Jibble

Author Topic: Quest Fighter: beat-em-up with Graham and Roger!  (Read 9929 times)

Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #20 on: 10 Apr 2006, 23:31 »
Ooh me! me!

Super Quest fighter XL 2 extreme bouncy boobs edition! (Made by Tecmo)

I uh... didn't like the game, anyway. The normal attacks are useless.

Nice graphics and stuff though!

duu

Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #21 on: 11 Apr 2006, 10:42 »
Hilarious game! Make MORE MORE MORE!  ;)

Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #22 on: 11 Apr 2006, 16:05 »
Okay, since you already figured most of the moves out, I've uploaded a full moves list... http://www.geocities.com/wombatgray/qfmoves.htm

A sequel would be very fun. I cuold think of several cool moves for Bobbin Threadbare, for example. Or Laura Bow. Or, instead of the question mark suggested, the @ from nethack! I'll think about it; if someone wants to volunteer in extracting sprites that would be appreciated :)

Oh yeah, Devon Aidendale is the hero's name in Sierra's official guidebook. And it sounds nice. That's why.

Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #23 on: 14 Apr 2006, 00:34 »
Ahhhhh!  I didn't know Sierra hada name for the QFG hero.

Never heard of nethack or the @.  But I'd really love to see a question mark for the main character of MYST!  Maybe that's just because I am a die-hard Myst-series junkie.  Or if not a question mark, then maybe a black shadowy outline or something.  He'd be a pretty nifty "secret character" that has to be unlocked somehow.  Moves could include things like:

-Link: He opens a book and teleports to right behind the enemy.
-Book Throw: He throws a book at the enemy.
-Tree Rise: A wooden wheel appears, which he turns, and a big tree suddenly rises up beneath the enemy, doing a ton of damage.  A good nearly-unavoidable move.
-Brothers' Dilemma: Looks just like the Link move, but instead of teleporting he duplicates himself to the other side of the enemy.  The duplicate is an illusion that just moves around, doesn't attack. The enemy doesn't know which one is the "real" character so this buys you a little time.

And if you want to make him really really tough...

-The Prison Book: Through a chain of something like 15 or 20 secret keypresses, he traps the enemy in a Prison Book, defeating him instantly.  Completely unavoidable.

(shrug) just a thought.  I'd love to see Bobbin Threadbare too as you suggested--that's one I hadn't thought of.  In that same vein, Robert Foster of "Beneath a Steel Sky" might be a good character too.

Ooooooooo!  I just had a brainwave!  What about Gabriel Knight?!!

Mortadelo

  • for rent
Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #24 on: 14 Apr 2006, 03:34 »
Yeah, Gabriel Knight would be a really awesome character, with moves such as attack with his dagger, some kind of protection with his medallion, and when he beats the other player he could touch his hair as he did in Gabriel Knight I  ;D

You could introduce Robin Hood from the game Sierra made about that character, including moves like using his bow, mutate yourself into a tree (believe me, THAT happened in that game  ::)), etc

And Freddy Pharkas too, he could use his silver ear throwing it like a shuriken or something like that, even he could poison the other player using his medicines  :D

My options for the sequel: Gabe Knight, Laura Bow, Rosella (the character from the KQ's series), Robin Hood and Pharkas  ;)
"You know, you come from nothing, you're going back to nothing. What have you lost? Nothing"

"Life's a piece of shit when you look at it. Life's a laugh and death's a joke; it's true."

Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #25 on: 14 Apr 2006, 07:18 »
-The Prison Book: Through a chain of something like 15 or 20 secret keypresses, he traps the enemy in a Prison Book, defeating him instantly.  Completely unavoidable.

Wow that would be great! Especially when you go against the AI and die by default! I'm phoning up Peter Molyneux right now and telling him I've found a fantastic game designer!  :P

Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #26 on: 17 Apr 2006, 21:32 »
I have looked at Lara Bow but she doesn't really have much frames that could be used for fighting. Sorry. I don't own Gabriel Knight. But Robin Hood and Freddy Farkas would work.


Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #27 on: 18 Apr 2006, 02:00 »
Wow that would be great! Especially when you go against the AI and die by default! I'm phoning up Peter Molyneux right now and telling him I've found a fantastic game designer!  :P

-Through a chain of something like 15 or 20 secret keypresses

1. I never said that the AI could play this character.
2. If it takes that many keypresses, then even if the AI could play that character, you would know it was doing the move by all of the movement-with-no-purpose it was doing, and if you are hitting it as much as you can, it will never have a chance to DO the move.

Before you make sarcastic attacks at someone, it helps to actually read what they wrote, and what they didn't.  Just some helpful advice for the future.

DeadSuperHero

  • There's no sense crying over spilled tears.
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with scripting
Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #28 on: 19 Apr 2006, 18:01 »
My God, that was a truly hilarious game.
Any chance of releasing source code so anyone can add whatever characters they want?
Check out my game: Life is a Party!

The fediverse needs great indie game developers! Find me there!

Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #29 on: 19 Apr 2006, 18:52 »
Oh my god!
This game combined with the internet plugin! Imagine the powers!
 With them I could be a, a superhero!!!
Mwahahahaha! Ha.




Peace.
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Violets are #0000FF
All my base
are belong to you

Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #30 on: 24 Apr 2006, 13:58 »
2. If it takes that many keypresses, then even if the AI could play that character, you would know it was doing the move by all of the movement-with-no-purpose it was doing, and if you are hitting it as much as you can, it will never have a chance to DO the move.

But that's not how the AI works. But such a move could work as a Fatality, I think.


My God, that was a truly hilarious game.
Any chance of releasing source code so anyone can add whatever characters they want?

Well, I guess, if you want a character added you tell me about it, or send me the graphics. That would be more easy since the source code is not really easy to read and not commented and anything.


Oh my god!
This game combined with the internet plugin! Imagine the powers!

Oh that would be a fun idea! Where do I find this plugin, I'll see if I can work with that.



Oh yeah since I don't think anyone has figured this out, to play as Devon you go
Spoiler: ShowHide

URDLURDL+enter from the character selection.


Re: Quest Fighter: beat-em-up with Graham and Roger!
« Reply #31 on: 26 Apr 2006, 15:17 »
I'm not sure where you could exactly get it by it is made by a-v-o and he calls it TCP/IP plugin, so if someone whishes to add some information to these facts, it would be  cool.

Peace.

Edit: OK, check this out to see how it all came out.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24828.msg309499#msg309499
« Last Edit: 26 Apr 2006, 15:20 by Czar »
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you