Saying Something Other Than the Option You Chose

Started by heirofmaul, Mon 02/04/2007 09:19:00

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heirofmaul

Can you make it so that the player character can say something different than the option you choose?  For instance, if the character you're talking to asks, "Would you like some booger soup?" and you get choices to say along the lines of "Dear God, NO!", no matter which you pick, you actually say "Maybe later."

To do this I'm sure you'd have to get into the scripting of the dialogs but as of yet I'm unable to find a way into what your character says, just the @1 etc. labelings.

So is this possible and can someone please explain it to me?  Thank you.

Creator

Just uncheck the 'Say' option in the dialog editer pane and in the dialog script put:
Code: ags

EGO: Maybe later

I'm pretty sure that's what you wanted.

heirofmaul


Ashen

Quote from: The Manual
The "Say" column defines whether the character says the option when the player clicks it. The default is on, but if you want options describing the player's actions rather than the actual words, you may want to turn this column off for that dialog.

And it's not like it's hard to find. Remember to check he manual and the BFAQ before posting.
I know what you're thinking ... Don't think that.

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