy!

Also, shouldn't the first post be edited to reflect the stuff that has been contributed?

Quote from: Andail on Wed 23/06/2004 16:10:34All moderators are welcome to include the donations to this initial post and erase the replies.

To help with that, here's my categorization:

CATEGORY

Characters, finished with animations
-
Landrunner, 29x89, 24 colors, walking, talking, tapping his foot and drawing and shooting a gun in four directions.
http://www.geocities.com/anymunym/char/char.html - 8 PCXs in a ZIP
Made by Anym 2002-2003
-
Someguysdottir, 19x47, 30 colors, walking and talking in four directions.
http://www.geocities.com/anymunym/char/char_2.html - 1 PCX in a ZIP
Made by Anym 2001
-
I look just like Bobbin Threadbare.

Candle

This is a Ron Template that I took and got the  agsCreditz v1.1 plug-in working from the  Black Cauldron remake 1.11 .
You can go in to the 2 room and edit the credits in the room script ,and add your own rooms etc .
But do give credit to  AJA (Aki Ahonen) and to Ron for the gui if you use that gui .
And  yes   Rui "Puss in Boots" Pires you can put this on  your site :)
The  agsCreditz v1.1 plug-in is in the folder if you don't have it .
http://12.22.230.41/MicroTech/Host/Games/credittemplate.zip
I made a new one that does no use the beta AGS so anyone can use this template .
Just change the credits to your liking :)
Download here

MarVelo


Scummbuddy

yes, and ill give it to you if you promise to stop posting in wrong places.Ã,  ;) this thread is for contributions, not for asking.

private message me to remind me to do that for you later tonight. ill get it for ya, no prob.
--------
Edit* I was going to also give you a link to juncSource, but it either seems to be down, or moved sites without telling me.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT


Bob The Hun

Finally, something to do with some of the stuff I have lying around on my hard drive.
Here are a few backgrounds and character concepts of varying quality:

A futuristic looking station room:
http://i6.photobucket.com/albums/y208/jmike3/room_timtrav_stationoffice1.jpg

Another room in the futuristic-looking station:
http://i6.photobucket.com/albums/y208/jmike3/room_timtrav_station1.jpg

A relatively empty old jail-cell:
http://i6.photobucket.com/albums/y208/jmike3/jailcell-plain.jpg

Isometric bedroom:
http://i6.photobucket.com/albums/y208/jmike3/iso-bedroom.jpg

Isometric Cabin-like bedroom:
http://i6.photobucket.com/albums/y208/jmike3/iso_cabin-bed.jpg

A plain, almost empty room:
http://i6.photobucket.com/albums/y208/jmike3/emptyroom01.jpg

A Roman-style warrior:
http://i6.photobucket.com/albums/y208/jmike3/roman_warlord.jpg

A medieval hero-type:
http://i6.photobucket.com/albums/y208/jmike3/medieval_hero.jpg

"P.O. Tato", an anthropomorphic potato:
http://i6.photobucket.com/albums/y208/jmike3/PO_Tato.jpg

All made by J. M. Kunert between 2003 and 2004.

Reko

I just noticed that Maniac Mansion Mania has the MM characters and GUIs available as source downloads here: Resources.

German page, but the GUI (with the characters and backgrounds pre-assembled into a game) is the first download link and the characters and backgrounds are the last two.

m0ds


Vel

A free digital tune:
www.lumpcity.co.uk/~vel/ANightAtTheCity.ogg

If you decide to use it, just credit me, mkay?

jasonjkay

I've decided to add these three backgrounds from a cancelled project of mine, please tell me if you use them as it would make me very happy, also feel free to edit them.


bedroom


sci-fi convention


a hut
http://www.americangirlscouts.org/agsresources/ - Mods, plugins and templates.

Vel

Yet another digital tune:

www.lumpcity.co.uk/~vel/AnotherNightAtTheCity.ogg 

Feel free to use it, as long as you give credit.

Krysis

Some Cursors&Items. :)
Ã,  Ã, 

EDIT: Just noticed Vel is Bulgarian too. :)

Electroshokker

enhanced verbcoin gui (formerly know as enhanced CMI template)
get it here

For the latest updates, check here




*outdated*, is replaced by SCUMM VERBCOIN GUI v1.5 (for AGS 3.0), see http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32745.0

CoyoteJack

Not an artistic contribution as such, but I couldn't see anywhere else to put this in; if I'm wrong, then, admins, by all means move it to the appropriate forum area.

My offered contribution is, instead, in my capacity as senior writer for publications such as Web Wombat Australia and as a content writer for Gamespy/IGN (not to mention as a budding fiction writer hoping to be an immense world-shaking success at some point in the near future), and I'm happy to do any and all of the following: Editing, co-writing, suggestions and general typographical clean-up.

If you have a completed game manuscript you'd like formally edited, if you need dialogue or description assistance, or just a once-over for glaring omissions/errors/things that read really, really strangely, then I'm your man. PM me with a request and I'll be right with you. :) I don't ask for a credit (though that would be nice), I'm just here to do my bit for a great community absolutely saturated with talented programmers, writers, designers and artists. Y'all make the interweb a better place simply by doing your thing.

Redwall

aka Nur-ab-sal

"Fixed is not unbroken."

Akumayo

A nice little function that works as a replacement for Yes/No GUI's and such, and works much faster/easier.

In global script top:
Code: ags

function YesOrNo() {
  Display("Yes (y) or No (n)");
  if (IsKeyPressed(89) == 1 || IsKeyPressed(78) == 1) {
    if (IsKeyPressed(89) == 1) {
      return 1;
    }
    if (IsKeyPressed(78) == 1) {
      return 0;
    }
  }
  else {
    Display("You have to pick one!");
    YesOrNo();
  }
}


In global script header:
Code: ags

import function YesOrNo();


Example of use:
Code: ags

Display("Do you really want to steal that hat?");
int stealit = YesOrNo();
if (stealit == 1) {
  Display("You steal the hat.");
  player.AddInventory(ihat);
  karma --;
}
else {
  Display("You decide not to steal the hat, because your a good person.");
  karma ++;
}

Will ask the player if they want to steal the hat, make them click 'y' or 'n' to answer, and take action depending on that answer.

See?  It's a simple solution for idiot-proofing or double-checking.
"Power is not a means - it is an end."


theatrx

#34
I've written alot of music that I would like to make available to the AGS folks.Ã,  Everything is copyrighted since they belong to shows I've written.Ã,  If you use them stick my name in your credits: Stephen Storc

There are 50+ music files adding up to about 2 and 1/2 hours of music.Ã,  Many different styles.

They are all 11025 at 56k mono but if you want stereo, I've got those too.Ã,  You can email me on the forums.

The links are:

http://www.americangirlscouts.org/agsuploads/files/MusicbyStorc1.zip
http://www.americangirlscouts.org/agsuploads/files/MusicbyStorc2.zip
http://www.americangirlscouts.org/agsuploads/files/MusicbyStorc3.zip


Also, I'm posting 100 Sound FX files that I've collected that you might be interested in.

http://www.americangirlscouts.org/agsuploads/files/SoundFX.zip

There is all kinds of stuff from rain to guns to doorbells.

Enjoy. Steve (theatrx)
Life is a banquet and most poor sonsofbitches are starving to death

Nikolas

Thanks Steve but you forgot to give us the links to everything. I don't even see them if I try to quote you, so I imagine you just forogt them?

theatrx

I forgot to put the underscores in so I had to do them over... Here you go.
Life is a banquet and most poor sonsofbitches are starving to death

theatrx

I don't know if anyone can use these but I posted about 50+ objects (transparent backgrounds) tables, bowls, art... stuff.

The link is:

http://www.americangirlscouts.org/agsuploads/files/Objects.zip

Steve
Life is a banquet and most poor sonsofbitches are starving to death

Grapefruitologist

Hi,
I hope this is okay for me to do, but I made a night-time version of ScottDoom's Asian-themed background. http://xs68.xs.to/pics/06070/contribution.png
I think all credit should got to ScottDoom, since all I did was spraypaint it in ArtGem and add a moon and some clouds (And a bonsai grapefruit tree and a flower that I made a long time ago on Paint.)
UPDATE: Ok, I have tons more contributions to give. But there are so many, I would prefer if you just sent me a message. I've got tons, so if you need something, just ask me.
(\ _ /)
(o.o )
(>< )
This is Bunny
Copy Bunny into your signature to help him on his way to world domination!
http://youtube.com/watch?v=IIO2qpSsUTA
http://youtube.com/watch?v=Rg-p7xaeYes

A�rendyll (formerly Yurina)

theatrx, you didn't update the links, so we can't get your files.
Yuna: Give me a Y!
Rikku: Give me an R!
Paine: Give me a break...
~Final Fantasy X-2

I've been

m0ds


ElementalWhite

Would sprites ripped from classic sierra games be welcome here? Where else could I put them?

Not that anyone missed me but White Elemental is BACK!
"The Elemental War is coming..."

Azaron

I would love some of those classic Sierra sprites. You could post them in my email inbox.  ;D ;)

Corey

Greatest thrill
Not to kill
But to have the prize of the night
Hypocrite
Wannabe friend
13th disciple who betrayed me for nothing!

DutchMarco

Quote from: Corey on Tue 28/03/2006 14:56:17
would anyone care for some home made gui's??Ã,  ;D
I personally will be using the MI2.7 GUI for my (intended) project, but by all means do it. After all, the MI2.7 GUI is also a homemade GUI  :D even though it's graphically and functionally ripped off of the LEC games... If you make something functional and useful, people could at least use it to make their own versions with different graphics.

I say go for it!

nihilyst

Here's a part of a small town in dimetric projection. It's not finished, but I don't need it anymore ^^ Feel free to use it.



cheers
nihilyst

Afflict

Anybody ever ripped all the sprites out of games like sam n max DOTT etc.. I would really like those.

jasonjkay

No new stuff from me, just my website.
http://www.americangirlscouts.org/agsresources/
This site is just like skimbleshanks exept it has the newest mods to download.

Edit: oop's, looks like I forgot to change this link to my website. Fixed now.
http://www.americangirlscouts.org/agsresources/ - Mods, plugins and templates.

rockeh

Sorry for gravedigging, but I figured, since I've written this (sort of -- I just wrote the code, all the "features" are ripped from Terra Incognita's Aventure Starter), I might as well post it.

The randomness makes for some funny situations :)

So here is the Pulp Generator. Refresh for new results.

http://thevoid.operaglasses.org/diverse/pulp.php

RedBlob

Here's some 3D characters, if anyone would like to use them in a game.  They are available in CHA format, or TGA images.

-----------------------------------------------------

Cassie




Cassandra TGA:

Uncompressed size: 175 MB. Includes the images needed for a complete (8 direction) walk cycle, standing and speech animations, all in Targa (TGA) format. Images are 512x512, 32 bit high color. This is the best option if you plan to use her as an NPC that doesn't need a full walk cycle.

Download as TGA images: 7.8 MB
http://americangirlscouts.org/agsuploads/Lisa/Cassandra_TGA.zip

OR

Cassandra CHA:

Uncompressed size: 64 MB. For AGS (Adventure Game Studio) games, all of the walk and speech animations are automatically cropped and set up for you. Just import her, and she's in the game. You may want to check for flipped images in the view editor after importing her. Cha exported from 800x600, 32 bit high color game. She's been tested at 16 bit color, and still looks great, but won't load for 256 colors. She looks good at 640x480. She works for 320x240 (but of course with lower image quality).

Download as CHA file: 7.1 MB
http://americangirlscouts.org/agsuploads/Lisa/Character_Cassandra.zip

-------------------------------------------------

Brett






Brett TGA:

Uncompressed size: 173 MB. Includes the images needed for a complete (8 direction) walk cycle, standing and speech animations, all in Targa (TGA) format. Images are 512x512, 32 bit high color.

Download as TGA images: 8.1 MB
http://americangirlscouts.org/agsuploads/Lisa/Brett_TGA.zip

OR

Brett CHA:

Uncompressed size: 45 MB. For AGS (Adventure Game Studio) games, all of the walk and speech animations are automatically cropped and set up for you. Just import him, and he's in the game. CHA exported from 800x600, 32 bit high color game. He's been tested at 16 bit color, and still looks great, but won't load for 256 colors. He looks good at 640x480. He works for 320x240 (but of course with much lower image quality).

Download as CHA file: 7.25 MB
http://americangirlscouts.org/agsuploads/Lisa/Character_Brett.zip

--------

Large, you say? Yup, but they compresses beautifully, since there's a lot of  repetition.

If you use them, we'd love to here from you. We thought about doing more characters, male and female. We've gotten better since  our last game, and learned how to use the alpha channel more effectively.

-----------------
LEGAL NOTE:

You are free to use them for any purpose, but be sure to credit Make Human. I use them for portions of all my character meshes. They ask to be credited as follows:


Make Human is Copyright © 2001-2005 MakeHuman team www.makehuman.org. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

Buckethead



plebeo

Need Lucas Characters in .cha format, ready to be imported in AGS ?

Click to this link

lo_res_man

I made these sprites for Yodaman AKA steel drummer for a project. It didn't seem to go anywhere, so here they are. ALl I ask is that you some mention of me credits, in the "thanks to" section i. thanks :)
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

rock_chick

A background I made a few months ago with Terragen. Didn't really know what I was doing but seemed to produce a nice ocean picture with clouds and  the water reflection.
http://img530.imageshack.us/img530/2440/oceanyh9.png
I put very little work into this and doubt I'll ever use it for anything so I don't care about getting credit for it.

Sadistyk

Hello. I made this Guybrush character for a personal game (currently out of production). Feel free to use it and/or re-paint it.

http://www.filefactory.com/file/f75773/

pslim

Not 100% sure this is okay to post here, but this is a site that has thousands of reference photos of humans and animals. I personally find them extremely useful and maybe someone else will too.

http://www.3d.sk
 

radiowaves

I am not shure if this is particulary useful for AGS adventure projects, but what the heck I post it anyway.

I have drawn some top-down 32x32 tilesets in the past. They were meant for a shooter project but that is now abondend long ago and I have no longer plans for them. Feel free to use! Pack includes some cool ground tilesets, some sprites and lots of unfinished graphics. Maybe you could study the style and finish the pieces :D

You can download it here: http://www.clicksandbleeps.com/images.rar

Good luck!
I am just a shallow stereotype, so you should take into consideration that my opinion has no great value to you.

Tracks

DutchMarco

Hi all,

                  backgrounds free for anyone to use.

OK I first posted this in a thread of my own, I will post it here since this is the more appropriate place to post it, and also because I've made an addition.
;
I refer to this thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30009.msg383594;topicseen#msg383594

And the addition is another beach background, I hope this turns out to be useful to someone.
(p.s. yes, this post was just an excuse to draw attention to my bgs again, and to announce that I found another old bg on my hd)

Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Galen

Free ready-to-use footstep sounds (Original raw from SoundSnap.com, I just edited it to be immediately usable):

WackyWildCard

#61
Here are some Complete Human Walk Cycles:


By wackywildcard at 2008-01-14



By wackywildcard at 2008-01-14



By wackywildcard at 2008-01-15



By wackywildcard at 2008-01-14



By wackywildcard at 2008-01-14


By wackywildcard at 2008-01-15


By wackywildcard at 2008-01-14



By wackywildcard at 2008-01-16



By wackywildcard at 2008-01-14



By wackywildcard at 2008-01-16


I don't really need help with them, but in case you are fresh with animating AGS characters and need help, use these sketches as examples!


Source Material:

"THE COMPLETE GUIDE TO... ANIME TECHNIQUES
CREATE MESMERIZING MANGA-STYLE ANIMATION WITH PENCILS, PAINT, AND PIXELS"

By Chi Hang Li
Chris Patmore
Hayden Scott-Baron


And thanks Darth Mandarb, I'll remember that in the near future! I have lots of cools stuff I would like to share with the community! I don't just take, I give!







Darth Mandarb

For future reference ... if you're not asking for C&C and just want to share (which is great) you should post them in the contribution thread (sticky up top of this board).

FSi++


I share this template. It's not very complicated, some may say it's oversimplified, but for short games that's ok.
It's rather unfinished - there's only inventory screen and @overhotspot@ bar for GUI, no custom save/load things, Ctrl+Q to quit.
Broken-sword-style interactions (right click looks, left click walks or interacts), I think I finally polished it.
Comes with free Ted McBinky for your perusal (for more info, games won't download and not that I want it). If you want to make a game with him, you're encouraged to notify me about it :).
There's also a (sample) title screen and (sample) room to try it out - should compile out of the box, allowing you to test its abilities!

Stupot

Useful stuff WWC... I may have to remember this when I get round to making some walkcycles of my own.

WackyWildCard

Here are some samples of Anime Drawing Techniques:



By wackywildcard at 2008-01-19



By wackywildcard at 2008-01-19



By wackywildcard at 2008-01-19



By wackywildcard at 2008-01-19


By wackywildcard at 2008-01-19


Source Material:

"THE COMPLETE GUIDE TO... ANIME TECHNIQUES
CREATE MESMERIZING MANGA-STYLE ANIMATION WITH PENCILS, PAINT, AND PIXELS"

By Chi Hang Li
Chris Patmore
Hayden Scott-Baron


I hope you find them helpful.




Layabout

Skin colour swatches.



Not mine, i got it from someone else, but i'm sharing the love.
I am Jean-Pierre.

Lainz

AGS Sonic Game Pack
Free For AGS Developers

This file includes:

All AGS debug Files

Sonic Character:
- Run View
- Jump View
- Standby View
- Plataform Rotation View

Other Views:
- Tails
- Knuckles
- Shadow
- Amy
- Shade

Other Stuff:
- Rings View
- Egg View

Sprites:
- Sonic & Other Views sprites
- Avatars, Icons, Rooms of Sonic & Friends

Music:
- 12 Sound Effects

Download Link:
http://www.zshare.net/download/1899640005c6fac0/

You can use it: make your Sonic Game!

abstauber


X-Heiko

Quote from: Andail on Wed 23/06/2004 16:10:34

Copyright disclaimer:
People donating material here may not add further restrictions, such as "oh, you can't use my background because I want it to only be featured in good games." or "You may only use my character if you have already released at least three games I can look at".
If you wish to remove your link, just say so. As long as it's here, anybody is free to use it.

Practically, you don't have traditional copyright, since you can't demand people that have used your character in a game to take it down.

Still, people are urged to include the originator in the credits. Failure to do this may result in  their name ending up on a black list.

I don't think a forum post is enough to retain from copyright in the law of all nations. You should agree on "as long as it's not sold".

monkey0506

I'll just leave this here.

Empty Game 2 Template

Looking for a template you can use to "test out an idea" or do something cool without all the fluff of the Default Game template getting in your way; but the Empty Game template not compiling without some work getting on your nerves? Or perhaps you find that even the Empty Game template's global script seems a bit cluttered and bogged down...

The Empty Game 2 Template contains very limited resources to help alleviate your pains! I've taken the liberty of cleaning up the global script, removing unnecessary views, dialogs, etc. leaving you with an "almost" empty game. I've left Roger in just as a point of reference along with the default walk cursor. Throw in the empty room of darkness and you've got a functioning empty game!

NOTE: I actually created this with AGS 3.2 BETA 4 so it's unlikely to work with any prior versions! Oops! If I get around to it I wouldn't be against trying to grab an earlier version of AGS (perhaps even back to 2.72) to recreate the template in that version.

Anyway, enjoy!

Chicky

Babar wanted a tutorial out of me. This might help some people.



ThreeOhFour

Awesome!  :D

But (and I don't want to sound like I disapprove of the use of pink), if you use 32 bit colour and save your sprite on a transparent background, you can bypass all that bothersome tidying up and import with an alpha channel, sexy smooth edges and all!

Nice work, anyway!

Ali

I agree with Ben, a great guide! I also agree that 32 bit could improve the look (it might help to begin on a transparent backdrop too).

But if you need to use 16 bit and don't want to clean up the anti-aliasing with a brush, you should be able to tune the tolerance of the flood fill tool to do the work for you.


Synthetique

I want to contribute with this character but i don't know a good place to upload it.

He's got talk and walk cycles in all directions.


Synthetique

Hehe I had lots of fun with him but since I suck at writing I might as well give it away. :\

Matti

I made this generic walkcycle just for fun out of a walkcycle of one of my characters. It's an altered version of Mr Colossals walkcycle, but with more frames and less exaggerated. Feel free to use it as a template.

If anybody is interested in another resolution of this walkcycle, PM me and I'll update this post.



Here are all the (scaled down) frames:


Crimson Wizard

Heh, thanks mr. Matti, I may use this as a reference to create decent walkcycle.

Thren

I have wondered one thing.

Is it possible to make a games like "Monkey Island 3, Leisure Suit Larry 7, Toonstruck, Broken Sword 2 etc." with AGS program if you got the right skills? To make samelike graphics and so on? Just curious to know. I hope im not in a wrong thread again. Is there any example of games like thos made with ags? :)
Everything happens for reason

Atelier

Heh, that's exactly what AGS is for! You've certainly found the best program for adventures, but yes, not the right thread. :D Good luck with your game.

Thren

Thank you :) i have still lot of to train. I hope i can release game in near years. I will give some info when there is ;D
Everything happens for reason

TheDude


I found this walkcycle somewhere and cut it up in ToonBoom. 9 frames then back again for 9 frames.

It's not perfect and the feet need some work by you to be exactly on the line. I think frame 9/10 might be doublers too.



Images zip:
http://rapidshare.com/files/376686725/anim.zip.html
Backup: http://www.sendspace.com/file/d1u8ax

ToonBoom file:
http://rapidshare.com/files/376683859/TB_Walkcycle.zip.html
Backup: http://www.sendspace.com/file/au8r04

Wonkyth

I apologise in advance for the size of this image, as I'm not sure how to do any of the click to enlarge stuff.
Here is a rather nice little image I found some time back while scrounging around in the GM resources list:
"But with a ninja on your face, you live longer!"

Pinback

I was just going through my old archives and came across a really old tileset and spriteset I did for a game
many years ago. The game never saw completion, and I thought perhaps someone might find these handy for thier project.
Not sure how useful JRPG style stuff would be, but what the hell, they never got used for anything else.

So yeah, theres enough BG tiles to build indoor areas and two types of outdoor area. A handful of random NPC's and
the main character (redhead). Plus some other random stuff like sprites for the main char riding a small balloon...



Uploaded with ImageShack.us



Uploaded with ImageShack.us

So yeah, if anyone thinks they could use these go ahead! They never saw the light of day anyway, and I think there are a few decent sprites in there.

The stuff posted here is completely public domain, feel free to use it an any way you see fit.

Babar

You know, loads of the resources in this thread have disappeared off the face of the internet: some were hosted on 2dadventures before it was cleared in 2007, some were hosted on temporary file hosting services, some on geocities, and some on personal sites that are no longer there. I am wondering if these (and future) contributions can't be uploaded to some special ags upload thing? I notice that of the earlier contributions, many that were hosted on our americangirlscouts.org were all that were available. Maybe we can have some prominent "UPLOAD CONTRIBUTIONS" button or something, and a place for this stuff to be browsed. As it is, out of the previous 4 pages, this is all that remains (sorry for the large, and perhaps unnecessary post):

Strazer's Norbert Nicefellow font

Some fellow called Ecle Poss at 3dlinks (asked to be given a copy of the game if his stuff is used)

Eric's Walkcycle base

Stuff by J. M. Kunert between 2003 and 2004:

MIDI Music m0ds made that he is offering for free. Also: Ghostly Rag, Text Message, Memories of a Fountain, Bone Shuffle and Twinkle

Some cursors and items by Krysis

A little code snippet for an in-game Yes/No thing by Akumayo

Some music (1, 2 and 3) made by, and some sound effects collected by, and some images and objects ripped/extracted by Stephen Storc (theatrx)

Loads of (mostly scripting resources) at jasonjkay's site: AGSResources

3D Sprite models by RedBlob: Cassie/Cassandra (TGA and CHA) and Brett (TGA and CHA). Credit will also need to go to Make Human for parts of the meshes.

Pslim suggested http://www.3d.sk/

DutchMarco provided 3 unfinished beach and one graveyard BG as well as a seaweed sprite at his site: http://home.planet.nl/~ooije375/ags/ags.html

A couple of images and animations that WackyWildCard extracted from "The Complete Guide to Anime Techniques". Can be used for a base:

Some awesome borders (1, 2, 3, 4) and patterns (1, 2, 3) Abstauber got from Deluxe Paint 2e

A REALLY Empty Game Module that monkey_05_06 cleaned and and provided in case you want to test some stuff out (created in AGS 3.2b4)

A side walkcycle base as stills and an animation that Matti created out of Eric's base
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

dbryceo

Quote from: TheDude on Fri 16/04/2010 21:42:28

I found this somewhere and cut it up in ToonBoom. 9 frames then back again for 9 frames.

It's not perfect and the feet need some work by you to be exactly on the line. I think frame 9/10 might be doublers too.



Images zip:
http://rapidshare.com/files/376686725/anim.zip.html
Backup: http://www.sendspace.com/file/d1u8ax

ToonBoom file:
http://rapidshare.com/files/376683859/TB_Walkcycle.zip.html
Backup: http://www.sendspace.com/file/au8r04

This is absolutely awesome. I must see if I can replicate this!:)
Why is it called 'after dark' when it really is 'after light'?

antipus

It's GenericMan!

Here's a PNG file of a roughly 50-pixel tall skeleton walkcycle I made for use in my game Arden's Vale.
I was planning on having a lot of characters and figured that remaking a walkcycle for each character
would be incredibly tedious.

It's incredibly easy to use with GIMP or Photoshop, since you can just paint over it and adjust individual
layers as you go.  It's even easier to use in AGS since it's set up for group imports.  Here's the file as
well as an example of the final product in action.  The animation is perfect if you set your character's x-
movement to 4 and y-movement to 2.  Enjoy!



Playing Arden's Vale has been shown to improve morale, revive unconscious kittens, and reverse hair loss.

karja


Mouth for war

Hi! I hope this can help at least ONE person, Then it's all worth it! Time to give something back to the forums for all the help I've gotten here by all of you awesome fellas :D
Here are some walkcycles for you to use...It's only the legs as you can see...I know they might not be perfect but I though it could be useful anyway. they were made for Jimmy the troublemaker 2. You can just take these and put them under your premade torso. You can always resize these images and then correct the messed up pixels that appear when you resize something if you think they're too big/small hehe. So....hope they can help someone :D





mass genocide is the most exhausting activity one can engage in, next to soccer

LostTrainDude

Just yesterday I stumbled upon this.

Ryan Hawkins, an industry developer, gathered some other industry artists to write a 300-pages long 215~MB PDF filled with tips, tricks, guides and tutorials about engines and techniques for 2D & 3D artits. Even if this is not so much related to this community, I think that could at least work as a pool of inspiration for many of us :)

Since it's free, why don't give it a try?
When I donwloaded it the download was very slow. I don't know if it still is, but anyway somewhere seems to be a torrent for it, but I didn't tried it.
"We do not stop playing because we grow old, we grow old because we stop playing."

Anian

I don't want the world, I just want your half

CircleDrain

A screen made by me. Well 2 years ago I made this one.Well I think today I would make a better one but well wanna show you my start as a developer :D


Scavenger

I made these SCI fonts for my game, but since they're based on existing fonts, I wanted to release them for anyone to use.

You can get them HERE.

The ZIP file includes:

HARD CODED
font.hardcoded.0
font.hardcodedvarwidth.0
[imgzoom]http://khato.furrified.com/DWEF/Releases/Fonts/intellivisionvarwidth.GIF[/imgzoom]
The font used on the Intellivision console, both monospace and variable width. Contains the same garbage sprites as the Intellivision's GROM in indexes 0-20, just in case you're into that.

TUBBY
font.tubby.0
font.tubbyshadow.0
[imgzoom]http://khato.furrified.com/DWEF/Releases/Fonts/magicboy.GIF[/imgzoom]
The font used in Ocean's Magic Boy (and probably other Ocean games), in monospace. Includes a shadow font, again, just in case you're into that.

TOM THUMB
font.tomthumb.0
[imgzoom]http://khato.furrified.com/DWEF/Releases/Fonts/tomthumb.GIF[/imgzoom]
Tom Thumb, a tiny Monospace font.

SONIQUE
font.sonique.0
font.sonique.outline.0
[imgzoom]http://khato.furrified.com/DWEF/Releases/Fonts/sonique.PNG[/imgzoom]
The stage title font used in Sonic the Hedgehog 1. I thought it had a nice art deco look. Has it's own outline font, so use that instead of the auto-outliner. No lowercase.

OVERLOOK
font.overlook.0
font.overlook.outline.0
[imgzoom]http://khato.furrified.com/DWEF/Releases/Fonts/overlook.png[/imgzoom]
A font based off of the one used in Hotel Mario, for kicks. No lowercase.

I like doing these. I would like to expand them out to the full ascii spectrum, but Radiant would need to update Fontedit again for me to do that, and I'm not sure anyone uses SCI fonts anymore. It's all TTFs and OTFs these days, which is a shame, because nothing beats a good hand crafted bitmap font.

Problem

I composed some music for a MAGS game last month, but the author obviously lost interest in his game. I asked him twice if he was still working on it, but he didn't even bother to answer.
So now I have two tracks that I don't have any use for, and I might as well contribute them to this thread. They are seamlessly loopable, and if somebody wants to use them in a game, feel free to do so. Both are quite cheerful, but different in style:

https://dl.dropboxusercontent.com/u/1891681/music/free/unused1.ogg
https://dl.dropboxusercontent.com/u/1891681/music/free/unused2.ogg




Ghost

Quote from: Problem on Wed 03/07/2013 19:49:20
They are seamlessly loopable, and if somebody wants to use them in a game, feel free to do so.

That's a really nice offer there! Do you have titles for these; the first one sounds a good fit to a little side-project I have, and I like to give credits where credit is due  (nod)

miguel

Problem,
you should tell the community who was the guy that doesn't even answer your messages.
What he did is bad and he should know that we all know what he did.

Btw, nice stuff you have there.
Working on a RON game!!!!!

Problem

@Ghost: I haven't given them any titles yet. If you like, you can give it a title according to its use in your project. :)

@miguel: Thank you! I don't want to pillory anybody, so I won't make the name public.

Baron

Wow, good score Ghost!  That first track is cheerfully awesome!

And, obviously, good score Problem, too! ;)

Tabata


Problem

Thanks!
It's great to get such a positive response for a tune that I've posted one year ago. :)

vertigoaddict

I wonder if I ever contributed anything before? I feel like I had planned to but never got around to it. Anyways, here are a few loopable (is that a word?) pieces of music that I wanted to share with you guys, I had planned to make a simple "starter pack" so beginers could have a collection of assets (music, bg, sprites etc) to start giving AGS scripting a try. Started working on it in September, but these days I don't seem to have much time to progress, this is what I ended up with so far:

March of Spring

PromiseHeart

Turn The Key of Fate

I hope the 120 day rule doesn't apply to this thread :undecided:

area613

Here is a link to some of my GUI'S (6), and some 3d characters. Can dig up the 3d models   for the characters from the cut sheet if required. Feel free to use these, just give me a credit some place. I like making  GUI'S  and 3d character models the most. I have made games before, not in AGS; but not finding the time to make full games, I still like making the bits and pieces. Always working on game ideas,art,music  and stories as a hobby.

http://pixotica.deviantart.com/gallery/
Vic-20/C-64/amiga/ and now pc

cveg

Hi! I would like to contribute here with hundreds of BGMs, MEs, SEs etc.

I like to try different programs, instruments, ideas, so here are some of my favourite songs, with different topics:
No Turning Back (Introspective)
Awakened Be, Evil (Atmosphere)
Munsoorf (Old School)
Madio Ressage (Horror)
Deep Happiness for Superficial Sadness (Instrumental)

You can find most of the sound effects on this playlist, that I'm still working on.: https://soundcloud.com/caiovaralta/sets/nosso-primeiro-projeto

Check both of my soundcloud profiles, Caio Varalta (focuses on 'games') and Cohan Vynsq (general focus).

Contact me anytime. The license for every resource is CC, which means you can use it as much as you want. For commercial and non-commercial projects.

:-D

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