The dialog GUI strikes again: now it's time for 1.4 !Featuring icon support, custom border decorations and lot's more.
To use GUI icons, you only have to rename your dialog topics.
For example(d13,20)Good Bye
In the brackets:d: tells the gui, that this topic is a dialog topic.
13: the icon to be drawn
20: the highlighted icon
Another example:(i21,22)Jelly Beans
In the brackets:i: tells the gui, that this topic is an inventory topic. Inventory topics can be sorted after dialog topics. You can also add a linefeed in front of inventory topics
21: icon
22: highlight icon
Just make sure stick to this syntax and don't forget the brackets.
Things, you should be aware of when using icons:
* You can't mix icon and text style in the same dialog. So if you want icons for a dialog, use have to use this syntax for the whole dialog. You can still have different dialogs of course
* You have make sure to uncheck "say" in the dialog editor. If you want the topic to be said, you have to add the text in the dialog itself.