Here's some 3D characters, if anyone would like to use them in a game. They are available in CHA format, or TGA images.
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Cassie
Cassandra TGA:Uncompressed size: 175 MB. Includes the images needed for a complete (8 direction) walk cycle, standing and speech animations, all in Targa (TGA) format. Images are 512x512, 32 bit high color. This is the best option if you plan to use her as an NPC that doesn't need a full walk cycle.
Download as TGA images: 7.8 MB
http://americangirlscouts.org/agsuploads/Lisa/Cassandra_TGA.zipOR
Cassandra CHA:Uncompressed size: 64 MB. For AGS (Adventure Game Studio) games, all of the walk and speech animations are automatically cropped and set up for you. Just import her, and she's in the game. You may want to check for flipped images in the view editor after importing her. Cha exported from 800x600, 32 bit high color game. She's been tested at 16 bit color, and still looks great, but won't load for 256 colors. She looks good at 640x480. She works for 320x240 (but of course with lower image quality).
Download as CHA file: 7.1 MB
http://americangirlscouts.org/agsuploads/Lisa/Character_Cassandra.zip-------------------------------------------------
Brett
Brett TGA:Uncompressed size: 173 MB. Includes the images needed for a complete (8 direction) walk cycle, standing and speech animations, all in Targa (TGA) format. Images are 512x512, 32 bit high color.
Download as TGA images: 8.1 MB
http://americangirlscouts.org/agsuploads/Lisa/Brett_TGA.zipOR
Brett CHA:Uncompressed size: 45 MB. For AGS (Adventure Game Studio) games, all of the walk and speech animations are automatically cropped and set up for you. Just import him, and he's in the game. CHA exported from 800x600, 32 bit high color game. He's been tested at 16 bit color, and still looks great, but won't load for 256 colors. He looks good at 640x480. He works for 320x240 (but of course with much lower image quality).
Download as CHA file: 7.25 MB
http://americangirlscouts.org/agsuploads/Lisa/Character_Brett.zip--------
Large, you say? Yup, but they compresses beautifully, since there's a lot of repetition.
If you use them, we'd love to here from you. We thought about doing more characters, male and female. We've gotten better since our last game, and learned how to use the alpha channel more effectively.
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LEGAL NOTE:
You are free to use them for any purpose, but be sure to credit Make Human. I use them for portions of all my character meshes. They ask to be credited as follows:
Make Human is Copyright © 2001-2005 MakeHuman team
www.makehuman.org. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.