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Author Topic: The Knobbly Crook  (Read 49277 times)

Re: The Knobbly Crook: Screens and Demo Room
« Reply #20 on: 22 Jun 2007, 15:14 »
is it a glitch that I appear on the second screen still chained and unable to move or interact with anything but myself?

Bavolis

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #21 on: 22 Jun 2007, 17:18 »
Nope - the glitch is more that the room is there at all. O'Sirus won't be bound to his prisoner transport pole when he's in that area either, so he'll have a regular walking animation.

R4L

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #22 on: 22 Jun 2007, 19:17 »
Wow this is so awesome looking! You must finish this! :D

Good luck on this.

R4L

Re: The Knobbly Crook: Screens and Demo Room
« Reply #23 on: 23 Jun 2007, 03:03 »
Nope - the glitch is more that the room is there at all. O'Sirus won't be bound to his prisoner transport pole when he's in that area either, so he'll have a regular walking animation.

Ah.  Okie dokie then

Bavolis

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #24 on: 03 Dec 2008, 00:22 »
Ah, I know thread necromancy is against forum rules, but seeing as I'm still working on this project and it's my thread, I hope it's ok! I've updated the first post with some new artwork and even updated the demo with some slight changes.

What happened to the game and why is it over a year later? An infant daughter and a wife who works graveyard shift turned me into Mr. Mom for a year, but now I'm back to normal and working hard on the game. I've got all of the important parts of the story mapped out as well as several of the puzzles. I know which rooms I want to include and which NPCs, and now the big hurdle is the artwork. Every blade of grass in there was drawn by mouse, so you can imagine the time it takes to do one.

So... the Knobbly Crook hobbles it's way towards completion and don't be surprised when I start begging for help when I run into any coding hurdles :)

Re: The Knobbly Crook: Screens and Demo Room
« Reply #25 on: 03 Dec 2008, 00:39 »
Absolutely amazing! Loved the graphics; that's some talent there. It's so trippy, and I can't wait for the whole thing.


I remember those blood lust games from YEAARRS ago. I loved 'em, even though I was only ten years old. (sorry I tried to resist mentioning). :P


Bavolis

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #26 on: 03 Dec 2008, 01:00 »
Thanks! I love the Bloodlust stuff for nostalgia too, but it was intentionally offensive and gory. This one should be much more subtle about it. I'm still a hardcore fan of everything horror related, so that will definitely play into it - but I'm aiming more for a slightly darker take on the fantasy universes we grew up with (Labyrinth, The Dark Crystal, Legend). I have to remember to work a Crookianized Brian Froud into the game somewhere as thanks for the inspiration.

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #27 on: 03 Dec 2008, 01:03 »
Perfectly acceptable when it's your own thread.

I am really glad to see this still being worked on... it looks brilliant!

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #28 on: 03 Dec 2008, 01:20 »
Your graphics are amazing.

Bavolis

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #29 on: 03 Dec 2008, 05:03 »
Thanks! Hopefully I'll have more to show soon.

Re: The Knobbly Crook: Screens and Demo Room
« Reply #30 on: 03 Dec 2008, 07:52 »
awesome graphics.

how do you create your grass?
do you draw them blade by blade in photoshop or something.. or rubber stamp / clone them from a pic of just grass?

thnx.

-
"The room is bright. 
You are likely to be vomited upon by a Shrunk."

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #31 on: 03 Dec 2008, 08:36 »
Great to see this is bakc on track..
No more military army stuff. I'm alive and back.

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #32 on: 03 Dec 2008, 08:36 »
YAY!

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #33 on: 03 Dec 2008, 10:14 »
:D :D :D I love the porn pong games and the emulators (these are history...) by Bloodlust software, so I'm more than happy to hear that this is still in progress. :D :D :D

Matti

Re: The Knobbly Crook: Screens and Demo Room
« Reply #34 on: 03 Dec 2008, 15:16 »
Whoa. :o
I love this creative style, it looks amazing. I must have missed this thread somehow, but now I'm extremely curious how this will turn out. Gotta try the demo soon.

Thumbs up and good luck with further development. And again: Great and creative style.

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #35 on: 03 Dec 2008, 15:22 »
The game looks nice, the art style reminds me a little of Death Gate so it's definitely got my interest now. But that's also partly due to never seeing this thread before. Good luck with the game!

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #36 on: 03 Dec 2008, 20:08 »
That is just beautiful.

Bavolis

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #37 on: 03 Dec 2008, 20:51 »

how do you create your grass?

do you draw them blade by blade in photoshop or something.. or rubber stamp / clone them from a pic of just grass?


 

Each blade is an individual mouse click and slash. I do a layer of dark lines, a layer of lighter lines, a layer of dodge, a layer of burn, and then I add color here and there. I do NOT recommend this method as my hand will probably be destroyed before the end of this project. People keep telling me to use a wacom tablet and pen, but my art is actually better with a mouse. I've just been using them for too long to change. Hopefully people will feel my pain in every background (especially those with grass). I'm thinking the Knobbly Crook needs more lawnmowers...

 


I love the porn pong games and the emulators (these are history...) by Bloodlust software, so I'm more than happy to hear that this is still in progress.


 

I actually have all the art assets for a re-made low res version of the first pong game but never found a programmer. Has anyone tried pong with AGS yet? :)

Nikolas

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #38 on: 03 Dec 2008, 20:56 »
I actually have all the art assets for a re-made low res version of the first pong game but never found a programmer. Has anyone tried pong with AGS yet? :)
A musician talking:

If you check a game called Vendetta, very recently released, it's basically the same principal (with no sprites though). You get polygons, you shoot them they divide into smaller pieces and finally dissapear... Seems rather close to me, so, yes, a pong game would be doable with AGS (I think)

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Re: The Knobbly Crook: Screens and Demo Room
« Reply #39 on: 03 Dec 2008, 21:11 »
I love the porn pong games and the emulators (these are history...) by Bloodlust software, so I'm more than happy to hear that this is still in progress.
I actually have all the art assets for a re-made low res version of the first pong game but never found a programmer. Has anyone tried pong with AGS yet? :)

Yours truly. :p