I'm not enjoying this game much. It's hard for me to write this because I really liked these authors' previous game, Death: Episode 1. And how I liked that game, I even called it my favorite AGS game of the year.
In this game the authors have put the same care and love for the art as they did for Death: Episode 1. However, the item-based puzzles are uninteresting; there are absolutely no clues regarding the various supernatural items, so most puzzle solving is reduced to trial and error; the dialog is almost inexistent, and what's there is uninspired; and the timed action puzzles are way unforgiving.
A developer might get by with timed puzzles, even hard ones, if he provides a slick and responsive UI, and big, easy to hit with the mouse action areas; but that's not the case with this game, where the interaction is an exercise in frustration when the clock isn't ticking against you, and just sheer boredom "OMG I died again" when you have to act fast. Also I'd argue that trial and error puzzles and timed sequences don't mix at all, at least not in an adventure game, but that's just my opinion.
I didn't expect this game to be as long as Death: Episode 1 (even though that one was free and this one is paid), but I feel cheated because the quality of this paid game is so much lower in almost every other sense.
Also a note to the authors: could you update the description of this game to state explicitly that the game relies on timed puzzles? I didn't expect that from reading in the game's description that it was "actionpacked." I play adventure games to relax, not to be running against a timer, and I believe I'm not alone, so this was an unwelcome surprise (though only one of many factors to tint my review so negatively).