Author Topic: John Sinclair- Voodoo in London(NEW DEMO!)  (Read 15998 times)

Re: John Sinclair- Voodoo in London
« Reply #20 on: 18 Jan 2010, 18:06 »
Thank you neon! This could be helpful :)

Re: John Sinclair- Voodoo in London
« Reply #21 on: 11 Feb 2010, 08:47 »
Well, I hope I am not digging old post.

Anyways, I've found the following:

Spoiler: ShowHide
Each time I look at medalion that museum curator is wearing, it seems points keep in increasing


Should that happens?

Yes, an english version will be helpful, of course, I am speaking dialog and text in general.

Great game and it certainly remind of Gabriel Knight.

Re: John Sinclair- Voodoo in London
« Reply #22 on: 12 Feb 2010, 18:16 »
Thank you!
That´s something I must change.

Re: John Sinclair- Voodoo in London
« Reply #23 on: 14 Feb 2010, 00:00 »
Thank NEON-GAMES!

Inside house (entering bed room):

Spoiler: ShowHide
I know we can use open icon on curtain to enter room, however, I found we can exit bed room by simply clicking on curtain without icons showing up).
Therefore, why not enter bed room same way as we exit?


Spoiler: ShowHide
while left-clicking to bring up icons, character is moving or walking a bit


Warnings file create while playing game:
Spoiler: ShowHide
(in room 20): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 20): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 4): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 4): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 4): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 6): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 6): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 6): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first

Can you make since of this?

Question:
Spoiler: ShowHide
Is building(bar) next to museum being use in demo? I see an exit cursor there but cannot enter it.
Is there an end to this demo, so far I've done all possible thing. it will help to get some hints though!

« Last Edit: 14 Feb 2010, 02:13 by splat44 »

Re: John Sinclair- Voodoo in London
« Reply #24 on: 15 Feb 2010, 10:39 »
Thank NEON-GAMES!

Inside house (entering bed room):

Spoiler: ShowHide
I know we can use open icon on curtain to enter room, however, I found we can exit bed room by simply clicking on curtain without icons showing up).
Therefore, why not enter bed room same way as we exit?


Spoiler: ShowHide
while left-clicking to bring up icons, character is moving or walking a bit


Warnings file create while playing game:
Spoiler: ShowHide
(in room 20): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 20): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 4): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 4): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 4): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 6): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 6): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 6): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first

Can you make since of this?

Question:
Spoiler: ShowHide
Is building(bar) next to museum being use in demo? I see an exit cursor there but cannot enter it.
Is there an end to this demo, so far I've done all possible thing. it will help to get some hints though!



Thanks for the hints. I could make the Bedroom-Exit thing but unforunately I don´t know how to fix this little walking from John when the Verbcoin(Iconbar) is going to be shown :(.

The entrance in the Museum isn´t walkable but it will.
Imagine that there is a door or a wall in front of it.

By the way the playable intro-story is still in production.
There will be some features:
-of course the extra playable intro-story
-Screenshot-Saving
-first Puzzle-Game!(maybe I´ll publish a template of it ;))
-New music(only if the music is complete made)

If the intro story is finished I´ll make a demo from it but this can take a view time.

Re: John Sinclair- Voodoo in London
« Reply #25 on: 22 Mar 2010, 06:58 »
Hi there!

The Intro-Play is still in production. Here is a little foretaste:







« Last Edit: 28 Mar 2010, 13:23 by NEON-GAMES »

Grim

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Re: John Sinclair- Voodoo in London
« Reply #26 on: 28 Mar 2010, 12:43 »
Beautiful graphics! My favourite is the zombie face coming out of the dark...:) Call me a weirdo but I really like this sort of stuff. Keep up the good work!

Re: John Sinclair- Voodoo in London
« Reply #27 on: 28 Mar 2010, 13:18 »
Beautiful graphics! My favourite is the zombie face coming out of the dark...:) Call me a weirdo but I really like this sort of stuff. Keep up the good work!
John Sinclair is a series of horror-novels. So the game will be a horror-adventure(I try to keep it creepy). ;)
But it will not be splatter-game because I think the most adventuregamers don´t like too bloody stuff.
The zombie face will be used as a "shocker-face" in a dream-sequence.(There are more as one shocker-faces.)
« Last Edit: 28 Mar 2010, 13:28 by NEON-GAMES »

Dualnames

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Re: John Sinclair- Voodoo in London
« Reply #28 on: 28 Mar 2010, 13:59 »
Beautiful graphics! My favourite is the zombie face coming out of the dark...:) Call me a weirdo but I really like this sort of stuff. Keep up the good work!

You're a weirdo, but that's not the proof. :P

On-topic, seconded, The game looks definitely interesting! You've put some great work on it!
No more military army stuff. I'm alive and back.

Grim

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Re: John Sinclair- Voodoo in London
« Reply #29 on: 28 Mar 2010, 22:25 »
Beautiful graphics! My favourite is the zombie face coming out of the dark...:) Call me a weirdo but I really like this sort of stuff. Keep up the good work!
John Sinclair is a series of horror-novels. So the game will be a horror-adventure(I try to keep it creepy). ;)
But it will not be splatter-game because I think the most adventuregamers don´t like too bloody stuff.
The zombie face will be used as a "shocker-face" in a dream-sequence.(There are more as one shocker-faces.)


I find it's an awful shame actually... Not that there's anything wrong with pirate/detective themed adventure games 'cos we all know and love them, but I really don't think this sort of correctness when it comes to gore and violence must always take place.... I suppose the main reason for that is that people who play adventure games are often older and more mature and they've grown out of getting excited seeing pointless bloodshed on their screens...but when the violence is there to prove a point in the story then that should be ok, shouldn't it?:)

Another reason, as I have recently discovered, is that there are a lot of women playing adventure games. They seem to avoid this kind of stuff. Well, most of them, anyway.

But, my point is, please don't cut on the gore just because you think people won't like it. Just do it the way you think will be best and be true to yourself! :)

Re: John Sinclair- Voodoo in London
« Reply #30 on: 31 Mar 2010, 03:07 »
I'm a woman, bring on the gore & guts!!!   ;D

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Re: John Sinclair- Voodoo in London
« Reply #31 on: 31 Mar 2010, 03:09 »
Is there going to be at least a translation for the demo? I'd love to try it out and actually understand something.
No more military army stuff. I'm alive and back.

Re: John Sinclair- Voodoo in London
« Reply #32 on: 31 Mar 2010, 12:35 »
I'm a woman, bring on the gore & guts!!!   ;D
At the end of the "Introplay" there will be a bloody ceremony.
I try to keep it creepy. ;)
Is there going to be at least a translation for the demo? I'd love to try it out and actually understand something.
When the whole game is completed I want to have english subtitles for the game but at first it´ll be in german language.
For the upcoming BETA-Demo english subtitles are possible but I haven´t a translation yet.

PS: Where´s my Zombie-Screenshot???? Am I the only one who can´t see it?
     
« Last Edit: 31 Mar 2010, 12:37 by NEON-GAMES »

arj0n

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Re: John Sinclair- Voodoo in London
« Reply #33 on: 31 Mar 2010, 12:46 »
No zombie screenshot indeed...

Grim

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    • Grim worked on one or more games that was nominated for an AGS Award!
Re: John Sinclair- Voodoo in London
« Reply #34 on: 31 Mar 2010, 16:50 »
Zombie is gone!  :o

I miss him already.... :(

Frodo

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Re: John Sinclair- Voodoo in London
« Reply #35 on: 31 Mar 2010, 22:22 »
I'm also a woman, and I want the guts and gore   ;D

Re: John Sinclair- Voodoo in London
« Reply #36 on: 31 Mar 2010, 22:36 »
Look! The Zombie is there again! :D

Grim

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    • Grim worked on one or more games that was nominated for an AGS Award!
Re: John Sinclair- Voodoo in London
« Reply #37 on: 31 Mar 2010, 22:38 »
I'm also a woman, and I want the guts and gore   ;D


Frodo...you're a woman?...
Also, I'm still missing the zombie...EDIT: Creeped back in when I wasn't looking...:) That's cheeky!

Two strange sentences I thought I'd never use in one post, yet they are on topic!

Frodo

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Re: John Sinclair- Voodoo in London
« Reply #38 on: 31 Mar 2010, 22:46 »
Frodo...you're a woman?...
Hehe, yep.  Well, last time I checked, anyway.   ;)

discordance

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Re: John Sinclair- Voodoo in London
« Reply #39 on: 31 Mar 2010, 22:46 »
I'm also a woman,

the whole Sam thing finally makes sense