A Day With Michael

Started by theatrx, Tue 29/11/2005 09:23:09

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theatrx

Here is  a game that I've been working on for the last month.

AGS is daunting...

It's my first time out with AGS... I'm having a blast...

Oh...

What is the story about?

This guy finds himself in a nice place... but things may or may not be as nice as they seem.  He meets some cool people... finds cool stuff and picks up what he thinks he needs... Death comes close a number of times but he evaids it like the Adventure Hero he is... In the end... everyone is happy... Even if they do have to die a couple of times on the way to happiness...

There you have it... My game in a nutshell.

Screenshots



more ...
http://theatrx.8m.com/ADWM1.jpg
http://theatrx.8m.com/ADWM4.jpg
http://theatrx.8m.com/ADWM5.jpg
http://theatrx.8m.com/ADWM6.jpg
http://theatrx.8m.com/ADWM7.jpg
http://theatrx.8m.com/ADWM8.jpg
http://theatrx.8m.com/ADWM9.jpg
http://theatrx.8m.com/ADWM10.jpg
http://theatrx.8m.com/ADWM11.jpg
http://theatrx.8m.com/ADWM12.jpg

Hope you like the shots... I sent them to my son already and he's really maxed on his face being in the game... And his new wife...

Some Music:
http://theatrx.8m.com/ADWMMusic1.mp3
http://theatrx.8m.com/ADWMMusic2.mp3

Steve (THEATRX)

Edit by Darth - Thanks for the update Steve
Life is a banquet and most poor sonsofbitches are starving to death

Phemar

#1
Well firstly since this is your first game with AGS I'm gonna help you out a bit:

1. Make a practice game first. Read the manual, learn everything there is to know so when it gets to your PROPER game that you want to make, you at least have some tangible knowledge on how the engine works.
2. Plan out everything in advance, create a design document and figure out the puzzles. You don't want to get halfway through and realise you're stuck because you haven't planned everything.
3. Don't type your subject in caps.
4. Try uploading the images to a source like www.2dadventure.com or www.photobucket.com. I doubt people will download a whole zip just to view a few images (especially one that's 4 megs! I know I haven't).
5. Please don't double-post, it's in everyone's best interests!

But aside from that, welcome to the forums and hopefully we can expect some quality games from you in the future!

Ozzie

Looks like a pretty weird fun game.....ah, that's what I love about AGS, that it allows every person to tell his own story, to transform his fantasies into a digital truth, so games get crafted that never had a chance on a commercial market. They are just too unpolished, too bulky, but have endless much charme and are very personal.
This seems to be such a game.  :)
Well, I'm awaiting it!
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