makes perfect sense, how do I set a characters x+y to players x+y and stop it from moving beyond a certain point? all in global script?
By now I am so far as to have an invisible player character that only walks this and that far and have my normal character walk normally. This works too, but right now I'm at the point where I would have to swap inventory items, so your solution is better, just tell me please how to set this same xy and limit it. But then I would have to have this cCamera in all rooms that are scrolling, right?
Thanks for this great module btw

If you find some time, a LockScrollX and LockScrollRangeX parameter would also be cool (same for Y)

and a SmoothMoveViewport function maybe
