[RELEASED] Space Quest IV.5

Started by agentbauer, Fri 04/01/2008 11:41:16

Previous topic - Next topic

agentbauer

Westend Software is proud to announce:

Space Quest IV.5 - Roger Wilco And The Voyage Home

What happend between the end of Space Quest IV and the beginning of Space Quest V.

Roger returns to Magmetheus from Space Quest XII and stumbles into another adventure.
He meets Zondra on Estros, the Sequel Police and visits another Galaxy Galeria, he travels to many new Planets, Bars and Starbases.

New Screenshots :
A mysterious chamber


Magmetheus Bar:


Underwater:


In Space:


Laboratory:


Starbase:


Development Progress:

Story: 100%
Scripting: 100%
Graphics: 100%
Sound/Music: 100%

Game is finished and nearly ready to release.
Some Backgrounds are ripped, others are new painted by myself.

Newsflash:

14.01.2008
New animations: Roger as Starcon Cadet, new beaming animations, new backgrounds.

20.03.2008:
I've got some questions for all of you:

What do you prefer, a blinking cursor if you move over a a hotspot, or a description on screen like in the old Lucasarts Games? i prefer the blinking cursor but I'd like to see what you would prefer.

I'm unsure if I should implement the Taste and Smell Icons, what do you think?
And if, any idea for a puzzle to use them?

Thanks!

I've uploaded several new screenshots hope you like them.
Tech Demo ready for download:
http://www.adventuregamestudio.co.uk/games.php?category=5&action=detail&id=1008&refresh1206691061
THIS DEMO DOES NOT SHOW THE FINAL QUALITY OF THE GAME, THIS IS ONLY A VERY EARLY VERSION, THIS WILL NOT BE PART OF THE RELEASE VERSION!!!!!!

14.04.2008
Space Quest 4.5 has reached Beta Status, it is playable. I need some Beta Testers.
Please PM me, if you are interested.

23.04.2008
Beta Version is ready, but I do still need some test players.

02.05.2008
Well, the Beta Version is better than I thought, I will soon release the game.
And the Homepage is on it's way:
http://spacequest4-5.kilu.de/
But the page is still under construction

13.06.2008
Game is complete, there are only some minor changes to be made.
Now we are looking for some translators, so if you are interested, just contact me.

15.06.2008
It is done, game is complete:
Check it out:
http://www.adventuregamestudio.co.uk/yabb/index.php?board=5.0

05.08.2009
The improved version 2.0 is finally in Beta Status.
The game itself is finished, but I still need some reliable voice actors.
The main characters and most of the smaller roles are casted, but some are still open.

31.12.09
All roles have been casted, and the site of the game has moved to:
http://spacequest4-5.kilu.de/

12.02.2010
Finally we are finished with the new version.
All that is left to do is beta testing
Roger Wilco Rules
NEW HOMEPAGE: http://spacequestiv5.pytalhost.at
Space Quest IV.5 Version 3.00 is finally done, check it out:
http://www.bigbluecup.com/yabb/index.php?topic=40735.msg538357;boardseen#new

Rui 'Trovatore' Pires

A narrator with a face? That's... new. Quite un-Space-Quest, though...

Are all of the graphics going to be ripped? And I'd advise you to get a proof-reader at some point...
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Baron

Does the not finalized GUI include the "smell" icon from SQ4?  I think it only had one use, but it sure was fun to have around.

With all the ripped graphics I hope you put all the extra effort into plot and gags -looking forward to it.

Baron

23-down

#3
Fantastic.. my father also introduced space quest back on the amiga to me.

Since then i love those old adventure games and also like games like the Atlantis series etc on pc.


Ok to the demo:

It's true there are alot of ripped graphics. But i don't think thats bad or poor. That gives it the right original space quest feeling. Still i hope you will also add many things by your own to make your game much better and with fresh graphics and characters.


So far i really liked it. Still i wonder if you should recreate the planet in the demo. Because the other areas except for the bar were destroyed and abandoned places during the war with vohoul in space qeust 8 or 12? I cant remember it. Keep the setting but change the colours abit make it looks like an active city. With people walking around etc. All in Space Quest style of course. Delete at all costs the battle tank.


There also still many bugs in your demo. On some places occurred german language (lucky for me that i'm german.)  ;D


I would also recomment to change some of the dialoges. I didn't liked it that there were so many (nothing special here - dialogs). That gives the eye symbole a negativ & useless effect.
For example if you look at the other space ship in front of the bar. you should make roger let say something cool, like..  "Wow one of those new trans-o-speedy 3000 ships. I wonder if i ever get such a ship." something like these things would be more interesting. Just an idea.   ;)

Fix this issues.

I'm looking forward for a new space quest game.
keep it up... you're doing a fine job.


To your questions:

1.) I would prefer the normal game cursor like in the original space quest games. People have to think and look around if the cursor blinks your quest will be to easy i think and people will play it in 1 hour through!

2.) You should implement the taste and smell icon. Your game will show what happend between 4 & 5 so that icons were part in that space quest timeline. Even if you don't use it often some dialogs could improve alot of fun if roger say something funny about smell etc. That gives you also the opportunity to add some riddles where this things are needed.


greetings 23-down

Radiant

Is it just me or are the sprites very blurry?

agentbauer

@Radiant
That should normally not happen.
Did you use "smooth scaled Sprites"?
Roger Wilco Rules
NEW HOMEPAGE: http://spacequestiv5.pytalhost.at
Space Quest IV.5 Version 3.00 is finally done, check it out:
http://www.bigbluecup.com/yabb/index.php?topic=40735.msg538357;boardseen#new

23-down

#6
Wait with the release i've found some bugs.

I will Pm you...

Alarconte

I give you all my backup to finish this game, I love Roger Wilco, (but a game make with a lot of rips is not my idea of a homenage...)

Anyway, I'm going to play the demo and tell you how is it!
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

23-down

Don't worry it isn't a copy.. The reason why he used so much space quest content is story based + the fact that this is cannon.

But people can see it like they want. I was beta-tester and i can garantee you from one sq fan to another. There will be coming something big in the house for Space Quest fans in the following time.  :)  ;)

ltcolonel97062

Hello.
I would love the opportunity to be a beta tester for your game. I have been a fan of all the Sierra games!

PS. I loved the demo that you released for this game!

Hope I can be of assistance.

aussie

It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

dunnoson

currently working on:


I am in the Brainstorming stage.  Also am trying to gather a team.
I am committing to this game.

Thinking about creating another game, NCIS themed.

Alarconte

I have to be disguisting with this game V_v The use of ripped bg, animations, and characters, give to you a very little liberty to make your own game, not only to make a story in what else manner the bg let you.

Maybe you will need to do more BGs (or ask for help to make them), and the game could be a lot better. The way you're using the ripped bgs make me headache U_U
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

Brad Newsom

even if the BG's are ripped..the only problems I have with the game, like many other fan made games is the fact that the pixels on various objects are larger than other sprites and BG's. It gets really annoying.

Alarconte

Yes, but the story is very limited....

See the "story syntax" he told.

"Roger returns to Magmetheus from Space Quest XII and stumbles into another adventure.
He meets Zondra and the rest of the Latex Babes of Estros (AGAIN), the Sequel Police and visits another Galaxy Galeria."

When i was child I thinked sometimes to do a game with ripped BGs, but i give up when I realised that the need of ripped bg Cuts all the creativity.

No ofense to the autor, I hope he can make a great game ;)
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

Brad Newsom

Quote from: Alarconte on Wed 14/05/2008 04:24:42
Yes, but the story is very limited....

See the "story syntax" he told.

"Roger returns to Magmetheus from Space Quest XII and stumbles into another adventure.
He meets Zondra and the rest of the Latex Babes of Estros (AGAIN), the Sequel Police and visits another Galaxy Galeria."

When i was child I thinked sometimes to do a game with ripped BGs, but i give up when I realised that the need of ripped bg Cuts all the creativity.

No ofense to the autor, I hope he can make a great game ;)

What are you talking about? Thats absolutely original!! *I kid*

agentbauer

Do you really think, I tell you here the whole story?
That what is stated in the description is only ca. the first 20 % of the game.
And if you want to start right at the end of SQ 4 you will have to start with Magmetheus!

Please judge only after you have seen or better played the full game, OK!
Or ask the beta testers :)
Roger Wilco Rules
NEW HOMEPAGE: http://spacequestiv5.pytalhost.at
Space Quest IV.5 Version 3.00 is finally done, check it out:
http://www.bigbluecup.com/yabb/index.php?topic=40735.msg538357;boardseen#new

Alarconte

Take it easy, I only talk about your explanations... if you don't like what we think that things... Make a better game description ;) It's important to do a correct advertisment about your game
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

danooct1

Trust me, this game is amazing as it stands now. Sure a few backgrounds are ripped, but as long as the storyline is great there's nothing to fret about. The game's fun, long and challenging; the ingredients for an excellent Space Quest game. :)

agentbauer

Finally the improved version 2.0 of Space Quest IV.5 is in Beta Status. ;D

I wrote a new soundtrack, made some new backgrounds, improved the dialogues,
created some new puzzles and made a voice pack.

The game itself is finished, but I could need some reliable voice actors.
The main characters and most of the smaller roles are casted, but some are still open.
If you are interested to be a voice actor, please contact me per E-Mal or PM, thanks!
Roger Wilco Rules
NEW HOMEPAGE: http://spacequestiv5.pytalhost.at
Space Quest IV.5 Version 3.00 is finally done, check it out:
http://www.bigbluecup.com/yabb/index.php?topic=40735.msg538357;boardseen#new

SMF spam blocked by CleanTalk