Author Topic: The Knobbly Crook  (Read 48131 times)

Re: The Knobbly Crook
« Reply #120 on: 25 Jan 2015, 09:18 »
We both started our projects in 2007! Little did we know we'd still be making them! I love the graphics! I watched the video, nice music! What's funny is I have a "Confess your sins" bit in my game too!

Bavolis

  • Just past the Gnarled Scar.
    • Bavolis worked on one or more games that won an AGS Award!
    •  
    • Bavolis worked on one or more games that was nominated for an AGS Award!
Re: The Knobbly Crook
« Reply #121 on: 25 Jan 2015, 19:58 »
Go team slow-burn! I love confessions because, depending on the tone, they give the player permission to do naughty things.

Bavolis

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Re: The Knobbly Crook
« Reply #122 on: 04 Feb 2015, 03:15 »
One of the last puzzles in the Draft Horse episode, a pulley puzzle. Now I just need to figure out how to make a pulley puzzle work!

https://www.youtube.com/watch?v=kl8WaKEds-s&feature=youtu.be&a

Re: The Knobbly Crook
« Reply #123 on: 16 Feb 2015, 20:16 »
Ever though about doing a kickstarter campaign? This looks too awesome to be a free time only project, why not do it with kickstarter money? :grin:

Bavolis

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Re: The Knobbly Crook
« Reply #124 on: 16 Feb 2015, 22:35 »
The problem is I am working on this mostly by myself, so any Kickstarter funding would be "pay my salary for a year." I don't believe they allow that. So instead, I've got a Patreon up for donations. I'm hoping after the first episode (soon!) is released widely for free, people will be so eager for the second episode that I'll see some donations :)

AnasAbdin

  • Peace, Love and AGS
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Re: The Knobbly Crook
« Reply #125 on: 17 Feb 2015, 03:35 »
I'm hoping after the first episode (soon!) is released widely for free, people will be so eager for the second episode that I'll see some donations :)

Wrong. I'm already so eager (laugh)

Bavolis

  • Just past the Gnarled Scar.
    • Bavolis worked on one or more games that won an AGS Award!
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Re: The Knobbly Crook
« Reply #126 on: 17 Feb 2015, 04:49 »
Ep1 would have been out probably this week, but I decided to add a room instead of going cheap. And then that room needed an into cinematic. And an exit cinematic :)

Bavolis

  • Just past the Gnarled Scar.
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Re: The Knobbly Crook
« Reply #127 on: 01 Mar 2015, 02:50 »
I've got a playable beta with a complete walkthrough of Episode 1 up now. If anyone does play it and finds bugs, I'd be very grateful to you for reporting them. The "official" release should come within the next two weeks. I still need to do a foley pass, the cinematic ending, and some UI/bug tweaking. If you do decide to play through - i'd love to hear an estimate of how long it took to solve!

http://knobblycrook.com/wp-content/uploads/2015/02/KnobblyBeta-1.zip

Bavolis

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Re: The Knobbly Crook
« Reply #128 on: 06 Mar 2015, 14:42 »
And here's a video sample of the Knobbcrookian language you'll hear throughout the game. Always glopa. Glopa glopa glopa.

https://www.youtube.com/watch?v=yAmYWe7Kvj0

arj0n

  • Mittens Vassal
  • art consists in drawing a line somewhere
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Re: The Knobbly Crook
« Reply #129 on: 06 Mar 2015, 14:45 »
Lovely vid, love your art style!

Bavolis

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Re: The Knobbly Crook
« Reply #130 on: 06 Mar 2015, 16:34 »
Thank you!

NickyNyce

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Re: The Knobbly Crook
« Reply #131 on: 07 Mar 2015, 18:19 »
I really really love your art, and the game looks great, but after watching the video, I'm wondering if I can handle hearing the music and the language and reading all at once. Will it be possible to turn the language off?

Bavolis

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    • Bavolis worked on one or more games that won an AGS Award!
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Re: The Knobbly Crook
« Reply #132 on: 07 Mar 2015, 19:25 »
Thanks! Yeah, I'll have two versions so those who don't want the speech can avoid it :)

Once I have all the episodes done (3-4?), I'll compile them into a Director's Cut and might even kickstart some real English voice acting as another option. We'll see how it goes. Note that the sound levels are all over the place right now, too - which makes it harder to focus. Everything is quite LOUD.

NickyNyce

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Re: The Knobbly Crook
« Reply #133 on: 07 Mar 2015, 19:38 »
The language is actually very cool. I think you did a great job with it. There's a super fine line between it working, and possibly being too much to take in. This has to be very difficult to do, so I applaud you for trying. Maybe like you said, if the volumes are done right, it may work out well. I'm certainly interested to see and hear the final result.

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
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Re: The Knobbly Crook
« Reply #134 on: 07 Mar 2015, 20:24 »
Actually I love it just the way it is, only thing I would change would be setting the music lower, but I do that to all games (if there's an option to do that).
The voice and text don't confuse me at all and I think the voice fits right in with the feel of the game. :-D
Of course, that might be because I am used to have subtitles on my movies and shows and have learned how to deal with it... Maybe it's more confusing for those that are not used to subtitles... (roll)
There are those who believe that life here began out there...

Bavolis

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Re: The Knobbly Crook
« Reply #135 on: 07 Mar 2015, 20:34 »
One thing I do try to do is keep mostly the rhythm of English when I record them. So even when the voice tends to wander off the English, I pull it back in for a few words to let the brain catch up. I'll probably go back and find the ones that don't flow as well to match them better. I dropped the music volume by quite a bit this afternoon and it does help!

Calypso

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Re: The Knobbly Crook
« Reply #136 on: 09 Mar 2015, 12:24 »
Very interesting project, Bavolis - not just graphically, but also in terms of music and sound design. I've enjoyed listening to those strange voices, the volume level is probably the only thing that I would tamper with. May I ask what software do you use to edit the voices and what is your workflow (what effects do you apply, etc.)?
Chaos is just patterns we haven't recognized.

Bavolis

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Re: The Knobbly Crook
« Reply #137 on: 09 Mar 2015, 12:31 »
Thanks! I've been using Adobe Audition (I have a creative cloud subscription) - I don't generally apply too many effects. Usually just a pitch shift and sometimes reverb on the stranger voices. I usually try to EQ out the hiss/rumble, too, because my mic is pretty cheap :)

Calypso

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    • I can help with story design
    • Calypso worked on one or more games that won an AGS Award!
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Re: The Knobbly Crook
« Reply #138 on: 09 Mar 2015, 12:48 »
Wow, you're fast :) Thanks for your answer! I should probably take a look at Adobe Audition then.
Wish you luck with your game - I love unique fantasy worlds that go against the flow. It reminds me a little of the "underground" games/interactive movies made by The Residents during the 90s (not that much because of the artwork, but because of the general feel).
« Last Edit: 09 Mar 2015, 12:50 by Calypso Starlight »
Chaos is just patterns we haven't recognized.

Bavolis

  • Just past the Gnarled Scar.
    • Bavolis worked on one or more games that won an AGS Award!
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Re: The Knobbly Crook
« Reply #139 on: 24 Mar 2015, 03:36 »
One more before release. I've just got to tie a couple of things together and finish the sound, then Episode I will be ready to go!

Gummerlung Attack!