I just realised that I forgot to post in this thread after playing Heed, what a dreadful oversight!
I enjoyed the game, the tone and atmosphere were very well realised. I loved the music, which had a charming music box feel and an off-kilter quality which reminded me of Tom Waits.
I didn't mind the simplicity of the puzzles, the measured pace or the shortness of the game. However I do think that the narrative and puzzles could perhaps have had greater impact if they had worked together more. The game felt like a series of stepping stones along a story, which was very pleasant. On the other hand, it could have been more effective if I had been learning things at each stage of the game, which I had to make sense of in order to complete the story.
You've created yet another charming world which I was drawn into by the graphics and sound. If the puzzles had helped draw me in to a greater extent, the story would have been all the more memorable. The unexpected...
...point where the character turns into a fly...
...felt like the beginning of that, but it wasn't exploited quite as much as it could have been.
I hope you appreciate that this criticism is in the context of me having enjoyed the game a great deal!