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Author Topic: 007 3/4: Disappearance Time: Director's Commentary  (Read 2892 times)

JudgeDeadd

  • This description is stupid!
I only made one RotN game. It's "007 3/4 Disappearance Time", and it sucks horribly.
I thought that it would be interesting if I re-released the game, but with some commentary (like in Chronicles of Riddick, Half-Life 2: Lost Coast, Portal or the like).
It would be kinda interesting to see how I (back then: a stupid immature boy) came to create the atrocities found within the game. It will also reveal some behind-the-scenes material, such as my discussions with the RotN higher-ups before they accepted the game on the website. Finally, it will reveal what exactly do I think about the game and its character, Sam Salmon, after all those years.

Good idea?
You know what they say... no... wait... you don't. What a shame.

DeviantGent

  • Bewildered chappy of the Arcane
    • I can help with play testing
    • I can help with story design
    • I can help with voice acting
Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #1 on: 10 May 2009, 21:22 »
Go for it, that man. Sounds interesting indeed.

(Is it me, or have a LOT of RON oldies been resurfacing as of late?)
The Deviant Gent
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Renegade Implementor

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Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #2 on: 11 May 2009, 02:09 »
If you were going to spend the time on a re-release, why not do your best to improve the game with better story, graphics and puzzles.  You could still do a commentary, but could provide a comparison to which parts you've improved to the original version.

Shane 'ProgZmax' Stevens

  • Mittens Serf
  • GARBAAAAAGE DAAAAAAY!
    • I can help with animation
    • I can help with characters
    • Lifetime Achievement Award Winner
    • I can help with making music
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • Shane 'ProgZmax' Stevens worked on a game that won an AGS Award!
    •  
    • Shane 'ProgZmax' Stevens worked on a game that was nominated for an AGS Award!
Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #3 on: 11 May 2009, 02:13 »
You could package the original side by side with an improved version so people could follow along with your commentary :).

JudgeDeadd

  • This description is stupid!
Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #4 on: 16 May 2009, 18:26 »
I've finished and sent the new version!
You know what they say... no... wait... you don't. What a shame.

Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #5 on: 16 May 2009, 19:36 »
Did you add the commentary or follow Renegade Implementor's advice?

Renegade Implementor

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Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #6 on: 17 May 2009, 04:54 »
Game's on the site.  As far as I could tell, the commentary was the only additional content.

DeviantGent

  • Bewildered chappy of the Arcane
    • I can help with play testing
    • I can help with story design
    • I can help with voice acting
Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #7 on: 17 May 2009, 13:18 »
Just finished it, and I really dug the commentary. It's always fascinating reading the writer's insights into what went into his work, so kudos for that. It's curious to hear the backstory you had planned for Sam - in my mind, the rampant eye swirving thing was a possible to the fact that maybe he was just a guy in a tux operating under the delusion he was a secret agent after an all night bender of espresso and a Roger Moore boxset.

But yeah. Okayish game, awesome commentary. Looks like you've really come a long way as a writer too, if you can pick up on what really didn't work and why.
« Last Edit: 17 May 2009, 14:05 by DC »
The Deviant Gent
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Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #8 on: 17 May 2009, 13:55 »
Just finished it, thought the commentary was very funny, and kinda reminds me about how I feel about elements of my earlier games. I particularly liked your comments about how the Beta Tester thought it was supposed to be a surrealist game, like Davy Jones C'est Mort.

You should try creating a new game. Like DC said, you seem to have come on leaps and bounds in terms of writing skills.

Galen

  • Ancient Greek Physician™
Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #9 on: 12 Jul 2009, 23:19 »
Hmm... I couldn't find it. I don't suppose you have a direct link?

Renegade Implementor

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Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #10 on: 13 Jul 2009, 15:39 »
Disappearance Time can be found on page 6, eighth from the top.  It's page can be found at this link.

Galen

  • Ancient Greek Physician™
Re: 007 3/4: Disappearance Time: Director's Commentary
« Reply #11 on: 13 Jul 2009, 16:13 »
Thanks.