SCORE - you like it?

Started by Jakerpot, Tue 27/01/2009 00:49:48

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Jakerpot

#40
I never played Indi too. And, well some others... on SCUMMV.
I`m remembering a very good game, its kind of old, it comed on a magazine with dink smallwood together, it was a cartoon like one, you where a bold boy with a dog, and in the begining you should give the grapes to the guard, so you could pass. You could travel along the world, and the world where divided into layers, comming from the surface to the center, you could travel to other layers any time ( i think).
Can you remember the name of that game?
And also, i LOVED Twinsey`s Odyssey. It`s one of the greatest adventure games i ever played. And it doesn`t had score  :D

No one know the name?



Jakerpot




Gilbert

#42
It sounds pretty much like Torin's Passage, and it has scores. (As far as I remember scores would be deducted if you use the comprehensive hint system, but you can always cheat by restoring a game after reading the hints. :=)

Jakerpot

TORIN`S PASSAGE! This is THE game! Thank you very much! I will get a way to get this game *evil grim*
i played many years ago (not maaaany, bu many) and wanted to play it again.
J-



TandyLion

Speaking of points. I was watching my girlfriend play Mortal Kombat earlier in the week, and she had to spent Koins (basically points) to unlock a series of bonus content. From Music, to Gallery Pictures, Characters, etc.

I was curious if anyone has thought (or put into practice) a similar application for Adventure Games. Not specifically where you have to 'spend' points, but more something where certain actions in-game unlock certain achievements from the Main Menu screen. Stuff like:

-Special cut-scenes that reveal the fate of miscellanious NPC's.
-Origin stories of your villain.
-Additional Costumes for your character.
-An separate interactive room just for your character.
-A Bible of your 'world', possibly including Character lineage, a world map, etc.

I think the benefit of this would make the games a little more cinematic, something I think is lacking in a few titles. I think it would be amazing to re-play CutScenes from a title, or even some hidden scenes that might not fit with Game play, but the player might enjoy seeing. For an example, if you beat QFG1 as a Thief, you maybe get access to the Darts Mini Game from the Main menu.

Thoughts?

(So while not on the same topic of Score/Points, I thought I'd created enough topics so far for one week, lol. )

Jakerpot

We already discussed about that, some adventure games (old ones) have some bonus content to unlock.
Now, i want to talk about the best adventure game i have played in my whole life:

RETURN TO MYSTERIOUS ISLAND
This game is almost perfect! It`s, it`s, it`s awsome! :D it`s a fuc**** game!
If you have oportunity, play it!



TandyLion

I know it was mentioned, lol. I want to know if the common opinion of bonus content is favorable, or needless fluff. I personally think if the story is solid enough, its a fantastic addition.

GarageGothic

I think bonus content is a great idea if delivered in a way where the player doesn't feel cheated that he missed out on some of it because he forgot to click on some obscure item. The CSI games unlock production artwork and video interviews if you complete a chapter with full points, and if I remember correctly Fahrenheit also had some kind of system where you could spend points on unlocking special features.
Most recently I played a Sherlock Holmes themed hidden-object game where you had to find a Sherlock Holmes cap during each of the 12 cases to unlock a mini-game in the main menu. But as it turned out it was just a Mastermind clone that delivered about three minutes of entertainment before I decided to uninstall the game. So keep in mind that the "value" of what you unlock has to correspond to the trouble you went through to find it.

I think the best AGS implementation of this so far was in Blackwell Unbound where you could take polarpoid photos of the main characters in the game (not really a puzzle, you just have to remember to do it) to unlock production artwork, outtakes from the voice recording sessions and a music player.

Jakerpot

well, i don`t the have any artwork to add as a unlockable  ;D but, what kind of content may i put to unlock?



TandyLion

Poems, or diary entries of main or secondary characters? Cheats? Not game-breaking Cheats but maybe different costumes for the character?

Jakerpot

diferent costumes? yeah, cool, or maybe you can play as a new character! But with the same dialogues, just a new cloth (a monkey! or a bannana!).



TandyLion

No one phrase sticks out in my mind when it comes to puzzles. Its from the Puzzle Theory article common to link lists.

"When I break out a new amateur adventure game, I expect humour but hope for animations."

And I think that's true. The adventure game world should take a tip from modern commercialism when it comes to their game play. People will be dedicated, if there is something to play for. "150 Pokemon? No Problem, gotta catch em all after all."

Who here hasn't had a collection of some insignificant possession that was truly irrelevant in the grand scheme of things, but you still HAD to have it. That special limited edition comic, that mint trading card, owning every season of your favorite show. We're collectors and we enjoy the feeling, the instant gratification over what our actions yield us. Even if the reward itself isn't something tangible, we still feel satisfied. Examples are in every Genre, the Super Bad BFG in any shooter, the game breaking Magic weapon/spell in any given rpg, getting your player to level 99 (which serves really no purpose for the vast majority of games).

I feel that it the best type of rewards in a game play are something that give you that gratification, something to make the player feel "I did it, those hours of toiling paid off!". I think cut scenes, character animations, additional costumes, playable characters are all fun additions. Personally, I enjoy the New Game+ option, or even things that the player can enjoy after the game is finished. Like a world map, or a bestiary, dictionary of your 'worlds' terms, even a "History of..." section. The player could then spend the time completing the gaps as they replayed with the new settings. Completing the Unlocked sections could then unlock other Gameplay functions.

Food for thought, I hope. Anyone else care to contribute? Thoughts?


Jakerpot

Quote from: TandyLion on Tue 10/03/2009 06:16:44

I feel that it the best type of rewards in a game play are something that give you that gratification, something to make the player feel "I did it, those hours of toiling paid off!".
exactly like gamescore on Xbox 360, you put you own blood in the controller, and then a window pop up "achievement unloacked " Ahhhhhhhh it's more 300 points for your gamertag  ;)



Invalid

scores...... they can get annoying... I guess I'm neutral

m0ds

A bit like 10 year old girl screen names, eh ;)

Jakerpot

sorry sasuke, but xXx names are a bit... ok, totally childish, just like oOo or ({}09*)_(__{})_+)( before and after the name. Ok, back in the subject; I think my game won't have any achievement, maybe extras. I wont add score to it too. As i said before, i HATE score. Just in adventure games, outside the adventure world i love scores (like Guitar Hero  ;D ). I think it shouldn't say 50/1000 but just 50. It would make it a lot nicer won't it?



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