Crafting Conversations

Started by Trumgottist, Mon 16/08/2004 00:56:23

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Trumgottist

The Crow's Nest now has its first article for developers, and it's written by noone less than Ian Schlaepfer. http://trumgottist.com/crowsnest/article.php?id=design1

Expect more to come, TCN is still evolving...

chapter11studios

Excellent article! Some good things to keep in mind in there.

Goldmund

I'm not really impressed, it was rather basic.

I don't know who is the guy who wrote this article, but I'm of an opinion that we wrote more insightful and in-depth articles in the GTD topics and elsewhere....

Trumgottist

#3
Quote from: Goldmund on Mon 16/08/2004 23:51:04
I don't know who is the guy who wrote this article

You haven't heard about the Apprentice games? Then you really should download them *now*. Top stuff.

Goldmund

Oh, then apologies are due, the way you presented him made me think that these are "some words of truth from a professional-who-knows-how-to-do-it." :)
Sorry.
Still, have you read the GTD topics? I believe that they deserve some wider exposure.

Ben

#5
It is pretty basic.. I think it could be useful to beginner's though. I've played a lot of games with horrible dialogue. It almost makes me wonder if the developer has ever had a real conversation before  := .. Or they don't plan anything, at least. This article is a good starting point, and mentions some things that a lot of inexperienced AGSers neglect.

I do like the GTD topics though. I wish there were more of them (and that they had their own forum, so that they'd be easier to find)..

Trumgottist

Quote from: Goldmund on Tue 17/08/2004 00:10:36
Oh, then apologies are due, the way you presented him made me think that these are "some words of truth from a professional-who-knows-how-to-do-it." :)

Well, they have shown some evidence of knowing how to do it, and for me who am still working on my first adventure game it gave some things to think about. Apology not needed, but accepted anyway. :)

QuoteStill, have you read the GTD topics? I believe that they deserve some wider exposure.
GTD? Is that one of the AGS-forums? (Looks at the forums index, becoming more confused.) I can't see which one it'd be. (Gets bright idea and searches the forums for GTD.) Aha!

I think I recognise some of those, but I have not read them all. Being an outsider here (Sludger rather than an AGSer) this is the only AGS forum I have visited and only infrequently. I'll read them later, thanks for the suggestion.

Trumgottist

Quote from: Ben on Tue 17/08/2004 00:14:08
(and that they had their own forum, so that they'd be easier to find)..
You mean like this one?

Goldmund

Trumgottist:
GTD is short for Game Theory Discussion, a rather short-lived but fruitful idea of BionicBill.
Most of them are rather descriptive than prescriptive, but I think that in some we went into territories of design theory uncovered before.
The links for your convenience:

What's wrong with adventure games? moderated by Bionic Bill:
http://www.agsforums.com/yabb/index.php?topic=7763.0

Backgrounds and "mise en scene" moderated by DGMacphee:
http://www.agsforums.com/yabb/index.php?topic=10957.0

Giving personality to characters moderated by me:
http://www.agsforums.com/yabb/index.php?topic=8248.0

Minority characters in adventure games moderated by GarageGothic:
http://www.agsforums.com/yabb/index.php?topic=8033.0

Creating atmosphere by Barcik:
http://www.agsforums.com/yabb/index.php?topic=11341.0

and

Media analyses of games by DGMacphee:
http://www.agsforums.com/yabb/index.php?topic=12697.0

We also had a really nice thread about theory of puzzle design, yet I cannot find it. Anyone to the rescue?

veryweirdguy

Quote from: Goldmund on Tue 17/08/2004 00:54:51
We also had a really nice thread about theory of puzzle design, yet I cannot find it. Anyone to the rescue?

This thread had a couple of links in it, not sure if it's what you are looking for:

http://www.agsforums.com/yabb/index.php?topic=7570.0

(There is one massive discussion on the matter from the EZboard days)

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