Author Topic: Nelly Cootalot: Spoonbeaks Ahoy! HD - Launches 23rd May  (Read 96587 times)

mätzyboy

  • Oooohhh... The black suit...
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #120 on: 29 Apr 2007, 20:51 »
It took a long time before I found the time to play the game. Now, however, I have and it was indeed lovely! I think it is of excellent quality! Not only funny and pretty, but also well designed puzzlewise!

I think a voicepack would be a wonderful addition to the game, but I fully understand this is a project you have as a hobby, and it is completely fine the way it is.

Extra plus for Jolly Roger!!

Cheers!

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #121 on: 30 Apr 2007, 22:41 »
It's been a long time ago I have been here..
But today I completed your wonderful pirate game :)
And I simply MUST tell you: it was marvellous!!!! :D

Thank you so much for a bug free game with wonderful graphics, great puzzles  and an exciting story. (Even though I must admit I never would have succeeded in solving the decoding puzzle on the wall without having any hints from here :P) But ok...I'm a woman without logical thinking ;D

Really great job!!!!
Keep on!

Petra





The Ivy

  • Mittens Vassal
  • Hello again!
    • The Ivy worked on one or more games that won an AGS Award!
    •  
    • The Ivy worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #122 on: 19 May 2007, 19:59 »
Hey Ali,

Nelly Cootalot was all kinds of brilliant. I literally loved everything about it: the character design, the unique animations, the colouring, the music, the premise, the puzzles, and the humour. I showed it to one of my friends and he said it would be a crime if you weren't a professional graphic designer.

There were so many great moments in the game...and a lot of jokes that almost made me fall out of my chair.

Spoiler: ShowHide
The appearance of the cat burglar, the "leper colony", the adorable spoonbeaks, the Cockney duck hunt guy...everything was so well executed and totally unexpected.


The game felt a little slow getting started, but after the first few puzzles I was totally hooked. I have a feeling I'll be playing it again before too long. :)

Do you mind if I put a link to this game on my website?

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #123 on: 21 May 2007, 14:38 »
mätzyboy: I'd love to have time to make a voice pack, but I don't. I think it could be very funny. Though I find it nigh on impossible to say Hook-a-Duck in a cockney accent. I'm pleased you enjoyed it!

Petra: I'm glad there's something in this game even for women without logical thinking! Thank you for your feedback.

The Ivy: The game wasn't that funny, you might want to have someone look at your chair.  I'm very glad you enjoyed the game, and I'd be delighted if you added a link to your site. I'm afraid I'm not a professional graphic designer, though. You can tell your friend to call in the Feds.

ALPHATT

  • lol
    • I can help with backgrounds
    • I can help with translating
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #124 on: 21 May 2007, 17:35 »
This game is COOOOOl ;D
Thank you Ali n m0ds.
Cool music and humor, I really liked tha animations and the art style.
Basicly this game have everything what a game need except there are not enough scenes. (But thats just my opinion coz i love games where there is thousands of rooms.

/sig

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #125 on: 21 Jun 2007, 10:11 »
I'm still playing the game, and must say that it really is an excellent adventure, it's IMHO right up there with Monkey Island and stuff.. I'm looking forward after finishing this one to another one in the future, so I hope you have the time for creating another one ;)

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #126 on: 22 Jun 2007, 18:52 »
Wtcq: Thank yooooool. I like thousands of rooms too, but unless someone buys me a graphics tablet I've no hope of drawing lots of backdrops!

SuperDre: Thanks for the feedback. Any relation to Dr?

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #127 on: 18 Jul 2007, 09:56 »
I finished the game and I very much enjoyed it.
Excellent graphics, addictive music, smart puzzles, cute characters, nice story,... everything a good adventure needs, your game has.
Congratulations, it is a great game!
I hope you're planning a Nelly 2 too, or perhaps already working on it?
Alex

m0ds

  • Guest
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #128 on: 26 Jul 2007, 02:04 »
Your game is haunting me. A friend is attending "The 21st birthdays of Bott and Olafisoye"

Alright, it's loose...but you see where I'm coming from... :P

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #129 on: 28 Jul 2007, 21:19 »
xelanomis: Thank you. I hope that there will be another game but it won't be for a little while. Don't hold your breath, unless you can hold your breath for longer than Guybrush.

m0ds: Amazing. Let us all take a leaf out of m0ds's friends book and bring Nelly Cootalot to life in our daily lives. In other words, talk to birds and steal from Barons.

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #130 on: 01 Sep 2007, 18:44 »
Wow - I thoroughly enjoyed playing this game. Graphics were great and the puzzles aimed just right :) I can't wait to findout what Nelly is going to be up to next!

Great Job!

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #131 on: 01 Sep 2007, 19:02 »
Pick of the month - finally!  :D   ;)
Three cheers for Nelly and rum for everyone!

EDIT: And now Nelly's on jayisgames.com!
« Last Edit: 15 Sep 2007, 16:43 by Groogokk »

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #132 on: 25 Sep 2007, 17:08 »
I'm delighted that the game has been pick of the month! Thanks SSH and thanks for your support Groogokk.

I've become aware of a few nasty bugs, so version 1.5 is available (see first post). This version prevents the game from running in 320x200 resolution. I know CJ advises against that in the manual, but the game cannot be completed in 320x200 resolution and a number of players have had to start again from the beginning.

ladymeba: I'm glad you liked the puzzles, thank you.

Risa

  • Guest
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.5)
« Reply #133 on: 26 Sep 2007, 08:27 »
Hi, just wanted to let you know that I am not a regular to the forum but your game was so good I wanted to tell you! Your girlfriend must love you because you are so funny!

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.5)
« Reply #134 on: 28 Sep 2007, 13:57 »
Risa: Well, it's not because I'm lanky and ginger...

I'm not really very funny, but I do laugh shamefully every time I play-test a new version and come across a joke I've forgotten. My favourite lines come from trying inventory items on characters. Thanks for the feedback!

vertigoaddict

  • "--time for more ambitiousprojects--" Nacho (2007)
    • I can help with play testing
    • I can help with voice acting
    • vertigoaddict worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.5)
« Reply #135 on: 18 Oct 2007, 03:54 »
Have you ever played Croc 2? I think adding a voice pack into this game with dialog would ruin it a bit; but if you made sort of mubling or squeaking sounds (technically cute gibberish) whenever a character speaks it'll make the game much cuter!

I LOVE THIS GAME! Can't wait for the sequel 'It's not Nelly Cootalot 2' (or something like that)

Rasi

  • Guest
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.5)
« Reply #136 on: 18 Oct 2007, 07:47 »
squeeking sounds? gobliins2 comes to mind...

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.5)
« Reply #137 on: 21 Oct 2007, 10:33 »
Great game! Definitely one of my favourite AGS titles... it embraces the best adventure game cliches and absolutely discards the rest!

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.5)
« Reply #138 on: 22 Oct 2007, 23:28 »
Such wonderful games I've missed during my absence! I just loved this game. Finished in about a couple of hours, and enjoyed every moment of it. It really captured that nostalgic MI feel, while being unique in its own right. Great graphical style, and hats off to m0d's music. I did find it mildly irritating having to navigate through the dialogues from the beginning for each different option I wanted to try, but I was too busy laughing at some of the options to be that bothered about it. Very funny, and I dearly hope to see a sequel.  :)

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.5)
« Reply #139 on: 23 Oct 2007, 19:02 »
vertigoaddict: That's an interesting idea... Thanks for the feedback! The sequel is a long way off, so don't hold your breath unless you can hold it much longer than Guybrush.

Bluesman Ben: Thanks Ben, that was my aim.

Pelican: Thanks! The dialogue thing annoyed many people. I'm not sure how a short-cut-once-you've-tried-it dialogue maze would work, though. It's something I'd look into if I were making another similar puzzle.