SetFrameDelay(?)

Started by TheJBurger, Sun 08/02/2009 04:30:19

Previous topic - Next topic

TheJBurger

I was trying to set the delay of a specific frame in an animation on the fly during the game, but I found that the command ViewFrame.Speed is read-only.

Is there any way to get around this?

beomoud

Just split the animation in three loops. play the first... the second would be that frame, lock on that for a few seconds and the play the last or alternatively put more of that frame into the view if there aren't too many...

SMF spam blocked by CleanTalk