Author Topic: --> The Contribution Thread <--- (Templates, free GUI's, bg's, .chr's)  (Read 104543 times)

Thren

  • Existentialism
    • I can help with backgrounds
    • I can help with making music
I have wondered one thing.

Is it possible to make a games like "Monkey Island 3, Leisure Suit Larry 7, Toonstruck, Broken Sword 2 etc." with AGS program if you got the right skills? To make samelike graphics and so on? Just curious to know. I hope im not in a wrong thread again. Is there any example of games like thos made with ags? :)
Everything happens for reason

Heh, that's exactly what AGS is for! You've certainly found the best program for adventures, but yes, not the right thread. :D Good luck with your game.

Thren

  • Existentialism
    • I can help with backgrounds
    • I can help with making music
Thank you :) i have still lot of to train. I hope i can release game in near years. I will give some info when there is ;D
Everything happens for reason


I found this walkcycle somewhere and cut it up in ToonBoom. 9 frames then back again for 9 frames.

It's not perfect and the feet need some work by you to be exactly on the line. I think frame 9/10 might be doublers too.



Images zip:
http://rapidshare.com/files/376686725/anim.zip.html
Backup: http://www.sendspace.com/file/d1u8ax

ToonBoom file:
http://rapidshare.com/files/376683859/TB_Walkcycle.zip.html
Backup: http://www.sendspace.com/file/au8r04
« Last Edit: 16 Apr 2010, 22:45 by TheDude »

Wonkyth

  • Liscence to Misspell.
    • I can help with AGS tutoring
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
I apologise in advance for the size of this image, as I'm not sure how to do any of the click to enlarge stuff.
Here is a rather nice little image I found some time back while scrounging around in the GM resources list:
« Last Edit: 17 Jul 2010, 13:48 by wonkyth »
"But with a ninja on your face, you live longer!"

Pinback

  • beyond cathode rays
I was just going through my old archives and came across a really old tileset and spriteset I did for a game
many years ago. The game never saw completion, and I thought perhaps someone might find these handy for thier project.
Not sure how useful JRPG style stuff would be, but what the hell, they never got used for anything else.

So yeah, theres enough BG tiles to build indoor areas and two types of outdoor area. A handful of random NPC's and
the main character (redhead). Plus some other random stuff like sprites for the main char riding a small balloon...



Uploaded with ImageShack.us



Uploaded with ImageShack.us

So yeah, if anyone thinks they could use these go ahead! They never saw the light of day anyway, and I think there are a few decent sprites in there.

The stuff posted here is completely public domain, feel free to use it an any way you see fit.
« Last Edit: 01 Aug 2010, 06:27 by Pinback »

Babar

  • Creator, Mutator and Defecator
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
You know, loads of the resources in this thread have disappeared off the face of the internet: some were hosted on 2dadventures before it was cleared in 2007, some were hosted on temporary file hosting services, some on geocities, and some on personal sites that are no longer there. I am wondering if these (and future) contributions can't be uploaded to some special ags upload thing? I notice that of the earlier contributions, many that were hosted on our americangirlscouts.org were all that were available. Maybe we can have some prominent "UPLOAD CONTRIBUTIONS" button or something, and a place for this stuff to be browsed. As it is, out of the previous 4 pages, this is all that remains (sorry for the large, and perhaps unnecessary post):

Strazer's Norbert Nicefellow font

Some fellow called Ecle Poss at 3dlinks (asked to be given a copy of the game if his stuff is used)

Eric's Walkcycle base

Stuff by J. M. Kunert between 2003 and 2004:

MIDI Music m0ds made that he is offering for free. Also: Ghostly Rag, Text Message, Memories of a Fountain, Bone Shuffle and Twinkle

Some cursors and items by Krysis

A little code snippet for an in-game Yes/No thing by Akumayo

Some music (1, 2 and 3) made by, and some sound effects collected by, and some images and objects ripped/extracted by Stephen Storc (theatrx)

Loads of (mostly scripting resources) at jasonjkay's site: AGSResources

3D Sprite models by RedBlob: Cassie/Cassandra (TGA and CHA) and Brett (TGA and CHA). Credit will also need to go to Make Human for parts of the meshes.

Pslim suggested http://www.3d.sk/

DutchMarco provided 3 unfinished beach and one graveyard BG as well as a seaweed sprite at his site: http://home.planet.nl/~ooije375/ags/ags.html

A couple of images and animations that WackyWildCard extracted from "The Complete Guide to Anime Techniques". Can be used for a base:

Some awesome borders (1, 2, 3, 4) and patterns (1, 2, 3) Abstauber got from Deluxe Paint 2e

A REALLY Empty Game Module that monkey_05_06 cleaned and and provided in case you want to test some stuff out (created in AGS 3.2b4)

A side walkcycle base as stills and an animation that Matti created out of Eric's base
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

dbryceo

  • Why is it called 'after dark' when it really is 'a

I found this somewhere and cut it up in ToonBoom. 9 frames then back again for 9 frames.

It's not perfect and the feet need some work by you to be exactly on the line. I think frame 9/10 might be doublers too.



Images zip:
http://rapidshare.com/files/376686725/anim.zip.html
Backup: http://www.sendspace.com/file/d1u8ax

ToonBoom file:
http://rapidshare.com/files/376683859/TB_Walkcycle.zip.html
Backup: http://www.sendspace.com/file/au8r04

This is absolutely awesome. I must see if I can replicate this!:)
« Last Edit: 24 Jul 2012, 09:54 by dbryceo »
Why is it called 'after dark' when it really is 'after light'?

antipus

  • I'd have to check with the art department on that.
    • I can help with AGS tutoring
    • I can help with making music
    • I can help with play testing
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • antipus worked on a game that won an AGS Award!
    •  
    • antipus worked on a game that was nominated for an AGS Award!
It's GenericMan!

Here's a PNG file of a roughly 50-pixel tall skeleton walkcycle I made for use in my game Arden's Vale.
I was planning on having a lot of characters and figured that remaking a walkcycle for each character
would be incredibly tedious.

It's incredibly easy to use with GIMP or Photoshop, since you can just paint over it and adjust individual
layers as you go.  It's even easier to use in AGS since it's set up for group imports.  Here's the file as
well as an example of the final product in action.  The animation is perfect if you set your character's x-
movement to 4 and y-movement to 2.  Enjoy!



« Last Edit: 28 Jun 2011, 01:51 by antipus »
Playing Arden's Vale has been shown to improve morale, revive unconscious kittens, and reverse hair loss.

« Last Edit: 22 Jun 2012, 06:01 by karja »

Hi! I hope this can help at least ONE person, Then it's all worth it! Time to give something back to the forums for all the help I've gotten here by all of you awesome fellas :D
Here are some walkcycles for you to use...It's only the legs as you can see...I know they might not be perfect but I though it could be useful anyway. they were made for Jimmy the troublemaker 2. You can just take these and put them under your premade torso. You can always resize these images and then correct the messed up pixels that appear when you resize something if you think they're too big/small hehe. So....hope they can help someone :D





mass genocide is the most exhausting activity one can engage in, next to soccer

Just yesterday I stumbled upon this.

Ryan Hawkins, an industry developer, gathered some other industry artists to write a 300-pages long 215~MB PDF filled with tips, tricks, guides and tutorials about engines and techniques for 2D & 3D artits. Even if this is not so much related to this community, I think that could at least work as a pool of inspiration for many of us :)

Since it's free, why don't give it a try?
When I donwloaded it the download was very slow. I don't know if it still is, but anyway somewhere seems to be a torrent for it, but I didn't tried it.
"We do not stop playing because we grow old, we grow old because we stop playing."

Cheers for the link.

Here's the page with torrent: http://www.gamefromscratch.com/post/2012/08/31/Free-art-e-book-Vertex-released-by-Ryan-Hawkins.aspx
Although the download (EU primary) seems to be ok.
I don't want the world, I just want your half

A screen made by me. Well 2 years ago I made this one.Well I think today I would make a better one but well wanna show you my start as a developer :D


Scavenger

  • Cavefish
  • In Four Glorious Colours!
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with scripting
    • Scavenger worked on a game that won an AGS Award!
    •  
    • Scavenger worked on a game that was nominated for an AGS Award!
I made these SCI fonts for my game, but since they're based on existing fonts, I wanted to release them for anyone to use.

You can get them HERE.

The ZIP file includes:

HARD CODED
font.hardcoded.0
font.hardcodedvarwidth.0

The font used on the Intellivision console, both monospace and variable width. Contains the same garbage sprites as the Intellivision's GROM in indexes 0-20, just in case you're into that.

TUBBY
font.tubby.0
font.tubbyshadow.0

The font used in Ocean's Magic Boy (and probably other Ocean games), in monospace. Includes a shadow font, again, just in case you're into that.

TOM THUMB
font.tomthumb.0

Tom Thumb, a tiny Monospace font.

SONIQUE
font.sonique.0
font.sonique.outline.0

The stage title font used in Sonic the Hedgehog 1. I thought it had a nice art deco look. Has it's own outline font, so use that instead of the auto-outliner. No lowercase.

OVERLOOK
font.overlook.0
font.overlook.outline.0

A font based off of the one used in Hotel Mario, for kicks. No lowercase.

I like doing these. I would like to expand them out to the full ascii spectrum, but Radiant would need to update Fontedit again for me to do that, and I'm not sure anyone uses SCI fonts anymore. It's all TTFs and OTFs these days, which is a shame, because nothing beats a good hand crafted bitmap font.
« Last Edit: 21 Mar 2013, 22:54 by Scavenger »

Problem

  • Cavefish
    • I can help with animation
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with scripting
    • I can help with translating
I composed some music for a MAGS game last month, but the author obviously lost interest in his game. I asked him twice if he was still working on it, but he didn't even bother to answer.
So now I have two tracks that I don't have any use for, and I might as well contribute them to this thread. They are seamlessly loopable, and if somebody wants to use them in a game, feel free to do so. Both are quite cheerful, but different in style:

https://dl.dropboxusercontent.com/u/1891681/music/free/unused1.ogg
https://dl.dropboxusercontent.com/u/1891681/music/free/unused2.ogg




Ghost

  • AGS Baker
  • Nerf on!
    • Ghost worked on a game that won an AGS Award!
    •  
    • Ghost worked on a game that was nominated for an AGS Award!
They are seamlessly loopable, and if somebody wants to use them in a game, feel free to do so.

That's a really nice offer there! Do you have titles for these; the first one sounds a good fit to a little side-project I have, and I like to give credits where credit is due  (nod)

miguel

  • Onions? Give me back my onions!
    • miguel worked on a game that was nominated for an AGS Award!
Problem,
you should tell the community who was the guy that doesn't even answer your messages.
What he did is bad and he should know that we all know what he did.

Btw, nice stuff you have there.
Working on a RON game!!!!!

Problem

  • Cavefish
    • I can help with animation
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with scripting
    • I can help with translating
@Ghost: I haven't given them any titles yet. If you like, you can give it a title according to its use in your project. :)

@miguel: Thank you! I don't want to pillory anybody, so I won't make the name public.

Baron

  • Mittens Serf
  • Not-so-Evil Banana Dictator
    • I can help with AGS tutoring
    • Best Innovation Award Winner 2011, for the concept and management of SWARMAGS
    • I can help with voice acting
    • Baron worked on a game that was nominated for an AGS Award!
Wow, good score Ghost!  That first track is cheerfully awesome!

And, obviously, good score Problem, too! ;)