Author Topic: Perspective for scrolling room  (Read 1608 times)

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Perspective for scrolling room
« on: 01 Jul 2007, 22:43 »
Hi!

I want to include a scrolling room in my game showing a town.

I started to make a scatch but now I run into perspective problems:



I think the lines are correct, however if you just look at the right side of the picture the boxes in front of the right house look weird because the vanishing point is outside the picture.

Any ideas, how I can handle this?

cat

Alynn

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Re: Perspective for scrolling room
« Reply #1 on: 01 Jul 2007, 23:28 »
Never has there been a rule that the vanishing point needs to be in the visible plane.

However, that is something you have to deal with when useing scrolling rooms, especially scrolling rooms that are very very long. The farther they are from the vanishing point, the more distorted they will look.

Also, the box on the far right is actually in front of the door, now if that is intentional then good job, however, notice how the bottom of the right hand box intersects nearly perfectly with the door outline. This basically shows the box as directly in front of the door.

If this is not your intention, then you need to move that box farther to the right so as to be mostly off camera.

Re: Perspective for scrolling room
« Reply #2 on: 02 Jul 2007, 00:11 »
Draw everything slightly angled and don't use only one vanishing point. If you avoid using many parallel, straight lines, you can easily get away with a "faulty" perspective.

Here's a quick example:

0.5x

Another good example is the town center of the ron games.
Fail at Floaty Rog' now!  still having to deal with what games are going through

cat

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Re: Perspective for scrolling room
« Reply #3 on: 02 Jul 2007, 08:22 »
Thank you KhrisMUC, I'll try that one. It looks a bit crooked but less distorted as with only one vanishing point. I think this will fit the style of my game very well.

Andail

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Re: Perspective for scrolling room
« Reply #4 on: 02 Jul 2007, 11:32 »
Yes, especially scrolling rooms work fine with loose and/or multiple viewpoints, since the viewer won't be able to overlook the entire scene anyway.