As it seems, I think I should post something here too.
Well people, I'll let you all in a little secret Paul is keeping from you all. TCAN will have theese features also:
-98057 different rooms, all hand-drawn
-47 different endings
-38 playable characters
-a 3d, online, multiplayer, doom-style, mini-game featuring advanced shading via directX 16 with shaders and realistic looking water.
-a grid based inventory with magic weapons and potions like Diablo
-a random level generator
-physics engine with ragg-doll effects on every hotspot and inventory item
-random taxmen appearing out of thin air
-adventure related permanent death, so when you do something wrong and die, the game will erase your saves, the game itself, windows, and overclock your CPU untill it explodes
-a palette of 143 gazillion colours
-and we are also thinking of porting it to J2me platform so we can play it on your tiny mobile screen
Minimum system requirements are just:
-34.5 octo-core processor
-4 TB ram
-six fingers on each hand as the game is playable wit two mouses/mices? in each hand simultaniuosly
-580X speed Blu-ray drive
-new nVidia GeForce 300098 ST turbo-diesel mega power unreal graphic card
-a new title: Angel Sword of Mysterious Cavern Mega-robot X devotion and apathy
All this will be implemented until tomorrow morning and we will still have enough time left to make ourselves a warm cup of tea.
Beat that other AGS game developers!
And yes, I'm not kidding =D, Honestly! Cross my french potatoes and hope to fry.