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Author Topic: ShattenReyze - new screen - updated 10/09/29  (Read 24561 times)

abstauber

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ShattenReyze - new screen - updated 10/09/29
« on: 05 Aug 2008, 14:39 »
Here's the game we're currently working on:

ShattenReyze
This game will be multilingual (english and german for starters) and features a modified scumm gui plus some elements from Loom.
Also there will be at least two fully playable characters which you can already see on those screenshots

Screenshots







Preview of the minigame


Story
As the brothers Chris and Eric attempt to fund their trip homeward journey in a deserted alley, they optain a strange amulett. At the same time, a promient scientist, also known as a problem drinker keeps missing.

Not realising the importance of their discovery, Chris and Eric decide to keep the amulett and get in the way of something they can't foresee... yet.

This game will feature two dimensions connected to each other.

Demo
This will take a while.


Development Progress:

Story: 50%
Scripting: 50%
Graphics (320x200x16): 30%
Sound/Music (mp3): 2%

Expected completion date: 201x

Team:
Abstauber - graphics, code and story
Kaputtnik - story
cat - code and additional graphics
Kastchey - graphics

Homepage
Yes, we even have a homepage now!

Visit us at:
http://shatten.sonores.de/
« Last Edit: 04 Oct 2010, 12:11 by abstauber »

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Re: Schattenreise (working title) - teaser available
« Reply #1 on: 05 Aug 2008, 14:46 »
Lying to my feet? Surely that seems a bit odd (unless your feet are exceptionally gullible). I think you mean "Lying at my feet".

abstauber

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Re: Schattenreise (working title) - teaser available
« Reply #2 on: 05 Aug 2008, 14:50 »
LOL, Beware of the foreigner  ;D
This has not been prove read by anyone before. Maybe it should have...  :)

Re: Schattenreise (working title) - teaser available
« Reply #3 on: 05 Aug 2008, 15:02 »
Looks nice. Two questions:

You have a german title, so you will need a german version. Will there be one?

Don't you think that a release date of March 2008 is a bit optimistic?

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Re: Schattenreise (working title) - teaser available
« Reply #4 on: 05 Aug 2008, 15:06 »
I just downloaded and "played" it.
And I LOVE it!

Really nice work!
I also really like the sound of the 2 dimensions idea.
I wish you REALLY good luck with this game and I am looking forward to a playable demo! :P.
« Last Edit: 05 Aug 2008, 15:20 by Peder Johnsen »

abstauber

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Re: Schattenreise (working title) - teaser available
« Reply #5 on: 05 Aug 2008, 15:09 »
*cough* 2009 *cough* even though that's optimistic too ;)

@neon
For the german version let's see how the story develops. As my english skills are somewhat limited *looks above* I might need a translator or at least a guy helping me with the language.
But I think the english version will have priority.

@Peder
Thanks a lot :) I thought I could finish a playable room before I'll be on vacation, but first story needs to be pointed out.
« Last Edit: 05 Aug 2008, 15:14 by abstauber »

Re: Schattenreise (working title) - teaser available
« Reply #6 on: 05 Aug 2008, 16:02 »
Peder summed it up pretty well: This story looks awesome. I can't wait to play it. I don't normally download demos, but I will on this one. The whole "two stupid guys by accident gets involved in something bigger than they could have foreseen" plotline is well-used, but when used right it can be good, and the whole idea of the two dimensions tied together by light is an excellent idea which I'm really looking forward to seeing done.

A few thoughts about things you might improve:

You've probably already thought about it, but make sure your two characters aren't too identical personality-wise. Of course they have some similarities as they are brothers, but make sure they're two distinct persons and not just two clones of the same person talking to each other. Give them individual wishes and needs, and individual ways of thinking. I was confused in your intro when one of the guys encourages the other to empty the guy's pockets, and when finding the amulet he suddenly changes completely his point to "it would be wrong of us to take it". It feels somehow as if his personality changed more than it should have done in those seconds. Strong personalities is the key to great fiction.

I loved the beginning with the professor walking through the ally, and especially the whole "newspapers blowing in the wind" thing. Kudos for awesome plot revelations with the perfect amount of vagueness!

The Eric-and-Chris-walking scene seemed odd, because it looked as if they weren't moving at all. Since the palm tree stood still, it seemed as if they did as well. If you made the palm pass by them in the background or something, it would look more realistic.

And forgive me for asking, but ... *why* the nine-verb GUI? Most games really don't need it, and for some reason it doesn't FEEL like the right interface for a huge dimension-spanning fantasy/sci-fi-plotline. I really think you would be better off with something more... intuitive. But maybe it's too early to say -- there are people who manage pull off the nine-verb GUI, and maybe you're one of them.

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Re: Schattenreise (working title) - teaser available
« Reply #7 on: 05 Aug 2008, 16:28 »
You have a german title, so you will need a german version.

Why is that? Deus Ex didn't have a latin translation.

Re: Schattenreise (working title) - teaser available
« Reply #8 on: 05 Aug 2008, 16:35 »
I was just kiddin'.  ;)

Always trying to motivate people to do translations.

But hey, wouldn't that be a cool idea to translate Deus Ex into latin?  ;D
« Last Edit: 05 Aug 2008, 16:37 by neon »

abstauber

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Re: Schattenreise (working title) - teaser available
« Reply #9 on: 06 Aug 2008, 12:53 »
@olaf
Thanks for the extensive review!

Plotting:
These are great hints and I'm still working on the characters. My idea is to start with Chris and Eric being somehow the same. Then seperate them and let them develop independently.

Eric & Chris walking scene:
This scene has been inspired by anime movies... they use that "effect" some times. At first I wanted to add some paralax scrolling, but the object.move function is just way too fast. It would have looked as they were flying. Honestly I've seen that scene so often, I just forgot that it looks odd ;)

GUI:
The first reason is rather mundane: 60 pixels less to draw  ::) I also like the panoramic look, the scenery gets, a nearly square background is less dynamic.
I think DOTT never distingishes between push and pull (or open and use) anyway but they kept it for optical reasons... but maybe I should replace the GUI with a 3 verb buttons and the rest for the inventory. I keep that in mind :)

Thanks again!

Anyone else?

btw. there are few german named game with an english language - like Uebersoldier or Angst (okay, that's really old)

Matti

Re: Schattenreise (working title) - teaser available
« Reply #10 on: 06 Aug 2008, 13:15 »
I really liked that teaser. The game sounds interesting, the music is nice and I like the idea of the two dimensions. I'll be keeping an eye on this. Good luck with further progress.

btw. there are few german named game with an english language - like Uebersoldier or Angst (okay, that's really old)

I think "ueber" and "angst" are commonly used in english, just like "kindergarten" and some other words..
« Last Edit: 06 Aug 2008, 13:21 by matti »

Re: Schattenreise (working title) - teaser available
« Reply #11 on: 06 Aug 2008, 13:23 »
maybe I should replace the GUI with a 3 verb buttons and the rest for the inventory. I keep that in mind :)
I don't think so. The GUI creates the LucasArts-ish atmosphere.

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Re: Schattenreise (working title) - teaser available
« Reply #12 on: 07 Aug 2008, 15:37 »
hey, looks nice. The music is really clean and gives it a really cinematic type of feel. Well, keep the motivation coming and good luck!!!

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Re: Schattenreise (working title) - teaser available
« Reply #13 on: 08 Aug 2008, 09:47 »
I thought it was put well together! :)
If you need help with anything, I am glad to.
I am getting better at pixel art, and well I make music as well so yeah!

abstauber

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Re: Schattenreise (working title) - teaser available
« Reply #14 on: 08 Aug 2008, 13:21 »
Thanks for all your responses :) I'm glad that you'll like it!

@eternal_renegade: I'm on vacation for the next 4 weeks, so I may contact you afterwards. And pixel-help is always appreciated :)

Re: Schattenreise (working title) - teaser available
« Reply #15 on: 13 Aug 2008, 18:32 »
The graphix looks great.. I hope you finish it...

abstauber

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Re: ShattenReyze
« Reply #16 on: 01 Jul 2009, 10:24 »
Hey,
I thought it might be time to give you some updates.
This game's in the works since last August and a lot of stuff has happend.

For example, Kaputtnik, Ben304 and Kastchey joined the project and creating wonderful things for the game.
We've also made big steps in the story development and I've to say it's much more fun to write and work in a team.

There's also a new screenshot at the beginning of this thread and there are more to come. It just takes a little more time, until we get some more character graphics updated.


Btw. I've removed the teaser, since it doesn't have very much in common with the game anymore.

Re: ShattenReyze - updated 07/01/09
« Reply #17 on: 01 Jul 2009, 18:26 »
And again, I really love the graphix... Ijust cannot stop saying that, as I just really love these kind of graphix.. hehe... Keep up the great work ;)

Peder 🚀

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Re: ShattenReyze - updated 07/01/09
« Reply #18 on: 01 Jul 2009, 20:48 »
I love the "new" GFX youve done!
Looking splendid!

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Re: ShattenReyze - updated 07/01/09
« Reply #19 on: 01 Jul 2009, 20:52 »
Good to know someone IS working hard!
No more military army stuff. I'm alive and back.