Just had a beer and finally played the game, haha.
A very satisfying experience, although halfway through I got the feeling I might as well be watching a short movie instead - actually, the game plays a lot like it was based on a movie script - certain things have to happen in a certain order to get you deeper into the next stage of hallucination (or reality, up to you to discern those); also the animated cutscenes (Great work on those, and on all the animations, Baron!)
I enjoyed the setting, particulary because it allowed for fantastic things without being fantasy - the obsession with insects felt pretty kafkaesque to me, which is - in my opinion - basically the only way to portray surreal things without trashing realitiy at the same time.
I would have liked some more interactive dialogue, though. I obsess about this sometimes, but I guess that's also one of the reasons why I felt like watching a movie at some point (The puzzles were very nice, I didn't have any problems even with my inferior puzzle-solving skills, haha). I think you really used the on room concept in a very smart way, sticking to the traditional definition of "room" in an adventure game, yet expanding the room through the mind of a not very reliable main person.