Hey, all. I'm Ian but you can just call me Kyrr.
As is probably par for the course, I grew up playing adventure games. From Beneath a Steel Sky, to Grim Fandango. While I wouldn't say they are my favorite genre of games, I think they present something really unique and special that's all but gone from modern gaming.
I only recently happened upon AGS, and it was kind of a kismet discovery. I've had a project in mind the last few years for an old-school adventure game that I wanted to make, but didn't know the best way of going about it. I tinkered with GameMaker and, while I learned how to make some simple games like asteroids or platformers, making a fairly logic-heavy program like an adventure game from scratch was a little beyond my layman wheelhouse. Skip forward to a week or so ago, I was watching old episodes of Ross' Game Dungeon on youtube. He did a video about an adventure game that looked like it was drawn by a child in MSpaint (I don't say that to be denigrating. I mean, it was filled with typos and stuff. I think it was made by a kid). I figured out the game came out relatively recently (as in, the last few years, not the last few decades) and was made with something called AdventureGameStudio. I was filled with a sense of "if this person can do it, I should able to, too." So, a short bit of googling later, and here I am. I've been following the Densming tutorial videos and they're great! I haven't finished all of his lessons yet, but even with what I've learned so far, I'm pretty excited and hopeful about what I can do with the software.
As for my project, I won't go into too much detail since I've only got a handful of sprites in a test game right now. But I want to make an adventure game that will serve as a prequel to my novel. I've got the whole story in my head and I'm penciling a more complete script into a notebook. Meanwhile, I'm not much of an artist, but I think I've cobbled together some not half-bad character sprites. However, I'm pretty terrible at backgrounds. So, at some point, I'll probably commission someone to make better ones. And probably music too, although I'll try my hand at slapping together some chiptune music first. See just how bad I am.
Anyway, that's me. I'm looking forward to checking out some of your games, getting to know some people, and taking advantage of the vast wealth of knowledge I'm sure is resting within the forums here.