Author Topic: A Night in Reality  (Read 7593 times)

A Night in Reality
« on: 17 Aug 2009, 19:34 »
For my first game I've decided to add another chapter to the RON universe

I've spent a week playing a good chunk of the games and think I've come up with an original idea

A Night in Reality follows a guy (name not decided yet) who gets stuck in Reality just as night falls and with no money and no where to stay tries everything to get back on the road, but he didn't count on how crazy this town can be!



I've tried to use the most updated sprites/backgrounds that I can to make it seem up to date and have only created one new character



Although I haven't decided on a name for the main character I was originally gonna call him Bob but as theres already a Bob in town I don't know if this is alright, can someone please clarify



Although I have just started learning how to use AGS I'm getting pretty far in it having scripted almost 10 mins of gameplay, but it'll be done when it done (as I'm a noob at this),but hopefully not to long

Just a couple of things

Does anyone have any animation frames for the updated George Watstatt Sprite, particulary speech animation - I tried animating it myself and it was pretty bad.

Also is it alright to use the map screen from Virtual Reality, I'd like to use it but not if I'm breaking any code of conduct by doing so

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Re: A Night in Reality
« Reply #1 on: 17 Aug 2009, 21:47 »
Hiya Scruff, and welcome to your first foray into RotN! In the order your points were raised:

- Yes, there is indeed a Bob in the town, of the MI5 persuasion. I'd pick a different name to avoid possible confusion.

- An updated George talking cha file can be found here.

- It's actually encouraged to use resources from Virtual Reality, since it's intended as a developer's tool. To prove this, have the background:

EDIT - disregard that, I chuck socks. Use the one in the post below me.

Hope these are of some help. :D

« Last Edit: 18 Aug 2009, 09:44 by DC »
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Re: A Night in Reality
« Reply #2 on: 18 Aug 2009, 02:45 »
Since DC pointed out the George talking .cha file, it saves me from having to do an emergency sort & upload of graphics... although it is something that will need to be done at some point.

Secondly, ignore that map that DC has shown you for it is as old and useless as a gummy-bear stuck to the drop-ceiling of a high-school classroom.  You will find this background is more up-to-date:


Thirdly, I completely agree with DC.  It's very important to have characters with different names.  Just like Davy Jones, Dave Nihilist, Big Wave Dave.... ... er.... <cough> :).  If you want the character named Bob, why not use a different version of the name and call him Robert or something.

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Re: A Night in Reality
« Reply #3 on: 18 Aug 2009, 10:44 »
We always used to throw those milennium baby things up onto the ceilings of our old secondary school classrooms. Seven years on, I think there's still a decapitated head or two that has been left for future students to ponder.

Also, we have a builder called Rob who might get confused, but I wouldn't worry too much, especially since both MI5 Bob and Rob the Builder are such minor characters anyway.
« Last Edit: 18 Aug 2009, 23:12 by DC »
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Re: A Night in Reality
« Reply #4 on: 18 Aug 2009, 23:55 »
Thanks guys,

Quick update main characters name is now Scott Douglas (Random name generator FTW lol)

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Re: A Night in Reality
« Reply #5 on: 19 Aug 2009, 01:09 »
I haven't done animations, but if Melt and Drake are just standing around in your game you are welcome to use these.  I could probably do some quick talk animations if needed.


Re: A Night in Reality
« Reply #6 on: 19 Aug 2009, 08:27 »
Oh cool thanks,

Yeah there just standing there talking so some talking animation would be much appreciated  :)

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Re: A Night in Reality
« Reply #7 on: 19 Aug 2009, 11:22 »
I haven't done animations, but if Melt and Drake are just standing around in your game you are welcome to use these.  I could probably do some quick talk animations if needed.



... Prog, why do you keep doing things you know will make me squeal like a gibbering fangirl?
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Re: A Night in Reality
« Reply #8 on: 19 Aug 2009, 15:49 »
Glad you like them, DC.  I thought someone would surely complain that I didn't give Melt his dreadlocks, but hey, I figure he looks a bit scragglier this way.  And yeah, Drake has a nose...  Also, I have a feeling Davy will like these designs because I redrew the characters once before and he was quite happy :).


Here you go, Scruff.  A bit quick but they'll do the job.




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Re: A Night in Reality
« Reply #9 on: 19 Aug 2009, 19:26 »
Also, if you want a script editor/proofreader to go over your dialogue Scruff, either me or Renegade Implementor would be happy to help. Give us a PM when you've finished coding it in.
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Re: A Night in Reality
« Reply #10 on: 20 Aug 2009, 06:22 »
Obviously they both look great, but I was just curious about why Prog's Drake is so short..

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Re: A Night in Reality
« Reply #11 on: 20 Aug 2009, 11:46 »
Is it that he's short? I thought it was that Melt is lanky.
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Re: A Night in Reality
« Reply #12 on: 20 Aug 2009, 11:54 »
With the original sprites Melt's shoulders are higher than Drake's, so I'd say Melt is slightly higher, although not by much.

I'd say ProgZmax's sprites either have a Jay & Silent Bob motif going on, or the sprites were captured while Melt & Drake were in a hall of mirrors.  ;D

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Re: A Night in Reality
« Reply #13 on: 20 Aug 2009, 15:14 »
I had a talk with Davy about it and the goal here was to try and make every character I redesign unique rather than a cardboard cut-out with the same dimensions.  Melt's supposed to be a real tall, scrawny guy while Drake's somewhat short.  Compared to most of my re-designs, many of the RoN characters will be shorter than Melt.  It's just a method of creating added uniqueness by varying the sizes, really.  I've always felt that doped-out characters go well in the short and tall.  Think Cheech and Chong.  Yeah, you know I'm right!

Re: A Night in Reality
« Reply #14 on: 20 Aug 2009, 16:11 »
Heres pics from in game with new Melt and Drake

this is how I had them originally



but I noticed Drake was well short in comparison

so I messed about with the scaling (also to bring about Melt's lankiness as mentioned by ProgZmax)

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Re: A Night in Reality
« Reply #15 on: 21 Aug 2009, 06:41 »
I had a talk with Davy about it and the goal here was to try and make every character I redesign unique rather than a cardboard cut-out with the same dimensions.  Melt's supposed to be a real tall, scrawny guy while Drake's somewhat short.  Compared to most of my re-designs, many of the RoN characters will be shorter than Melt.  It's just a method of creating added uniqueness by varying the sizes, really.  I've always felt that doped-out characters go well in the short and tall.  Think Cheech and Chong.  Yeah, you know I'm right!

Cool. I can only agree with this. My only criticism with the Krysis-style sprites is a minor one about a level of uniformity that creeps into the supporting cast when you look at them so I guess that's a good solution. I certainly liked the very unique look of your... Guido sprite.. (Guido's the nudist, right? Memory failing me completely here..)

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Re: A Night in Reality
« Reply #16 on: 21 Aug 2009, 11:54 »
Also, if you want a script editor/proofreader to go over your dialogue Scruff, either me or Renegade Implementor would be happy to help. Give us a PM when you've finished coding it in.

You guys are busy! You're supposed to be voice-acting!! Damn you people!!!  :D

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Re: A Night in Reality
« Reply #17 on: 21 Aug 2009, 12:32 »
ARTHUR DENT CAN BE A GRAMMAR NAZI TOO.
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Re: A Night in Reality
« Reply #18 on: 21 Aug 2009, 13:34 »
In my own defense, I am almost done.  I just need to re-record some lines as I wasn't happy with the audio quality.

Anyway, back to the topic at hand.

Re: A Night in Reality
« Reply #19 on: 22 Aug 2009, 22:09 »
Gah!! Im suffering with severe writers block can anyone help?

Spoiler: ShowHide
 Basically I wanted the main character to interupt an argument between the Mayor and Doc in the Mayors office, but for the life of me cannot think of any arguement funny or ridiculous enough, it wouldn't have anything to do with the main story just be one of those quirky little thing's that happen in this town


suggestions please?  :)

Re: A Night in Reality
« Reply #20 on: 22 Aug 2009, 22:26 »
I noticed in the screens that you're using an old version of the town square. I created a newly updated nighttime version a while ago, but I think it got lost when the site changed domains. Here it is in case you're interested and to future RONers out there.



I can't help you with your writer's block...
...
...I was going to put something witty here to end this, but yeah, damn writer's block.

Re: A Night in Reality
« Reply #21 on: 23 Aug 2009, 01:04 »
Ahh, thanks for that but unfortunatly I've based the shading of other backgrounds from the main street so it would look odd now, but thanks anyway I'll definatly use it in future projects  :)


And now for a quick update

I believe the game now can be played from the start to the finish with no stops, so now i just need to give it a bit of spit and polish (read: filling in a number of property windows) coding that one scene I'm stuck on, an Intro and Outro to code and a decent title screen
Then it should be ready for beta testing and script approval

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Re: A Night in Reality
« Reply #22 on: 23 Aug 2009, 12:57 »
Awesome news, Scruff. Standing by for orders.

Also... HOLY COCKS ON TOAST IT'S BRENT I THOUGHT YOU WERE DEAD OR STOLEN OR SOMETHING SQUEEEEEEE

Gah!! Im suffering with severe writers block can anyone help?

Spoiler: ShowHide
 Basically I wanted the main character to interupt an argument between the Mayor and Doc in the Mayors office, but for the life of me cannot think of any arguement funny or ridiculous enough, it wouldn't have anything to do with the main story just be one of those quirky little thing's that happen in this town


suggestions please?  :)

Also, here's my thoughts on the character of Doc:

Spoiler: ShowHide
One of the plot points in my Frank Malone game is that Doc applies for the role of Sheriff, but thanks to Frank becomes an actual member of Gower's cabinet. Since this somewhat mirror's the real life Hunter S Thompson's political bid on the 'freak power' ticket back in the sixties, it would make sense for the character of Doc to try to push forward with similar policies - legalisation of mind altering drugs, mandatory castration for dishonest dealers, tearing up the pavements with jackhammers and resodding the streets, renaming the town to 'Fat City', etc. You get the idea.

That's if you want him to be a member of his cabinet in your game, though. Since your game is coming out before mine, it might work to have him protest against some decision of Gower's as a reporter for the Realiser, resulting in Gower suggesting that if he wants so much done he should apply to City Hall himself, possibly in the capacity as Sheriff. This would set the stage for his standing in my project, and gives things a nice sense of progression.
« Last Edit: 23 Aug 2009, 14:13 by DC »
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Re: A Night in Reality
« Reply #23 on: 23 Aug 2009, 15:00 »
Ah thanks for that DC it's perfect I've got idea's running through my head already

 However I just need some continuity points clearing up now
Spoiler: ShowHide
 Having only just played through Rend (I know left it a bit late lol) I found out that Elandra's parents died, is this point considered canon? it's just I made a throwaway comment about them and this game fits better after that point in the timeline.

Also DC, you made a mention of Davy and Elandra being in uni in your game, will this have happened before your game or during? Cause if it's before I can set some ground work with some additional dialogue in mine

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Re: A Night in Reality
« Reply #24 on: 23 Aug 2009, 15:16 »
Quote
Spoiler: ShowHide
Having only just played through Rend (I know left it a bit late lol) I found out that Elandra's parents died, is this point considered canon? it's just I made a throwaway comment about them and this game fits better after that point in the timeline.

Spoiler: ShowHide
Yes, it's a canonical event, not a happy one to be sure, but an event none the less.  It's explored in more detail in the final game of the Tapestry series (which should be out before the end of the epoch), and I've a few ideas that explore the changes in Elandra's new status in life in a future game or so.

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Re: A Night in Reality
« Reply #25 on: 23 Aug 2009, 17:32 »
Jared:  Yeah, Guido's the nudist with a spinach leaf over his privates.  Grundislav actually suggested I draw him with a schlong but I figure if kids go within 100 feet of this game they shouldn't be staring at sprite penises.

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Re: A Night in Reality
« Reply #26 on: 23 Aug 2009, 19:46 »
Scruff -

Spoiler: ShowHide
By the timeframe of my game, they will be in their first year of university. I'm thinking that they would have been in for a few months, so I'm certainly not doing a 'this is the game where they finally go to university' thing. So if you want to feature them preparing to go/going for the first time/having just arrived, then go for it, that poses no problems at all.
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Re: A Night in Reality
« Reply #27 on: 27 Aug 2009, 22:05 »
Right I think I'm done now finally, phew

It's ready for Beta testing and dialogue/story checks

Unfortunatly being a noob not sure how to go about it, do people send me their email add. or do I need to upload it somewhere?

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Re: A Night in Reality
« Reply #28 on: 27 Aug 2009, 22:49 »
The first step is to announce you need beta-testers (which you've done).  People will express their interest in helping out.  I, for example, am more than happy to lend a hand.

If you have a site that your testers can go to download, that's probably the easiest solution.  Depending on the size of the test-build it might not fit in some people's mail boxes (dependent on how full a person's mailbox is).

Speaking personally, if the file size is under 5 megs, I'll pm you my email addy so you can send it, otherwise the download option discussed above is fine.

Re: A Night in Reality
« Reply #29 on: 28 Aug 2009, 00:02 »
Ok I've pm'd both RI and DC with links anyone else feel like testing?  :)

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Re: A Night in Reality
« Reply #30 on: 28 Aug 2009, 01:30 »
Sure. Just send me the link and I'll dig for errors...  ;)
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Re: A Night in Reality
« Reply #31 on: 02 Sep 2009, 19:13 »
Thanks for all the feedback guys, it's been very helpful  :)

However I'm going back to the drawing board to try and tweek the story, so it'll be a bit longer than anticipated

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Re: A Night in Reality
« Reply #32 on: 02 Sep 2009, 20:22 »
No worries Scruff, looking forward to the finished game.
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