Author Topic: AGS 3.1.2 Final - Obama Edition  (Read 9551 times)

woot52

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Re: AGS 3.1.2 RC 2 - Obama Edition
« Reply #40 on: 28 Jan 2009, 20:52 »
no no no... I mean ALL the games I download won't work unless I set the resolution to 600x400... then when I try to make a game with 600x400 I can't test it, it only works with 320x200, THEN when I compile it, it doesn't work

even when the downloads work in 600x400, they take like 30 seconds to start, and they keep flashing on the screen before even working

Re: AGS 3.1.2 RC 2 - Obama Edition
« Reply #41 on: 28 Jan 2009, 23:22 »
Dualnames:
In case A the return will always be executed. The compiler doesn't care about line breaks.
Case A is equivalent to:
Code: [Select]
1.
if (player.Room==12)  cEgo.Say("Ok.");
return;

2.
if (player.Room==12) {
  cEgo.Say("Ok.");
}
return;

3.
if (player.Room==
12)  cEgo.Say("Ok."); return;

woot52:
Run the winsetup.exe and either set the filter to x2 or play the game windowed (using x3).
Downloaded games could have been made with older (or really, really old) versions, so if there's no filter option, playing the game windowed is a safe bet.
Only change the resolution as a last resort.
Recent gfx cards and Vista don't support 320/fullscreen btw.
Fail at Floaty Rog' now!  still having to deal with what games are going through

woot52

  • Guest
Re: AGS 3.1.2 RC 2 - Obama Edition
« Reply #42 on: 29 Jan 2009, 02:30 »
OK KHRIS thank you

Pumaman

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Re: AGS 3.1.2 Final - Obama Edition
« Reply #43 on: 29 Jan 2009, 22:07 »
Ok, 3.1.2 Final is now up in installer-only format. If no serious issues are found, this will become the official 3.1.2 release -- so please, make sure your games still work!

Shane 'ProgZmax' Stevens

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Re: AGS 3.1.2 Final - Obama Edition
« Reply #44 on: 30 Jan 2009, 02:12 »
Thanks for that backwards compatibility fix, CJ.  It will give me some time to fix all the inventory items :).  Oh, and I can verify that the sprite importer seems to be selecting whichever transparent index was saved in the gif now.  My sprites with palette index 255 reserved for transparency are importing perfectly.
« Last Edit: 30 Jan 2009, 02:15 by ProgZmax »

Dualnames

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Re: AGS 3.1.2 Final - Obama Edition
« Reply #45 on: 31 Jan 2009, 20:00 »
I'm afraid I still haven't got the time to check AGS 3.1.2...due to time-related issues..I'll give it a shot asap though.
No more military army stuff. I'm alive and back.

Re: AGS 3.1.2 Final - Obama Edition
« Reply #46 on: 01 Feb 2009, 17:32 »
I'm glad you put this new (3.12 final) out there.  I'd been using 3.12 RC1, had just created a new room (my first in many releases!) and found many problems with highlighting/erasing hotspots, walkables, walkbehinds, etc.  I'd been about ready to post some bugs when the new version appeared.  Thanks!

So far, the latest ("Final") seems to have fixed the marking/unmarking problems I'd had.  Will be working on the room today and will report back as soon as I can if I find anything new.