Absolutely great and useful module Abstauber! ... makes custom dialog options look so easy

However, I'm having trouble when translating the game.
Dialog options that have 'show' and 'say' enabled in the dialog editor only appear once in the translation file - which is the normal behaviour. So I enter the translation for that line, compile the game and this is what happens:
- The dialog box still shows the option in the original English version
- When I click on the option the character says the translated version.
I'm not sure if you can change this behaviour or whether it is a problem with an internal function of AGS.