Alright, new version 1.03 is up fixing all identified bugs.
And I had forgotten that Yarooze's Necroquest had the undo too :

. Basically the philosophy is that saving should only be necessary if you're going to leave the game half-played to do something else. The whole idea of needing to save at every instant "just in case" introduces a needless anxiety to the gaming experience, in my opinion. Some would say it makes the danger seem more "real", because there is a real consequence to dying, but I think that's a minority opinion these days. As a game-maker, I have the most fun creating diabolical and fun ways for the player to meet his/her demise, so why would I punish you for exploring them?
Anyhoo, happy C-day to all. If anyone is burning a copy of B:OHTGOOAC....WBC to put under the tree for a friend, I want to hear about it!
Baron