MODULE: Saves List with Screens GUI v1.2/v2.0

Started by SupSuper, Thu 25/05/2006 23:45:22

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SSH

Or get a hex editor and hack the protection byte.
12

Alynn

Out of curiosity, did you adjust this to account for the 50 samegame limit of 2.72?

SupSuper

#22
Quote from: strazer on Fri 04/08/2006 12:33:04
Quote from: SupSuper on Wed 02/08/2006 17:27:11Oh, and I couldn't change the version in the module info because I screwed up and ended up locking myself out of it.

You could just create a new module and copy the whole code in there.
Haven't you been reading? I'm laaaaaaaaazy. :P
I'll do it next time if I need to change something.

Quote from: Alynn on Fri 04/08/2006 12:55:05
Out of curiosity, did you adjust this to account for the 50 samegame limit of 2.72?
Not really, since it's an AGS 2.71 module. You can just change line 101 in the module:
Code: ags
if (lstGames.ItemCount == 20 && lstGames.SelectedIndex == -1) {

To:
Code: ags
if (lstGames.ItemCount == 50 && lstGames.SelectedIndex == -1) {
Programmer looking for work

SupSuper

Put up two new versions:

v1.2: Updated for AGS 2.72 (and I completely forgot to post back in 2007 :-[)
v2.0: Updated for AGS 3.0

Please do not mix v1.x with v2.x, only use the one for your version of AGS! If you've got an old version, I recommend removing it (script and GUI) before importing the new one to prevent conflicts. (function calls are still the same).
Programmer looking for work

Dualnames

Great, I've been using that module a lot... :D
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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