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Author Topic: Batling: Rise to Power ***CANCELED***  (Read 2902 times)

Akumayo

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Batling: Rise to Power ***CANCELED***
« on: 01 Aug 2004, 22:44 »
Sorry for booting this up to the front, and sorry to all those who put monsters into it, but Batling: Rise to Power is being canceled.  I cant do it anymore.  Too many bugs, so much dialogue, I can't handle it!!!  If anyone wants the sourcecode so they can adopt it or whatever, e-mail me at akumayo@hotmail.com and we'll work something out.

Special thanks for trying Ozwalled, sorry.
« Last Edit: 31 May 2005, 21:34 by Akumayo »
"Power is not a means - it is an end."

Ishmael

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Re: Batling: Rise to Power (screenshots)
« Reply #1 on: 02 Aug 2004, 07:48 »
I think doing something for the GUI might improve the look, but that's just me, as I am a GUI-maniac...

But anyway, looks cool :) Me looking forward to.

----- EDIT: Friggin' typo... -----
« Last Edit: 04 Aug 2004, 17:54 by Ishmael »
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

mousemat

  • HUFF!!
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Re: Batling: Rise to Power (screenshots)
« Reply #2 on: 02 Aug 2004, 13:01 »
your grafix are the same as my game ,not to detailed but done neat and quick.
i want this game  ;D
i will download the demo and as soon as it is finished i will download it again!

GOOD LUCK WHEN FINISHING THE GAME!  ;)
Oh yer moon walkin'
www.freewebs.com/bkreview/

Akumayo

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Re: Batling: Rise to Power (screenshots)
« Reply #3 on: 02 Aug 2004, 20:07 »
Ishmael:  What exactly do you think I should do to fix up this GUI?  Right now, the GUI originally shows the targets on all four buttons, when the cursor moves over the buttons, they reveal what they do, Strike, Recover, Increase Power, Decrease Foe Power.  How should I improve my GUI???

Mousemat:  Cool

Anyone find any bugs, etc.??
"Power is not a means - it is an end."

Barbarian

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Re: Batling: Rise to Power (screenshots)
« Reply #4 on: 03 Aug 2004, 02:51 »
Looks cool. I'll soon try d-load the demo to try it out.

Going by the screenshots here, it looks like the text, "HP: ... LV:" slightly overlaps the edges of the GUI. Maybe you could try and neaten that up?
I suppose you could also make your GUI look more interesting with some kind of background texture and/or image on it too.  But hey, it's your project, so just take or reject any suggestions as you see fit for your game.

Good luck with your project.
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

Akumayo

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Re: Batling: Rise to Power (screenshots)
« Reply #5 on: 03 Aug 2004, 20:06 »
I will add images behind the HP GUIs soon...  thanks for the suggestion
"Power is not a means - it is an end."

remmies

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Re: Batling: Rise to Power (screenshots)
« Reply #6 on: 03 Aug 2004, 21:35 »
 ;D great game, u seem very good with scripting, very good!

Moox

  • Losttraveler
Re: Batling: Rise to Power (screenshots)
« Reply #7 on: 04 Aug 2004, 00:41 »
Thats really fun, please add a run option to battle

Akumayo

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Re: Batling: Rise to Power (screenshots)
« Reply #8 on: 04 Aug 2004, 00:46 »
Remmies-Thank you, but I am not a very very good scripter....

LostTraveler-  No way, you only batle monsters in self-defense anyway, if you could run from them there would be no point, I do plan to make the Batle Guide accesable during batle though, if that helps.
"Power is not a means - it is an end."

Ishmael

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Re: Batling: Rise to Power (screenshots)
« Reply #9 on: 04 Aug 2004, 17:58 »
I might give you a hand with the GUI, if I know how it exacly works.. but my main point was brought up, appearanlty it was the look of it.

(If you've played any of my games, you should understand my relation to GUIs... maybe)
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Akumayo

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Re: Batling: Rise to Power (screenshots)
« Reply #10 on: 10 Aug 2004, 16:48 »
Ishmael:  Okay then, perhaps I will sometime, btw, do you know what the transparent color for a GUI is, I can't seem to find it....
"Power is not a means - it is an end."

Mr Jake

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Re: Batling: Rise to Power (screenshots)
« Reply #11 on: 10 Aug 2004, 16:51 »
0

game looks good, cant wait to see it, and TEH EVIL HAT :P

Akumayo

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Re: Batling: Rise to Power (screenshots)
« Reply #12 on: 11 Aug 2004, 17:53 »
Hotsptot-  You are in luck, when I release the next demo, the EvilHat will appear near the Forest Ruins!!!




***IMPORTANT NOTICE:***
            ***  BATLING:  RISE TO POWER HAS BEEN PUT ON HOLD DO TO THE INFERNAL MENACE...........SCHOOL!!!!!!!!!***
« Last Edit: 07 Sep 2004, 23:02 by Akumayo »
"Power is not a means - it is an end."

Akumayo

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Re: Batling: Rise to Power ***CANCELED***
« Reply #13 on: 31 May 2005, 21:35 »
CANCELLED
"Power is not a means - it is an end."