Jibble

Author Topic: Coding Contest: WINNER: Babar  (Read 13578 times)

SSH

  • Flying round the world at the speed of haggis
    • I can help with scripting
    • SSH worked on one or more games that won an AGS Award!
    •  
    • SSH worked on one or more games that was nominated for an AGS Award!
Coding Contest: WINNER: Babar
« on: 27 Oct 2005, 18:59 »
scotch said I could... and sorry dkh for stealing your idea, but here we go:

We have competitions for artists and musicians and stroywriters  but none for the REAL wokrers who make AGS games great, yes, I mean coders.  Slogging away behing a hot keybaord for hours, they recieve little credit and deserve more. So, lets test their skills and raise up one above all the others. When I win, you will see me for the god-like figure I am. Or the remote possibility that someone else wins...

Anyway, after some discussion or IRC, here's the Theme:

FIGHT!

Many adventure games have fight engines, but they are all different, so take your pick and script one up in AGS. It can be turn-based or realtime, Indy-like, RPG battle systems, street fighter style, shooting, anything really

I propose that we spend a quick day talking about any rules changes, time changes etc that might be required and start coding at the end of Friday. Don't jump the gun, as the rules may change!

Here are the rules:

1. Must be open-source. We can hardly inspect your coding if we cant see it.
2. Must contain instructions for how to add to an existing game, this will obviously be easier if the scripting is done as a module
3. Only use of the 3D, TCP/IP and maths plugins are allowed: if you want to use another, say quickly before we finalise the rules. Certainly, no NEW plugins are allowed, this is AGS scripting we're competing at
4. Must provide sample game using the fight engine (obviously!)
5. Team efforts are allowed, and you're probably expected to get help for sprites, etc from elsewhere.
6. As far as possible, entries will be judged on their scripting and gameplay rather than GFX, SFX, music, etc.
7. Winner will be decided by 1 week of voting at the end.

I propose that we set a 3 week deadline for the end of the competition. Not too long or people lose interest, not too short so we can be ambitious.

And please, like MAGS, post here if you're thinking of enetering. And please post if you're a spriter, etc. who can offer their services to scripters who need a few images of a guy throwing a punch.

Let the fight commence!
« Last Edit: 27 Nov 2005, 08:20 by SSH »

Re: Coding Contest:
« Reply #1 on: 27 Oct 2005, 20:21 »
I have already got an open sourced AGS fight game.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20327.0
May I join the competition with this entry? I will edit the game according for the rules; for example, I will add some instructions how to make a game over the source code.
Games are art!
My horror game, Self

SSH

  • Flying round the world at the speed of haggis
    • I can help with scripting
    • SSH worked on one or more games that won an AGS Award!
    •  
    • SSH worked on one or more games that was nominated for an AGS Award!
Re: Coding Contest:
« Reply #2 on: 31 Oct 2005, 09:10 »
Well, since you're the only person to express interest...  :'(

C'mon guys, where are all the people who were sayign "Yeah!" in the Gen Gen thread about this?

magintz

  • Mittens Knight
  • Just because I rock doesn't mean I'm made of stone
    • I can help with story design
    • I can help with web design
    • magintz worked on one or more games that was nominated for an AGS Award!
Re: Coding Contest:
« Reply #3 on: 31 Oct 2005, 09:18 »
Hmm, could be interesting, I may fiddle around and see if I can come up with a pokémon style entry.

Anyway... more later.
When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

Scummbuddy

  • Mittens Knight
  • Give Stylish Confetti to BoZo - Wheee!
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with voice acting
    • Scummbuddy worked on one or more games that won an AGS Award!
Re: Coding Contest:
« Reply #4 on: 31 Oct 2005, 13:29 »
I was thinking of developing a third person shooter engine, that i will be needing for my Zombies Ate My Neighbor game.
This just may be the thing that kicks my butt into gear to get to work on it.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Ishmael

  • I put AGS on my CV.
    • I can help with translating
    • Ishmael worked on one or more games that won an AGS Award!
    •  
    • Ishmael worked on one or more games that was nominated for an AGS Award!
Re: Coding Contest:
« Reply #5 on: 31 Oct 2005, 14:35 »
I'm in, if shooters count as fighting engines, and if I find a spriter (or can be arsed to rip Doom :=)
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

SSH

  • Flying round the world at the speed of haggis
    • I can help with scripting
    • SSH worked on one or more games that won an AGS Award!
    •  
    • SSH worked on one or more games that was nominated for an AGS Award!
Re: Coding Contest:
« Reply #6 on: 01 Nov 2005, 11:01 »
OK then, there seems to be a BIT of interest! I'll maybe have a go myself, too.

Deadline is set to  the end of Friday 18th November, 23:59 GMT.

Akumayo

  • Is Watching You
    • I can help with AGS tutoring
    • I can help with play testing
    • I can help with scripting
    • I can help with story design
    • I can help with voice acting
    • Akumayo worked on one or more games that won an AGS Award!
    •  
    • Akumayo worked on one or more games that was nominated for an AGS Award!
Re: Coding Contest: NOW- Friday 18th November
« Reply #7 on: 01 Nov 2005, 23:54 »
It's about time!  I have a battle engine ready... but it isn't open source, and it never will be... MUHAHAHAHAHAHAHAHA!!!  I'll work on another though, an open source, similar to mine, but not mine at the same time....yes...I can see it all now... yes.. good... good...

CRAP!!!  I can't enter this one guy's, I promise I'll do mest best to squeeze into the next one... crap crap crap, stupid moving!!!
« Last Edit: 06 Nov 2005, 22:05 by Akumayo »
"Power is not a means - it is an end."

Re: Coding Contest: NOW- Friday 18th November
« Reply #8 on: 12 Nov 2005, 20:13 »
I might enter this ... depending on the amount of time I have ... We're currently writing exams so I might not get it done.

Do we have to use AGS 2.7 or I can I use my 2.6 version?

SSH

  • Flying round the world at the speed of haggis
    • I can help with scripting
    • SSH worked on one or more games that won an AGS Award!
    •  
    • SSH worked on one or more games that was nominated for an AGS Award!
Re: Coding Contest: NOW- Friday 18th November
« Reply #9 on: 13 Nov 2005, 08:14 »
Well rule 2 will be easier with AGS 2.7, but as long as you stick to the rules 2.62 is OK.

O the other hand, if you're the only entry but bend the rules a bit... :=

Re: Coding Contest: NOW- Friday 18th November
« Reply #10 on: 14 Nov 2005, 04:29 »
Oh crap, I didn't see rule two ... I'm gonna have to chnge a few things now :P

Re: Coding Contest: NOW- Friday 18th November
« Reply #11 on: 17 Nov 2005, 14:50 »
ZorTech presents ...

Shootout!



Download now!

Enjoy =)

(I know I was a bit lazy, don't ostracise me, I'm in the middle of exams and thus very short on time and patience hehe)

Scummbuddy

  • Mittens Knight
  • Give Stylish Confetti to BoZo - Wheee!
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with voice acting
    • Scummbuddy worked on one or more games that won an AGS Award!
Re: Coding Contest: NOW- Friday 18th November
« Reply #12 on: 17 Nov 2005, 15:28 »
I don't think I can make the deadline, but even if the competiton closes, I will still continue it and hopefully have it done next week, when things are less hectic around here.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

SSH

  • Flying round the world at the speed of haggis
    • I can help with scripting
    • SSH worked on one or more games that won an AGS Award!
    •  
    • SSH worked on one or more games that was nominated for an AGS Award!
Re: Coding Contest: NOW- Friday 18th November
« Reply #13 on: 17 Nov 2005, 15:48 »
Just so you know, Zor's coding is unreadable and has no instructions on how to integrate into another game. However, it is kind of fun although I ran out of ammo and had to just leave the aliens for ages to come and kill me...

Anyway. If anyone else submits something with a modicum of readability, I think Zor'll be beaten!  ;)

Re: Coding Contest: NOW- Friday 18th November
« Reply #14 on: 17 Nov 2005, 15:49 »
Hehe, sorry about that :( it's just the way I code. (untidy, I know.)

P.S. The trick to getting the most out of your ammo is to shoot them when they're in the top half of the screen ;)
« Last Edit: 17 Nov 2005, 16:01 by Zor »

SSH

  • Flying round the world at the speed of haggis
    • I can help with scripting
    • SSH worked on one or more games that won an AGS Award!
    •  
    • SSH worked on one or more games that was nominated for an AGS Award!
Re: Coding Contest: NOW- Friday 18th November
« Reply #15 on: 18 Nov 2005, 16:58 »
OK, since there's only one entry so far can those who are trying to get something finished for this, please announce now if they need extra time? I'd be prepared to stretch it to end of Monday if required, I think...

Re: Coding Contest: NOW- Friday 18th November
« Reply #16 on: 18 Nov 2005, 18:51 »
Actually I would want to enter with the Ahmet's AGS Fight Game; but I had made it a long time ago.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20327.0
So I am not sure if it should be counted as a real entry.
Games are art!
My horror game, Self

SSH

  • Flying round the world at the speed of haggis
    • I can help with scripting
    • SSH worked on one or more games that won an AGS Award!
    •  
    • SSH worked on one or more games that was nominated for an AGS Award!
Re: Coding Contest: NOW- Friday 18th November
« Reply #17 on: 19 Nov 2005, 08:59 »
Sorry for being late on this, but the forums seem to have been down all night: anyway, scotch and Babar are getting an extensio for their entries, and maybe i can fit one in too. 23:59GMT Monday...

Babar

  • Creator, Mutator and Defecator
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • Babar worked on one or more games that won an AGS Award!
    •  
    • Babar worked on one or more games that was nominated for an AGS Award!
Re: Coding Contest: NOW- Friday 18th November
« Reply #18 on: 19 Nov 2005, 09:32 »
Canyon Runner!
A combined effort from most of the AGS Forums, more specifically Ashen, Ishmael, Scotch, SSH, with (I'd like to think), myself doing the major stuff. The game graphics are by Stefano, which increases the AWESOME value by a factor of 17.5.

Unfortunately, my coding is very sloppy, and aside from a few last minute comments, not documented at all. Since I have no idea how to make modules, I could tell you that after setting up the room, copy the code from the Rep_ex to the rep_ex of your room, and the code from the "before screen fades in" to the "before screen fades in" of your room. Obviously, you'll probably have different names for your own characters, views, GUIs, sprites, so you'll have to put those in yourself.

EDIT: Sorry, fixed now.
« Last Edit: 19 Nov 2005, 20:15 by Babar »
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Re: Coding Contest: NOW- Friday 18th November
« Reply #19 on: 19 Nov 2005, 19:56 »
Please, Babar, tell me HOW I'm supposed to register on your site!

Edit: Nevermind, thanks!
« Last Edit: 20 Nov 2005, 05:28 by Zor »