Author Topic: Invasion of the Floating Death Orbs (Non-Adventure Game) (Demo Available)  (Read 1468 times)

Baron

  • Mittens Serf
  • AGS Baker
  • Rottwheelers
  • Not-so-Evil Banana Dictator
    • I can help with AGS tutoring
    • Best Innovation Award Winner 2011, for the concept and management of SWARMAGS
    • I can help with voice acting
    • Baron worked on one or more games that was nominated for an AGS Award!
Anouncing a work in progress:

   

With working DEMO available here.

   Your objective is to save survivors from a space crash while fending off the heinous floating death orbs with your pixelated ray gun!
The graphics are reminiscent of early 1980s arcade style games... Wait, the whole game actually is.  I was interested in what some folks around here were doing in terms of programming action games with AGS and thought I'd try my own hand at it.  There's one playable level but it just runs on forever (i.e. you can pretty much achieve an infinite score, but can not advance).  I didn't use any kind of funky collision system, just simple character[SHOT].x comparisons and it seems to work pretty well.  I envision this project evolving into something more challenging in the future (i.e. in subsequent levels, I suppose), but I thought I'd post what I had so far.
   Oh, before anybody points it out: I know there's only one screen shot, but that's pretty much all there is to see!  I tried posting "action" shots, but since outer space is so very big and your rocket is so very small, it just didn't look too appealing...
« Last Edit: 08 Feb 2005, 00:10 by BaRoN »

very cool game.  Its kind of difficult until you get the hang of it.  I like turning off my thrusters and just glide and shoot.  Good work.

-Pizzaman

Baron

  • Mittens Serf
  • AGS Baker
  • Rottwheelers
  • Not-so-Evil Banana Dictator
    • I can help with AGS tutoring
    • Best Innovation Award Winner 2011, for the concept and management of SWARMAGS
    • I can help with voice acting
    • Baron worked on one or more games that was nominated for an AGS Award!
Yeah, I know what you mean about just gliding and sniping at your enemies -it really makes the game.  It wasn't possible in version 1.0 and it was really hard to shoot the orbs without running into them.  So I thought to myself, "wouldn't it be cool if the rocket could turn and shoot without changing direction?"  And the rest is history....