I'm probably messing something up with having multiply keys in the same room that goes to different doors. One door works, the other semi works. It opens the door, the inventory goes away, but then it comes back when re-entering. Looks like a bugg to the untrained eye, but it's probably not. I've set up the roomload_first wrong possibly. Not a coder, so i'm not sure. In the beginners thread btw
Anyway enough about that. I had a suggestion before. That if a player has choosen an dialog option before, that it is greyed out the next time it shows up! Would you be able to add that feature as a bool thing? Would be awesome!
Also when running when using the uniformmovementspeed false/movementlinkedtoanimat/false the doubleclick does not seem to reset sometimes, so i did a little amateur fix for it in a rep execute code i run, no big deal ofc. Just wanted to let you know, perhaps it's been fixed, i think i'm using a older version of the template. To scared to update
